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Faraway Dreams

Land Formations

-Mist Continent-
Aerbs Mountains: Mountain range that separates Lindblum from Burmecia and Alexandria
Ceebel Falls: A massive pair of two waterfalls that flow into the Evil forest and through the Aerbs to the ocean
Ceebel River: A river that divides the Euronus plains from the King Ed plains
Versia Mountains: Mountain range that separates Alexandria from Burmecia, and also the northern range

-Alexandria-
Alexandria Plateau: The plateau Alexandria sits on, next to the Versia mountains
Bentini Heights: Flats that the city of Treno sits on, the Alexandrian side of the Aerbs mountains
Deadly Cape: A cape south of the Bentini heights and Treno
Edgecry Coast: Beaches north and east of the Versia mountains on the Alexandria side
Evil Forest: A forest that is plagued with mist created monsters, south of the Alexandria Plateau
Gutinas Basin: Plains in the western valley of Alexandria
Melda Plains: Plains west of the Gutinas Basin
Nolrich Heights: Flats that the city of Dali sits on, the Alexandrian side of the Aerbs mountains
Zamo Basin: Plains in the eastern valley of Alexandria

-Burmecia/Cleyra-
Daines-Horse Basin: Plains outside Burmecia
Eesistern Coast: Beaches north of the Vube Desert
Eleanor Coast: Beaches north of the Versia mountains on the Burmecia side
Gizamaluke's Grotto: A tunnel underneath the Aerbs mountains, connects the Daines-Horse and Eunorus plains
Popos Heights: Staggered flats on the Burmecian side of the Aerbs mountains
Vube Desert: Desert surrounding Cleyra

-Lindblum-
Bodhen Heights: Staggered flats on the Lindblum side of the Aerbs mountains near Alexandria
Byan Heights: Staggered flats on the Lindblum side of the Aerbs mountains near Burmecia
Dirven Coast: Beaches south of the Lindblum plateau
Euronus Plains: Plains north of Lindblum plateau
King Ed Plains: Plains east of Lindblum plateau
Lachenta Wetlands: Swampland in the center of the Euronus plains
Lindblum Plateau: The plateau Lindblum sits upon
Metalark Shores: Beaches south of the King Ed plains
Nomarania Beach: Beaches south of the Euronus plains
Pinnacle Rocks: A watery jungle southeast of Lindblum
Tuhanda Shores: Beaches west of the Euronus plains

Cities of The Mist Continent

Alexandria: The capital of Alexandria, it stands as a historical and visually impressive city at the top of the Ceebel Waterfalls. It's close quarters and homely feeling lends it a friendly touch, although strange events has been occuring in the castle.
Dali: A small village near the Alexandrian borders. It is a farming community that has oddly lessened it's planting regimes yet is making more money.
Treno: The sleepless city, a plethora of cultural and entertainment values. It once was highly regarded as an elitist city, but thievery has changed it into a dark and sometimes dangerous locale.
Figaro
Narshe

Burmecia: The capitol of the Burmecian kindgom, the City of Eternal Rain. It is a city of historical values, and recently took to the study of war and battles, creating the elite warriors known as Dragon Knights.
Cleyra: The Cleyran separatist city high atop of a massive tree surrounded by a sandstorm. It is a place where moral values and religious study is encouraged instead of war.
Lorano: A well-to-do village situated near the North Gates in the foothills of the Versias. Living as a timber felling village, it is a place filled with strongmen who spend their days logging and bragging at the local bar.
Ceredin
Dune
Feldspar

Lindblum Grand Castle: The capitol of Lindblum and the center of economic activity on the Mist Continent. It is a tight, largely populated city where technology reigns and the newest of machinery is developed such as airships and steam engines. People from all lifestyles come to make their dreams a reality day by day.
Coral Cove: A fishing community to the north of Lindblum. It is a small location that thrives on fishing as a primary source of revenue, where life is made in the ocean. It has been suffering monster attacks as of late.
Midvalley: Northwest of Lindblum, it is literally a city that only has a population during market hours. It is a locale where the farmers and workers of Lindblum plateau sell their goods and to socialize with one another.
Stoney Point: Where the Ceebel appears from the Aerbs, north of Lindblum. It is a city filled with miners who tunnel into the Aerbs in search of rare metals and Mythril, selling to all three nations without favoring one or another.
Hillock Station
Kohlingen

Ulura: The Magical Village of people who practice the art of elemental magic, a small community in the forests near South Gate. It is a self sufficient community that protects the art of magic, passing those skills down to generations of mage warriors known as Gaurdians.

Points Within Lindblum

-Lindblum Proper-
Dragon's Gate: The lower entrance to the Euronus plains
Falcon's Gate: The airship entrance to the Lindblum Castle proper
Hunter's Gate: The surface entrance to the city
Serpent's Gate: The lower entrance to the Lindblum Harbor

-Business District-
Alice's Potion Stop: An item shop in Falgar Plaza
Cark Freak Gon's: A store that sells Tetra Master cards off the Main Street
Dragoos Armory: A weapons dealer in Falgar Plaza
Fabool Marketplace: A large, open air market at the center of the Business District
Falgar Plaza: A square with a fountain, located off the Fabool Marketplace
Farrels: A small eatery opposite Lavilero's Inn
Grandma's Pickle Cart: A small cart that sells spicy Lindblum pickles
Harris' Medical Hall: A hospital run by Dr. Harris that treats the injured
Ivan's Fish Shack: A stand that sells fish caught off the Dirven coast
Lavilero's Inn: An Inn near Hunter's Gate
Main Street: The main avenue of the Business District
Milla's Oil Shop: Specializes in rare oils and medicines, especially oil from Oglops
Moucha's Coffee: A stand that sells coffees from all over, especially from the Nolrich Heights
Pepe's Milk Shop: A stand that sells fresh milk from the farms in Midvalley
Polom's Action Figures: A stand that sells various dolls and figures of important people
Torres' Synth Shop: A synthesis shop in Falgar Plaza

-Industrial Disrict-
Aircab Corporation: The company that runs the Aircabs, on Industrial Way
Gestahl Industries: A sub-division of the Lindblum Airship factory at the end of Industrial Way
Industrial Way: The main street that passes through the Industrial District
Lindblum Security Armory: The place where the Lindblum security teams rest and arm themselves
The Doom Pub: A small pub on Industrial Way, frequented by engineers
Zebolt Shipyards: A sub-division of the Lindblum Airshop factory, located at the case of the Airship Docks

-Theater District-
Fuegert Memorial Theater: A historical theater on Theater Avenue
Lindblum City Library: A library filled with historical and scientific books and series
Lindblum Historical Museum: A museum of Lindblum's thousand year history through its people
Red Riot Cafe: A brightly decorated cafe near the Fuegert Theater
Regulator's Hall: The meeting center of the Regulator chapter in Lindblum, near the Blue Crow
Tantalus Hideout: A hideout for the Tantalus Performance group on Theater Avenue
Theater Avenue: The main street that runs along the Theater District
The Blue Crow: A dimly lit restaurant near the Theater District Aircab Terminal
Zalwicks Company: A local troupe of performers that hold plays at the theaters

Methods of Transportation

Berkmea cable cars: A set of cable cars that run the length of the massive Aerbs mountains separating Lindblum from Alexandria. It can hold eighteen people in each car.
Chocobo: Large, fast footed birds that are common to forests all over the Mist Continent. They can hold two people comfortably, plus can be saddled to hold packs and other equipment if necessary. They are often rented out from various cities, and are used by those who cannot afford any other transports.


Maduin class ship: A moderate sized ship that carries people across the oceans. It requires a crew of twelve and can carry up to one hundred people across the waters.
Dimensions: 230 meters length, 35 meters width, 40 meters height
Tonnage: 1875 tons
Propulsion: Veil energy
Shipwright: Vasper Shipyards, Alexandria

Narciss class ship: A cargo carrying vessel, it needs a crew of seven and can carry up to thirty tons of materials.
Dimensions: 200 meters length, 20 meters width, 15 meters height
Tonnage: 1350 tons
Propulsion: Wind/Veil energy
Shipwright: Vasper Shipyards, Alexandria


Cargo class Airship: An airship meant to haul cargo, it has a crew of eight to maintain the inner workings of the machine. It's capacity is seven tons of material, and is common for trips to villages and the outlying areas of the Mist.
Dimensions: 50 meters length, 55 meters width, 60 meters height
Tonnage: 1875 tons
Propulsion: Mist energy
Shipwright: Garamonde Airship Yard, Alexandria

Clipper class Airship: The most commonly produced airship models from the Lindblum Airship Factory, they can carry up to a dozen people in comfort. A design similar to a small boat, a mist engine was added as well as other modifications to allow for limited flight. This model is produced for common ownership by the average citizen.
Dimensions: 35 meters length, 10 meters width, 25 meters height
Tonnage: 350 tons
Propulsion: Mist energy
Shipwright: Zebolt Shipyards, Lindblum

Exoudus class Airship: An airship loosely based off the Freighter class Airship, it went under many modifications to become a passenger transport. It's five crewmebers can run the ship with a capacity of one hundred fifty people in comfort.
Dimensions: 110 meters length, 55 meters width, 40 meters height
Tonnage: 2750 tons
Propulsion: Veil energy
Shipwright: Zebolt Shipyards, Lindblum

Freighter class Airship: A larger cargo hauling airship, is needs fifteen crewmembers and can carry up to twenty five tons of material.
Dimensions: 100 meters length, 50 meters width, 50 meters height
Tonnage: 3400 tons
Propulsion: Veil energy
Shipwright: Zebolt Shipyards, Lindblum

Gambler class Airship: A massive airship that is also a flying casino, a one of a kind creation by Gestahl Industries. It needs ten crew to operate, and can hold up to seventy people in comfort in its luxurious betting halls.
Dimensions: 340 meters length, 400 meters width, 380 meters height
Tonnage: 6350 tons
Propulsion: Veil energy
Shipwright: Gestahl Industries, Lindblum

Hilda Guard class Airship: A new and innovative idea by Regent Cid to revolutionize airship travel using steam engines that don't require mist. Capable of high speed, high altitude travel, it is planned to be able to carry thirty people in comfort or ten tons of material. (All specifications estimated)
Dimensions: 280 meters length, 95 meters width, 155 meters height
Tonnage: 7750 tons
Propulsion: Steam energy (prototype design #1)
Shipwright: Lindblum Airship Factory, Lindblum

Luxury Liner Class Airship: A large, shiplike Airship with space enough for various other modifications like the stage for the theater ship Prima Vista. It can hold a great number of people in it's hull despite it's size.
Dimensions: 340 meters length, 180 meters width, 190 meters height
Tonnage: 8235 tons
Propulsion: Veil Energy
Shipwright: Zebolt Shipyards, Lindblum

Mortani class Airship: Again a commonly produced airship, it holds ten people in comfort. It's purpose is the same as the Clipper class, but is more expensive and outfitted for the upper crust of society.
Dimensions: 40 meters length, 30 meters width, 15 meters height
Tonnage: 550 tons
Propulsion: Mist energy
Shipwright: Zebolt Shipyards, Lindblum

Transit class Airship: A small airship meant for use within the confined of the Lindblum Grand Castle. It acts as a taxi for people to move about the various sections of the massive city, holding up to eight people and a single operator.
Dimensions: 15 meters length, 7 meters width, 8 meters height
Tonnage: 105 tons
Propulsion: Mist energy
Shipwright: Aircab Corporation, Lindblum

Viltgance class Airship: The airborne strength of Lindblum, it is a mobile army. Bearing two main cannons and six support guns, it is capable of attacking either air or land targets. It needs ten members to run the mist powered weapon platform.
Dimensions: 430 meters length, 80 meters width, 65 meters height
Tonnage: 7650 tons
Propulsion: Veil energy
Shipwright: Lindblum Airship Factory, Lindblum

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