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Attacks, Techniques, and Transformations

Beginning Attacks(You pick 2 of these when you start. You must also learn all of these untill you can learn from apprentice level of attacks):

Fly: Allows you to use flying attacks and can fly to differet places on that planet in just one day on any planet, big or small. (2 Days to learn)
Arale Kick: A standard flying kick (must know fly to learn)(3 Days to learn) (5D)
Ki Beam: A straight line ki beam of energy. (7D)(4 Days)
Ki Ribbon: A wobbly ki beam (7D)(5 Days)
Blue Ki Beam: A Blue ki beam. (6D)(Stun's opponent for 1 turn, 50/50 chance.) (8 Days)
WInd Blow: For every 2 MP you use, it does 1 damage. (10 Days)

Apprentice Attacks (Must know at least 5 Apprentice attacks to learn Journyman Attacks):

Knock Back: You send a blast of wind energy from your palm to stop an opponents attack or to do 12D. (13 Days) Energy Dan: Forms a ball of energy around your self, causing your foe to fly back. (Use for a block attack, not a counter)(0D)(10 Days)
Energy Blast: Shoots energy out of the red ball in the palm of his hand (10D)(10 Days)
Energy Gun: Shoots energy balls out of holes in his chest like a machine gun (4 Balls, 5 D Each)(17 Days)
Ki Ai:An attack that shoots a wave of ki at an opponent when the user screams.(17D)(15 Days)
Ki Aigan: An attack that shoots a wave of ki at an opponent by looking at them. (15D)(13 Days)
Ki Akeshi: A technique used to block small energy attacks by screaming. (Blocks Ki Blasts and beams of all sort. No other attacks are blocked)(13 Days)
Ki Ai Hou: A technique used to push back an opponent by shooting ki at them with a hand. (Used for a counter only, must combine with physical by after pusing back, you charge at them with a physical attack or small energy attack)(15 Days)
Yubisaki kara no Kikou Ha: A single blast of energy shot from the fingertips. (14D)(14 Days)
Alien Bane: Does 20 Damage to your opponent if he/she is of the opposite race. It does 3/4 of that if it is of the same race. It is a punch. (17 Days)

Journyman Attacks (Must know at least 5 Journymen to learn from master attacks):

Kamakaze Attack: A physical attack where you charge at your opponent and headbutt them taking 1/2 damage to yourself. (12D)(15 Days)
Koniru Beam: A medium sized ki beam. (14D)(16 Days)
Kazuri Ball: A medium sized ki ball. (15D)(17 Days)
Neon Ray: An energy ray with neon rainbow colors (aka:Hippie Colors).(18 D)(19 Days)
Fingertip Blast: A Meduim blast fired from a fingertip.(15D)(17 Days)
Shinoku Hitari Beam: A Large, but semi weak ki beam. (17D)(18 Days)
Karazaki Beam: A beam fired from 2 hands, then form into one meduim size beam. (20D)(22 Days)
Bound Dagger: Creates a dagger made from the persons energy. (4 MP per 2 points of damage)(20 Days)

Master Attacks (Must know at least 4 Master Attacks to learn from grandmaster attacks):

Super Ghost Kamakaze Attack: Creates up to 10 Ghosts depending on your level, for each 10 levels, you can create 1 ghost. Each ghost does 15D(24 Days)
Krytonium Blast: Must have a Krytonium shard in your inventory to use. (25D)(25 Days)
Cacheen Blast: Must have a Cacheen shard in your inventory to use. Or, use the cacheen sword to send this blast from the tip of your sword. It will add an extra 10 damage if you use the sword. (30D)(30 Days)
Shonoriku Kazimaru Blast: A mega-heat blast. (22D)(22 Days)
Rikimaru Assasin Beam: A Powerful invisible blast that is a direct hit each time used. Can only use once in battle.(23D)(26 Days)
Quertonikura Blast: A somewhat weak bast, but HUGE beam. Unblockable. Can be countered. Must roll for a total of 10+ if you add the two numbers together. (19D)(20 Days)
Bound Longsword: Creates a longsword made from the users energy. (5 Damage per 5 MP used)(25 Days)

Grandmaster Attacks:

Grandmaster's make their own attacks. If you reach LV 80, you become god. The same rules apply for grandmaster attacks.

God Attacks:

Gods make their own attacks. If you reach LV 90, you become god. The same rules apply for grandmaster attacks.

Techniques:

You can learn these anytime you want. But must be on a certain planet to learn.

Instant Transmission: Can get you anywhere in the universe or on a planet. Must learn on Yardrat. (0D)(20 Days)
Kamehameha: Shoots a blue beam from both palms. 20D 22 Days

Transformations:

Trans LV 1: Must have a LV of 20. Stats double.
Trans LV 2: Must have a LV of 45. Stats triple.
Trans LV 3: Must have a LV of 70. Stats quadruple.
Trans LV 4: Must have a LV of 100 and a PL of 100,000. Stats X5.

All races follow this rule. That wraps it up for this page.