-Hit Points(HP) is how much damage you can sustain before you faint.
-Magic Points(MP) is how much points you have to execute magic spells.
Strength(Str) is a characters physical strength with weapons and hand to hand combat
-Defense(Def) is a characters physical defense against weapons and hand to hand combat
Speed(Spd) is how fast a character is
-Magic(Mag) is a characters ability and effectiveness of casting a magic attack
-Magic Defense(Mag Def) is a characters ability to defend against magic attacks
-Adrenline Points(AP) is how much adrenline points you have which is required for your breakthrough attack.
-Poison is when you gradually lose 100 HP every round
-Petrified is when your turned to stone
-Darkness is when you can't see, therefore you can't attack
-Silence is when you can't cast magic spells
-Zombie is when character is hurt by curative magic and items
-¥ is the money that will be used on the site.
There are several different fighting styles that will determine your characters starting stats
Balanced-Character starts with balanced stats
Warrior-Character starts with higher HP, strength and defense
Mage-Character starts with higher MP, magic, and magic defense and the magic technique cure
Thief-Character starts with higher speed and the Technique steal
Similar to Final fantasy X, the RPG will use spheres to level up characters. When a characters gains spheres they can raise their character attributes and learn new abilities. Characters can only gain spheres through battles and spars and other events such as sagas and quests.
Updating will be done anytime i'm free on weekdays and on weekends. Please understand i'm a busy guy and please don't be mad if the site doesn't get updated for a long period of time because it will eventually.
You are allowed to fight 1 member and/or monster a day,If you fight more than 1 member or monster you will have stats deducted. Fights will be done in an AIM(America Online Instant Messenger) Chat Room. All warriors must be there to participate in the battle. The battle must have a ref present to make the battle offical. Refs will update the warriors status through out the match, letting them know their current status. They will also update you with your stats from round to round. Warriors can use all their Techniques/Magic, as long as they have the right requirements. To gain the stats or any other items for your battle, the winner must send a email message to the ref who will look over the battle and send it to an updater.
-Person with Highest Speed level attacks first, if speed is the same, characters use //roll in the chat room, highest roll goes first
-Warriors can set prizes for the winner of the match, It can be anything from money to items
-No same Technique/Magic technique/combo can be repeated in a turn such as using Fire in one round then using another Fire in the next round or dodging an attack in one round, then dodging again in the next round.
-Combos are 3 moves thrown together to attack in one round.
-When dodging combos, one dodge goes for the whole combo.
-Winner gains one of each level 1 spheres, until the character gets enough spheres to recieve higher level spheres.
-After both Warriors take their turns give the ref time to post updated stats and DON'T RUSH HIM/HER
When you lose, you can lose all your money if the person specifies that he/she wishes to take it. So take care that you might lose all that hard earned work and money if you are not careful. Your opponent may decide to kill you(If you kill your opponent(s) you get 250 more ¥), if he/she is killed they have to be cloned to be brought back to life. This takes 3 days.
You can choose to counter attack after an opponent physically attacks you. Countering an attack allows you to attack twice in a row.
-Counter attacks can't be dodged
-Counter rate is raised in increments of 5 and can be raised only by winning battles
-The damage done by the counter is determined by the counter rate multiplied by the attack power plus your characters strength of the equipped weapon.
Adrenline points allow warriors to perform their breakthrough attack. Adrenline points through the Breakthrough mode set for their character.
Characters can choose their breakthrough mode from the following and they can change it at any time except during battle.
Warrior-Adrenline points rise +2 with every physical attack against their enemy
Healer-Adrenline points rise +5 with every restoration magic casted to allies
Stoic-Adrenline points rise +2 with every attack from a enemy
Tactician-Adrenline points rise +3 for every status ailment inflicted against enemy
When you gain 50 Adrenline points, you can perform your unique special breakthorough attack. Once you use your breakthrough attack your adrenline points go back to 0, so you can build up again
-Once your breakthrough attack is used 5 times, you will be able to create a new stronger breakthrough attack.
-Breakthrough attacks can't be blocked
Sparring is a practice battle between 2 or more people(4 is the Maximum).Battle rules apply for sparring, you need a ref. You and your sparring partner(s) may spar 1 time a day.
-Winner of Spar recieves two level one sphere of their choice, until they get strong enough to recieve higher spheres.
-Loser(s) of Spar recieves one level one sphere of their choice, until they get strong enough to recieve higher spheres.
When in a battle your only allowed to use one power up or transformation.I say this because if you use every transformation or powerup you have you'll never end the battle.
If you have any questions or suggestions email CJ and i'll be sure to help you out or consider any of your ideas.