Basics
What you need
You need AIM, an email, AND...access to the internet.
How to play
Send an instant message to the person you want to battle, asking if he or she wants to battle you. If you get a yes, you start with bringing up your stats page, and then you create a chat room. (Dice roll doesn't work in instant messages.)
Dice roll
To roll the dice, you type //Roll-dice[number of dice, without the "[]"]-sides[Number of sides, without the "[]"]
*EXE 1, Jump Attack: //Roll-dice1-sides5
*EXE 2, Punch Combo: //Roll-dice2-sides3
Types of Battles
Practice Battle (PB) --- Two players fight until one goes to half his or hers max HP.Both fighters gain 1hp, 5 rings and 10,000 EXP. No deaths. Limit: 7 per week.
Death Match (DM) Two players fight to the death. Winner gains 50rings and 60,000 EXP.Loser DIES and gains 20,000 EXP No limit.
Team Battle (TB) Any number of players on a team fight. There can be any number of teams with any number of players. All players on one team must change their font to one color with thier teammates to make things easier. Winners gain 50,000 EXP. and 50 rings. Losers get 20,000 EXP. and 20 rings. Once a week.
Free for All (FFA) --- Up to ten players fight.Winners gain 1hp, 20 rings and 50,000 EXP each. Death is possible. You can also run. Limit: Once per week.
Bet Match (BM) --- Two players wager items or rings. Winner gains wagered items or rings. Loser loses wagered items or rings. Go to 0hp. Both combatants gain 10,000 EXP. No deaths. Limit: Once a week.
Free Battle (FA) --- Everything goes. Up to ten people can participate. You gain nothing and lose nothing. Death is not possible.
Super Form VS Super Form (SvS) --- Both fighters must power to a super form as his or her first move. Super does not consume SP. Go to 0HP, loser gets 20,000 EXP and 15 rings, winner gets 50,000 EXP and 25 rings, both get +2HP. Limit: 7 per week.
Classes and Stats
Warrior --- Start with +10 attack, and +10 skill
Smith --- Start with +20 skill. 1 item a month costs half price under 50rings
Athelete --- Start with +10 agility, +5 attack, and +5 skill
Knight/Soldier --- Start with +15 defense. Weapons are half in price(once per month)
Stats When starting, you get +5 on every stat - except HP and SP - and you can distribute 50.
ATTACK --- For every 10 point of attacks, your attacks do +1.
DEFENSE --- For every 10 point of defense, all attacks made on you do -1.
AGILITY --- For every 15 point of agility, you gain one die to roll when checking accuracy.
SKILL --- The higher the skill the faster you can learn stuff.
HP --- Health. Extra points can't be distributed to this - or SP, for that matter.
SP --- Special Power. You gain +1SP for every level. SP limits you on using certain attacks such as energy attacks. Energy attacks will decrease your SP during battle. If you run out of SP, you can't perform any attacks that costs SP.
EXPER --- Sxperience/EXP/etc. Gain experience doing battles and quests.
Rules
Accuracy when checking accuracy, roll 1d75. 38 and above is a hit. 75 is critical - doubles are also criticals. You start with 2 dice in the game and gain more every 15 agility.You must state your attack BEFORE accuracy is rolled.Not doing this is cheating.
Critical hits If you somehow manage to roll a double (EXE: two 20's) or 75 when checking accuracy, your attack will count as critical, meaning that it will do double damage to the target. *EXE: Someone hits someone for 3 points of damage. If that roll is a critical, the damage is doubled to 6.
Levels, and leveling up
Level chart- ---
Level 2--10,000
Level 3--20,000
Level 4--30,000
Level 5--40,000
Level 6--70,000
Level 7--90,000
Level 8-110,000
Level 9--130,000
Level 10--150,000
Level 11--200,000
Level 12--250,000
Level 13--300,000
Level 14 up to 30--+100,000
Level 31 up to 40--+150,000
Level 41 up to 50--+200,000
*EXE: A player with 270,000 EXP would be at level 12.
Questing
To quest, you must email or ask one of the questers to do a quest. Unless stated otherwise, the dead cannot do quests unless they are helpping another member as stated in the Dying area of the rules. If your HP goes to 0, you die. You don't gain any rewards unless otherwise stated. You die in a quest when you are already dead, you lose all your rings. If you have no rings and are dead, you cannot do another quest for 2weeks. In the quest, you role play with the quester. There are a few types of quests and you can do either of them in a week.
Quest Types
Ring --- The reward is rings. Usually short. Once a week.
Rare Item --- The reward is one or more rare items. Usually short. Once a week
Stat --- Give you extra points to stats. Usually short. Once a week.
Chaos Emerald --- Reward is a chaos emerald. Takes longer then most other quests but if the beginning weaklings cannot do any damage to you, you may ask the quester to skip to the boss. Up to twice a week.
Super Quests --- More difficult than most other quests. You can only run at a runaway point(when i say you have the ability to run away). Not suggested for beginners. You usaully have to do a certain thing to beat the boss. Muliple rewards such as rings, experience, rare items, boosted stats, and sometimes can learn special attacks. Only once a month.
Death
Super Forms