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Rules

Basics

What you need

You need AIM, an email, AND...access to the internet.

How to play

Send an instant message to the person you want to battle, asking if he or she wants to battle you. If you get a yes, you start with bringing up your stats page, and then you create a chat room. (Dice roll doesn't work in instant messages.)


Dice roll


To roll the dice, you type //Roll-dice[number of dice, without the "[]"]-sides[Number of sides, without the "[]"]

*EXE 1, Jump Attack: //Roll-dice1-sides5

*EXE 2, Punch Combo: //Roll-dice2-sides3


Types of Battles


Practice Battle (PB) --- Two players fight until one goes to half his or hers max HP.Both fighters gain 1hp, 5 rings and 10,000 EXP. No deaths. Limit: 7 per week.

Death Match (DM) Two players fight to the death. Winner gains 50rings and 60,000 EXP.Loser DIES and gains 20,000 EXP No limit.

Team Battle (TB) Any number of players on a team fight. There can be any number of teams with any number of players. All players on one team must change their font to one color with thier teammates to make things easier. Winners gain 50,000 EXP. and 50 rings. Losers get 20,000 EXP. and 20 rings. Once a week.

Free for All (FFA) --- Up to ten players fight.Winners gain 1hp, 20 rings and 50,000 EXP each. Death is possible. You can also run. Limit: Once per week.

Bet Match (BM) --- Two players wager items or rings. Winner gains wagered items or rings. Loser loses wagered items or rings. Go to 0hp. Both combatants gain 10,000 EXP. No deaths. Limit: Once a week.

Free Battle (FA) --- Everything goes. Up to ten people can participate. You gain nothing and lose nothing. Death is not possible.

Super Form VS Super Form (SvS) --- Both fighters must power to a super form as his or her first move. Super does not consume SP. Go to 0HP, loser gets 20,000 EXP and 15 rings, winner gets 50,000 EXP and 25 rings, both get +2HP. Limit: 7 per week.


Classes and Stats


Classes

Warrior --- Start with +10 attack, and +10 skill

Smith --- Start with +20 skill. 1 item a month costs half price under 50rings

Athelete --- Start with +10 agility, +5 attack, and +5 skill

Knight/Soldier --- Start with +15 defense. Weapons are half in price(once per month)

Stats When starting, you get +5 on every stat - except HP and SP - and you can distribute 50.

ATTACK --- For every 10 point of attacks, your attacks do +1.

DEFENSE --- For every 10 point of defense, all attacks made on you do -1.

AGILITY --- For every 15 point of agility, you gain one die to roll when checking accuracy.

SKILL --- The higher the skill the faster you can learn stuff.

HP --- Health. Extra points can't be distributed to this - or SP, for that matter.

SP --- Special Power. You gain +1SP for every level. SP limits you on using certain attacks such as energy attacks. Energy attacks will decrease your SP during battle. If you run out of SP, you can't perform any attacks that costs SP.

EXPER --- Sxperience/EXP/etc. Gain experience doing battles and quests.


Rules


Accuracy when checking accuracy, roll 1d75. 38 and above is a hit. 75 is critical - doubles are also criticals. You start with 2 dice in the game and gain more every 15 agility.You must state your attack BEFORE accuracy is rolled.Not doing this is cheating.

Critical hits If you somehow manage to roll a double (EXE: two 20's) or 75 when checking accuracy, your attack will count as critical, meaning that it will do double damage to the target. *EXE: Someone hits someone for 3 points of damage. If that roll is a critical, the damage is doubled to 6.


Levels, and leveling up


Level chart- ---

Level 2--10,000

Level 3--20,000

Level 4--30,000

Level 5--40,000

Level 6--70,000

Level 7--90,000

Level 8-110,000

Level 9--130,000

Level 10--150,000

Level 11--200,000

Level 12--250,000

Level 13--300,000

Level 14 up to 30--+100,000

Level 31 up to 40--+150,000

Level 41 up to 50--+200,000

*EXE: A player with 270,000 EXP would be at level 12.


Questing


To quest, you must email or ask one of the questers to do a quest. Unless stated otherwise, the dead cannot do quests unless they are helpping another member as stated in the Dying area of the rules. If your HP goes to 0, you die. You don't gain any rewards unless otherwise stated. You die in a quest when you are already dead, you lose all your rings. If you have no rings and are dead, you cannot do another quest for 2weeks. In the quest, you role play with the quester. There are a few types of quests and you can do either of them in a week.

Quest Types

Ring --- The reward is rings. Usually short. Once a week.

Rare Item --- The reward is one or more rare items. Usually short. Once a week

Stat --- Give you extra points to stats. Usually short. Once a week.

Chaos Emerald --- Reward is a chaos emerald. Takes longer then most other quests but if the beginning weaklings cannot do any damage to you, you may ask the quester to skip to the boss. Up to twice a week.

Super Quests --- More difficult than most other quests. You can only run at a runaway point(when i say you have the ability to run away). Not suggested for beginners. You usaully have to do a certain thing to beat the boss. Muliple rewards such as rings, experience, rare items, boosted stats, and sometimes can learn special attacks. Only once a month.


Death


IF you die, you lose a life. If you have have less than 2 lives when you die, you will count as DEAD. Game over, that is. You can't fight with the living until you get a continue. (Bought for 100 rings) You gain 30,000 EXP for dying, even if you have an extra life. You are, however, allowed to quest - if you quest with another member, (Acting like a third hand) and you get 20 rings everytime you quest. This can be done for a maximum of 100 rings. While dead, you cannot learn or teach attacks, and you cannot use super forms or transformations. *Note: Physical attacks have no effect on you or opponents, unless starting attacks.

Super Forms


Collect the 7 Chaos Emeralds, and you can learn to power to super! You can look in the Super Form Section for learning them. Super Forms take a turn to power up to. In most Super Forms, all your stats double, but NOT YOUR HP, EVEN IF THE SUPER FORM DOESN'T SAY "ALL STATS DOUBLE EXCEPT HP". It takes energy to power to super so every turn of yours, you lose 2SP. If you run out of SP, you change to normal and are paralyzed for one turn.