You are allowed to do up to 1 quests per week - PLUS 2 additional Chaos Emerald quests, if you want to.
***Super Emerald Quests are for members who already have Super and are tring to go Hyper!!!
Blue - 20,000 EXP.
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A gang, consisting of 3 gangsters and a boss.
Gang member: 10 HP. Punch, Kick, Jump Attack.
Boss: 40 HP/3 SP. Photon Dagger, Kick, Energy Beam. 1+/-0
Lightblue - 30,000 EXP.
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Roll your accuracy 3 times. Every miss, you lose 10 HP.
Eggman: 40 HP/6 SP. Super Punch Combo, Dark Wave, Chaos Spear, Power Charge. +2/-3
Red - 40,000 EXP. 1 rare item - 2 if quested by Space Knuckles.
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2 security robots, followed by a T-17 Android.
Security Robots: 15 HP. Energy Beam, Iron Grip, Blaster Blasts. +4/-6
Android: 58 HP/6 SP. Punch, Photon Sword, Super Energy Beam, Dark Wave, Black Shield, Punch Combo. +9/-2
Silver
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Pick one of seven things to search in. If you pick right you get the emerald, otherwise you get one or more rare items.
Gold - 30,000 EXP. 10 rings.
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2 bank robbers.
Robber: 40 HP. Punch Combo, Super Punch Combo, Photon Saber, Somersault. +3/-2
Purple - 50,000 EXP. 20 rings.
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A treasure hunter.
Hunter: 70 HP/10 SP. Punch, Kick, Super Punch Combo, Photon Brand, Chaos Control, Chaos Spear, Kick Combo. +5/-5
Green - 60,000 EXP. 30 rings. 1 rare item.
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A nightmare come true.
2 Soldiers: 30 HP/2 SP. Photon Handgun, Photon Saber, Energy Beam. +0/-2
Boss1: 60 HP/5 SP. Kick, Kick Combo, Super Punch Combo, Side Kick, Super Energy Beam. +3/-3
Boss2: Your shadow.
Dark Ally--you are alone by yourself and all of a sudden these robo thingies will come out one by one about 10 of them. Everyone you kill you get 5 rings giving you a chance of getting 50 rings in all. the robos got 10 HP/+2/-2/punch/kick/punch combo/energy beam.20,000 exp.
-Bike Rank- Costs 20rings to enter/Must have a bike/10,000 EXP
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Pull off 5 tricks using agility and your accuracy. For every hit, you will gain 2 to your Skill
Recover Item-- You are walking down the street mining your own business then you here an old man cring out for help. You got to the old man and finds out that he has been mug. You are going ot recover the mans things and then he is gonna reward you 2 rare items. 10,000 exp.
-Theory Class-
The theoretical - as well as practical - use of weapons in combat.
Rules: Roll 1d70 three time. everytime you roll equal to, or lower than your Skill, you will gain +5 Skill. Once the class is over, you are free to challenge Josh - if you want to. If you win, you will gain an additional +15 to your Skill. If you lose, you die - simple as that. (See Focus Training for more info)
-Practice Class-
Josh teaches you all about the two sides of a battlefield, in an uncensored and painful way.
Rules: This quest plays almost like a Deathmatch, with the difference that you have won once Josh goes below 20% of his max HP. Your character, however, follow the standard DM rules, and if you die here, you will lose a life in the game.
Everytime you damage the opponent for 10 points of HP, you will gain 3 points to Attack, and for every 15 points of damage you take, you will gain 5 to your defense, and 1 HP.
-Advanced Practice Class, as well as Focus Training-
Involves deathmatching, as well as learning and teaching of moves.
Rules: The ones who are questing must number atleast two, and they must also know at least 3 attacks each - including 1 or more weapon combo. All other rules and numbers are classified, and will be told once people actually decide to test this quest.
If you survive, chances are that you will recieve one of Free Heaven's wares, to remind you of the 'fun time' you had.