Armor Store
A burly dwarve is sitting behind the counter. He is hammering a piece of metal into shape. He grunts at you as you enter.
Armor
- Leather Armor - A cured animal hide, that is pretty weak. Adds 100 HP. Costs 100.
- Iron Armor - A plate mail armor. It's really slow. Adds 250 HP. Costs 250.
- Stone Armor - A heavy armor that is really strong. It encases the wearer in Earth. Earth Elemental. Adds 500 HP. Costs 750.
- Water Armor - A Light armor that flows over the wearer like Water. It has the elemental properties of Water. Adds 500 HP. Costs 750.
- Fire Armor - It burns and coils around the wearer like Fire. Elemental Property-Fire. Adds 500 HP. Costs 750.
- Bolt Armor - Zaps and shimmers around the wearer like Lightning. Element Property-Lightning. Adds 500 HP. Costs 750.
- Mythril Armor - The King of metals, shaped into armor. Very light and very strong. Adds 1000 HP. Costs 1500.
- Light Armor - Armor that is boosted by the power of good in a person. Adds 1000+. Cost 5000.
- Dark Armor - Armor that is boosted by the power of evil in a person. Adds 1000+. Cost 5000.
Helmets
- Leather Helmet - a cured animal hide shaped into a helmet. Adds 50 HP. Costs 50.
- Iron Helmet - A heavy metal helmet that is very strong. Adds 100 HP. Costs 100.
- Stone Helmet - A helmet that shift and cracks like Earth. Elemental Property of Earth. Adds 250 HP. Costs 500.
- Water Helmet - A helmet that gurgles and flows like running Water. Elemental Property of Water. Adds 250 HP. Costs 500.
- Fire Helmet - A helmet that shines and roars like a Fire. Elemental Property-Fire. Adds 250 HP. Costs 500.
- Bolt Helmet - A helmet that sparks and screams like a bolt of Lightning. Elemental Property-Lightning. Adds 250 HP. Costs 500.
- Mythril Helmet - The King of metals that is very light and very strong, in helmet form. Adds 500. Costs 750.
- Light Helmet - A helmet that is booted by the good in a person. Adds 500+. Costs 2500.
- Dark Helmet - A helmet that is boosted by the evil in a person. Adds 500+. Costs 2500.