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Professions

Fighter/Warrior

A fighter is a simple person. They can live and love and are best at fighting of course. They can live alone, or together as a group. They do train more intensively than others though, as the profession demands only that a fighter be the best that they can be. When becoming a Fighter, expect to beat or get beaten. At level 16 a Fighter becomes a Warrior.

Thief/Rogue

Hmmm, the seemingly innocent. A Thief. A Profession that does have its ins and outs. A Thief can be good or bad, but they tend to be neutral. They tend to make groups to share their great wealth, but some do go alone to get riches. At Level 16 a Thief becomes a Rogue.

Naturalist/Ranger

A Naturalist is indeed a person that is "one" with their surroundings. They are able to live in an environment naturally better than someone that has had to train to do so. They are better aquainted with the animals and herbs of the land. At level 16 a Naturalist becomes a Ranger.

Wanderer/Nomad

Now this is an interesting profession. This profession covers those that constantly adventure alone or in groups, not staying in one place more than a week at a time. At level 16 a Wanderer becomes a Nomad.

Mage/Weavist

Mages are indeed a special group. They are the Magic users of the land. By drawing in magic like a mouth does water, they consume the magic around them slowly throughout time and practice. In time, a Mage has even been known to freeze time for just a couple of minutes. Mages may only use NON-Edged Weapons! At Level 16 a Mage becomes a Weavist.

Druid/Osept

The Druid are the Religious group of the land. Some are either Righteous or Chaotic. To them their is no inbetween. They believe in their religion with feirce intent. Any that stray are dealt with swiftly by their own! At level 16 a Druid becomes a Weavist.

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