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Technique List


Technique List
This is the technique list. There are currently 85 techniques, some are special ones that when learned can't be unlearned, like flight. Attacks or techniques with * by them must be taught or you must reach a certain level to get. The list format is name / ki cost / attack damage (ad, ad is equal to a percent of your pl. IE 1 ad equals 10% of your pl) / REQUIERMENTS.Those special techs do not count as your 30 attacks but will acturally be counted in another group. Any questions E-MAIL ME. I will be in the chat room in the late afternoon if you have any questions.


1. Art of Ki (Power of light) / 1+ Ki / 0 ad / need a hp of atleast 10
This is the ability to manipulate your energy. You need to learn this before you can use any energy attacks such as the kamehameha. You can't even fly without this.


2. Akumaito Kousen / 25 ki / instant kill if weaker and have evil 10 ad for stronger oppoents
An attack used to find the evil in a person's heart, then make the person explode. If there is no evil in the victim's heart, then the attack is useless.


3. Amenbono Jyutsu / 0 ki / none / need the pads
A ninja technique used to walk on water with special foot pads.


*4. Ayatsuri no Majyutsu / 100 ki / none / none
Babidi's magic skills that allow him to control anyone with evil in their heart.


*5. Usana / 1 ki / none / need a crystal ball
Magical powers which Uranai Baba uses to see the future in her crystal ball.


6. Energy Absorption / 0 ki / takes 2 ad for every turn you touch them / need a energy absorption inhancement
An attack used by Artificial Humans in which they grab either their opponent's mouth, or energy attack, (Like the Kame Hame Ha). They then use the red balls on their palms to absorb their opponent's energy.


7. Oozaru / 0 ki / none / need to be a saiyin with a tail
The ability of a Saiya-jin to transform into a giant ape-like creature when they absorb 17,000,000 Brute Waves. While in this state, a Saiya-jin power is increased ten times their normal power.


*8. Kaiouken / 500 ki per x you do it / you multipy your strenght and pl by the x's
An attack mastered only by Son Gokou. It increases his power and speed as well as his senses. It can also be upgraded several times. In the fight against Vegita, he was able to raise it to Kaiouken 4x. In the fight against Freeza he was able to raise it to Kaiouken 20x. The downside to this attack is that it is unstable and can kill the user if they remain in the state for too long. This attack is obsolete after Gokou becomes a Super Saiya-jin.


*9. Kai Kai / 1,000 ki / none / need to know instant transmission first
The ability to teleport from planet to planet. Unlike Gokou's teleportation, the user does not need to lock onto any specific ki energy.


10. Kaifuku no Jyustsu "Healing Technique" / 2,500 ki / none / none
Fat Buu's ability to completely heal people who are near death with his forehead.


*11. Kaifuku Power "Healing Power" / 100 ki / none /none
The ability to completely heal people near death with hands.


12. Kakuremi no Jyustu / 0 ki / none / none
A ninja technique in which the user hides under a fake rock.


13. Kasada o Fuku Ramatsu / 500 ki / none / none
A technique used only in the anime during the Annoyoichi Budoukai. The user blows their body up to tremendous proportions to push their opponent out of the ring.


*14. Giji Super Saiya-jin "False Super Saiya-jin" / 10,000 ki for transformation / increase pl, hp, speed, and agility by 50%
Used only in the movies, this was a state of power Gokou reached which was not exactly Super Saiya-jin, nor was it normal. Think of it as half and half.


15. Ki no Jyouto / you used all your remaining ki and give it to someone / none / none
Another move performed only in the movies. This is when all of the Z-Soldiers give their energy to Gokou so that he can defeat Brolly.


*16. Kyuushyuu "Absorb" / 0 ki / you absorb people / need to either learn it or you must get a Kyuushyuu inhancement
An attack where the opponent is literally absorbed right into the enemy. Cell absorbs people through his tail, and Super Buu can absorb anyone with any part of his body.


*17. Kyodaika / 10,000 ki / increaes pl, hp by 50% and decreases speed and agility 50% / none
A power-up where the body of the user becomes huge and muscular.


18. Ketaihenka / 100 ki per change (no biggy) / none / need a Ketaihenjaka inhancement
Cell's ability to change when he absorbs Artificial Humans 17 and 18. If you want to do this you must get the Ketaihenka inhancement and you must a make a list of what you would have to do to change and a list of what will happen with every change.


19. Kousokuidou / 500 ki / none / none
A battle tactic used by Gokou where he jumps around at a furious rate causing loud booming sounds. He is heard but not seen.


20. Kokoro o Yomu / 1000 ki / none / none
The ability to psychically sense the past of someone.


*21. Psychokenesis / 0 ki / none / none
The ability to psychically teleport objects and manipulate them.


*22. Saisei "Regeneration" / 0 ki / none / none
The ability to grow back a part of the body that's been disabled or damaged. Nameckians can only regenerate if their head is intact. Cell can only regenerate if he has either a cell left, or the central nerve in his brain. Majin Buu can regenerate from if even only the littlest dust particle is left of him.


23. Saimin Jyutsu / 0 ki / none / none
A hypnosis trick performed by Jackie Chun on the Man Wolf. He makes Man Wolf think that Kuririn's bald head is the moon and turns the Man Wolf into a man for good.


*24. Zanzouken / 10 ki per time used / none / none
A popular move used throughout Dragon Ball where a person moves so fast, they leave an after-image of themselves.


25. Ni Jyuu Zanzouken / 20 ki per time used / none / need to know Zanzouke
The same as above, but instead of one, two after-images are left behind, letting the assailant attack from behind.


26. San Jyuu Zanzouken / 50 ki per time used / none / need to know Ni Jyuu Zanzouken
The same as above, but instead of just two, three after images are left behind.


27. Tajyuu Zanzouken / 100 ki per image / none / need to know San Jyuu Zanzouken
Instead of just two or three after-images, multiple after images are left behind.


*28. Zanzou Majyutsu / 100 ki per image created / none
Same as the above, but instead of speed, the after-image is created by magic.


*29. Jigen ni Ana o Akeru / 50,000 ki / none / none
Not really an attack, but more of a technique, the user screams INCREDIBLY loud and creates a tear between the dimension of Earth and The Room of Spirit and Time. This is used by Gotenks and Buu to escape the Room of Spirit and Time after Piccolo destroys the exit. You can also enter the chamber while there are two people already inside and leave any time you wish.


30. Shi Shin no Ken "12 Eyes" / 4,000 ki / none / none
One of Tenshinhan's famous attacks. He concentrates and makes three duplicates of himself. While each duplicate is a separate entity and can think on its own, Tenshinhan's power is divided between the duplicates and himself. It lasts only 20 minutes.


31. Shipo o Kaiten Sasete Sora o Tobu / 0 ki / none / need a tail
Gokou's ability to use his tail like a helicopter blade and hover over the ground. He uses this during the 21st Tenkaichi Budoukai.


32. Jidashyuu Fuku Noriyoku / 0 ki / none / need to be atleast partly robotic
Metal Koola's ability to repair himself if he's damaged. This only used in the movies.


*33. Shunkan Idou "Instantaneous Movement" / 100 ki per time used / none / none
Probably one of the most useful moves in DBZ ever. This technique allows the user to instantly teleport to anywhere in the universe. However, it is somewhat limited since they need to lock onto the ki of someone or something in order to teleport to the specific place.


34. Anoyo kara no Shunkan Idou / 100 ki per time used / none / must know instant transmission
Gokou's ability to teleport instantly from the after-life to Earth, even when he's dead. This is used only in the movies.


*35. Shyougekizan / 0 ki / none / none
Cell's ability to manipulate huge pieces of material in mid-air using energy.


*36. Shyouken / 1,000 ki / none / none
An attack used by Tenshinhan where he grows two extra arms. He increases his attacking and blocking power with this technique.


37. Tsui Ton no Jyutsu / 0 ki / none / need a reed
A ninja technique with which the user can breathe underwater with the aid of a pond reed. (How Gokou counters this move and the reaction it gets is hysterical.).


38. Speed Up / 1,000 ki per every 5 you increase your speed / none
A technique used to increase.....speed.


39. Setsu Toku / 0 ki / none / none
This attack was only performed in the anime. You see the near future.


*40. Cell Junior Umidatsu / 1,000 ki per / none / need to be a android, part android, or a bio android
Cell's ability to expel from his body, as many duplicates of himself as he like. The Cell Jr's are little Cells who, like the Saibaimen, lack speech and are sadistic. They are exactly like Cell in almost every way, except they are blue instead of green, they have slightly less power than Cell and they cannot regenerate body parts.


*41. Senzai Nouryoku o Hikidatsu / 1,000 ki / none / none
This is also known as, "Awakening the Sleeping Power". This is a technique used to bring out the true potential power locked up inside a person that even they themselves can't see.


*42. Dai 4 Henshin "The Great Fourth Transformation" / 100,000 ki to do the transformation / you are twice as strong / you must be a changling like freeza
Koola's ability to raise his ki to a very high level, causing his body to transform into a stage his brother Freeza couldn't reach. This was only used in the movies.


43. Tamago o Umu / depends the amount of ki put into the egg equas the babies pl / none / need to be a namekian or changling
A gifted Nameckian's ability to asexually produce children and "give birth" to them by spitting them out of their mouth.


44. Chyou Kyoshin Jyutsu / 1,000 ki / none / need to be a namekian
Piccolo's special ability to increase his body size to the height of an apartment complex. His speed does not suffer because of his increased mass. The only reason Piccolo doesn't use the attack anymore is because he had a rather "stomach-turning" experience when he tried using it on Gokou.


45. Ultimate Speed Dash / 1,000 ki / none / none
A "psyche-out" technique where the user runs around at unbelievable speeds, trying to make their opponent afraid and force them to give up. But if it doesn't work, the user is left completely breathless and they themselves have to forfeit. This was only used in the anime during the Annoyoichi Budoukai.


46. Terepashi "Telepathy" / 0 ki / none / none
The ability to communicate others by speaking to them through their mind, (or heart), the ability to sense past events, and the ability to channel character's thoughts to other characters.


47. Toujyou Cool Pose / 0 ki / none / none
A dumb battle pose mocking Sailor Moon performed by Gohan and Videl before they go into any battle. Used only in the movies and anime.


48. Toomi no Jyutsu / 0 ki / none / needs to have a psychic stat of 5 or greater
The psychic ability to sense what's going on in a different part of the world or universe. In order to do this, the user normally closes their eyes.


*49. Don Demo Mizu ni Kaeteshimau Non Ryoku / 20,000 ki / you change the surrounding area / none
What a mouthful. This is a.....unique...move used in the anime only, during the Annoyoichi Budoukai. The character Aqua, (who can't fight for beans on land), changes the arena into water and uses his fish-like body to move around quickly and pummel his opponent.


*50. Ninjinka "Human Carrot"/ 5,000 ki / turn people into carrots / none
The ability to turn people into carrots by touching them.


*51. Ninjinka Kaijyou "Human Carrot Reversal" / 5,000 ki / reverses ninjinka / none
The ability to return a person turned into a carrot, back to normal.


52. Nobiru Ude "Extending Arm" / 0 ki / none / need to be a namek
Piccolo's ability to extend his arms to almost any length.


53. Nobiru Shita "Extending Tongue"/ 0 ki / none disables / none
The user can extend their tongue and wrap it around someone, disabling them.


54. Bio Ekisyushyu Kyodai Ka / 0 ki / none / none
Bio Brolly's ability to absorb matter and make himself grow as he absorbs more and more. Like when you absorb people like cell did but you grow also.


55. Hashyu Ken "8 Fists" / 800 ki / none / none
The user moves their arms up and down very fast making it appear that they have eight arms. The attack itself is fairly useful because it's confusing and the user actually hits the victim eight times in what appears to be one swing.


*56. Paparapa / 5,000 ki / depends / none
Babidi's magic words that have various effects such as teleportation and making things appear. Think of it as, "meternome".


57. Haru no Niku Kougeki "Stretched Flesh Attack" / 2,500 ki / none / none
This attack is more or less what it sounds like. Buu rips off a chunk of his body, then stretches it a bit, and wraps it around Vegita, binding him so tightly, he can't escape.


*58. Haretsu Majyutsu "Exploding Magic" / 2,500 ki / instant death to a weaker oppoent 7 ad to stronger ones / must have control over the oppoent
Babidi's ability to violently exploding anyone he has control over.


59. Power Keisoku / 0 ki /none / none
Artificial Human 16's ability to scan power levels. He's the only Artificial Human with this ability.


60. Power Ball “Sim Moon Blast” / 500 ki / none / need to be a saiyin
This is the ball of energy that helps a Saiya-jin transform into the Oozaru state. The ball explodes in mid-air and the gasses inside the ball mix with the atmosphere producing a large amount of Brute Waves. The gasses stay together for about 90 minutes, then they diffuse, and the Saiya-jin must use the attack again. Contrary to what American DBZ states, Gokou's father DID NOT develop this attack. Gokou's father was not a scientist, he was a low-class Saiya-jin fighter.


61. Hikari Sayu Shyu / 0 ki / drains 1 ad of pl from your opponent / none
The ability to suck in an opponent's ki and eat it. Gokou devises a brillaint way to counter this attack.


62. Hikou "Flight" / 0 ki / none / none
This is not flying with ki energy like most characters do, this is the ability to actually fly. You'll notice the Artificial Humans are listed as being able to do this. "Well how can they fly if they don't have wings?". I dunno, however, it's well known that the Artificial Humans do not have ki. So it would be impossible for them to fly using ki.


63. Fusenka / 5 ki / none / none
An emergency move used by Kuririn during the 22nd Tenkaichi Budoukai to keep himself from falling out of bounds. He inhales and fills himself with air, then floats down to the arena like a feather.


64. Buku Jyutsu "Levitation Technique" AKA "Flying" / 10 ki / none / none
The character raises their ki, and literally floats on top of it. As the user becomes more skilled, they can manuever through the air by increasing and decreasing the output and direction of their ki. Any normal human in the Dragon Ball world can actually do this, they just need to be able to find their ki. Characters from the show do not need to learn this.


65. Bushitsu Shyutsu Gen Majyutsu "Magic Materialism" / 2 ki - 2,000 ki (depends) / none
The ability to make simple objects like clothes, weapons or crystal balls magically materialize.


66. Fusion / 10 ki / none / need to be two similar ppl (size, strength or species, one factor must be the same)
A technique taught to Gokou by the Metamoru-jin. The move itself combines, or fuses, two different characters into one new character. In order for fusion to work, both characters must be of the same race, and have the same power level, (if one character's power level is higher, they must lower it). If these requirements are met, then the two characters must perform a series of movements that resemble a stupid dance, and end with a kung-fu move in which both character's fingers touch. Both characters must perform the movements at EXACTLY the same time, and say the words, "FuuuuSION! HA!", also in unison. If they do not complete all of this, then the resulting fused character could be disastrous. The two examples shown in DBZ is one very fat fused character, and a very thin and old character. However, if all of the above is executed perfectly in sequence, the resulting character will be a perfect union of both characters and possess a phenomenal new strength. The movements, and thoughts of the fused character are not at all controlled or determined by the personalities or moves that the original characters possessed. The fusion character is completely unique. All fused characters are extremely cocky, and usually taunt their opponent while taking their sweet time playing with them. The downside of this is that Fusion only lasts 30 minutes. After 30 minutes is gone, the fusion character will split back into the two original characters.


67. Buriiko / 0 ki / none / none
A flirtatious move used to stall an opponent.


*68. Bunkai Teleport "Break Up Teleport" / 400 ki per transport / none / none
A very cool type of teleportation where a character breaks into pieces and reappears anyplace by reassembling. This is only used in the movies. It is slower and less acurate then the instant transmission and you can't leave the planet or demension you are in.


69. Bunshin / 200 ki / none / none
A technique where the user can sprout independently acting and thinking duplicates of themselves that fight alongside them. This is only used in the anime and movies. Also cuts your pl into a fraction


70. Bunshin no Jyutsu / 750 ki / none / none
A ninja technique used to make 4 completely independently thinking and acting duplicates of oneself. This cuts your and your copies strength to a fraction depending on how many you make


71. Bunseki "Analysis" / 0 ki / none / need a computer and you must be a android or bio-android
Artificial Human 15's ability to analyze every aspect of his opponent such as speed, power, strength etc. through Dr. Gero's Main Computer. This is obviously used only in Movie 7.


72. Bunretsu Kougeki / 25,000 ki / the clone is half as strong as you / none
The ability to make continuous independently acting and thinking clones of oneself.


*73. Henka Beam "Change Beam" / 7,000 ki / none / none
Buu's ability to change objects or people into any type of food, candy or subtance he desires. This beam is shot from his forelock.


74. Henge "Change" / 10 ki / none / none
The ability to shape-shift. Puurau can keep a shape as long as he can concentrate. Oolong can only hold a shape for 5 minutes, then he needs to rest 1 minute. After that he can change again. You can turn into things tha aren't alive but you don't increase in strength or anything because of the change


*75. Henkai Gatai / 10,000 ki for each person / you combine their stats together / the people must be robots, androids and/or bio androids
The ability of the three Pilaf Robots to join together to form one large Pilaf Robot, (think Power Rangers or Voltron) This can be used be three or more androids and/or bio-androids. This only lasts 15 minutes.


76. Henshin no Tame ni Sanogi ni Naru / 500 ki / none / none
Kiyatapi's ability to metamorphosize into a creature of incredible power. The bad part is, the metamorphosis takes 12 turns to complete. This was used in the anime only.


77. Hokaku Technique / 500 ki / none/ none
Garlic Junior's ability to shrink his enemies and seal them in glass jars. This is only used in the anime.


*78. Body Change / 5,000 ki / switches bodies with your opponent but you don't get your opponent's attack just pl, hp, ect..
Ginyu's ability to switch bodies with anyone he wishes by shouting, "Change!". A beam then shoots out of his mouth, and must connect with the character's body that he wishes to take. If the beam connects successfully, he will have control over his target's body, and his target will be left in Ginyu's old body.


79. Magic Slime Hajyu / 1,000 ki / it crushes them if they don't break free / none
A magic slime that sticks to an opponent and crushes them to death. Fortunately, it's easy to break free of. This is only used in the anime.


80. Mini Gokou / 1,000 ki / none / none
A weird attack where the user creates a little clone of Gokou(or someone else) that mimics Gokou's moves (or someone else's). This is only used in DBZ Movie 12.


81. Mini Janenba / 1,000 ki per / none / none
Another weird attack where Janenba can makes hundreds of little clones of himself. But anyone can do it, the clones are about 1/2 your size and are about 1/4 as strong


82. Yuugou "Fusion" / 0 ki / none / need to be a namekian
This type of fusion lasts forever, and it can only be performed by Nameckians. One Nameck can fuse with another Nameck, giving the other Nameck his power and knowledge. The Nameck who will be the base of the combined character, (in other words, the character who will look the same after the process), places their hand on the other Nameckian's chest. The other Nameckian then joins with the base character. The resulting character will be no different from before, besides the fact that they will be more powerful, and have all of the other Nameckian's knowledge and memories.


*83. Yubitsuki / 10,000 ki / the person must be weakened enough to work / none
A one-touch-kill used by Tao Pai Pai. He simply pokes a weak character's forehead, and they will instantly die.


84. Yoini Min Min Ken "All Good Children Go To Bed Technique" / 200 ki / puts you to sleep (takes two turns) / none
A weird chanting technique Jackie Chun uses to possess his opponent and make them go to sleep. It's impossible to get out of till Jackie awakens his opponent...or is hit


85. Metamorph / 10,000 ki / you change into a animal or creature / must know technique #230
This is a better version of technique #230 this one allows you transform into a animal or creature and it onle takes 1 turn


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