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The Rules


-Since you very well can see this is Medieval times wich mean no guns.
-If you enlist in a job you must listen to what you're boss tells you
-No Jobs can be servantile
-No one here is a peasant so leave that name alone
-Don't rat others out
-Stealing is allowed for you theives
-No matrix bullshit(no you can't fly)
-We're all equal
-Give at least a 6 to 12 hour time lag for me to update every one stats
-Thank you
-Have a Nice day

now onto the more technical stuff
-There are a list of things that the status page go by:
  1. HP
  2. MP
  3. INT
  4. Wisdom
  5. Items
  6. Weapons
  7. Armor
  8. Accessories
  9. Strength
  10. Speed
  11. Magic Defense
  12. Physical Defense
  13. Tolerence
  14. Vitality




-Health Points Aka. HP
~This determines how much damage you can sustain. HP can be brought up through level ups or just training you're hp.If you Run out of hp you die in other words Or you're just plan fucked.
-Magic Pool Aka. MP
~This determines how much magic you can use. scrolls and Spells drain mp. Scrolls can only be used once and spells can be used till you're out of MP.
-Intelligents Aka. INT
~This helps you disarm traps, find secret items and helps priest's and paladin's MP by adding 5 for each 5 int points.
-Wisdom Aka. Wis
~This is Mages, fallen Knights, and everyother classes Soul MP Power. Because when u join you get to choose how many points for wisdom etc. but You wisdom times 2 is you're mp. Is that Clear?And wisdom will help you determine the right ways to go on a quest.But if you're instincts are wrong you lose 2 wisdom points.
-Items
~You should know what these are you use items to heal you in combat etc. there are all sorts of Items but in battle you're only allowed to use 3 of each item.
-Weapons
~Hopefully you know how to use one of these Helpful thing. Weapons improve attack Strength.(FutherDetailed on the Strength part.)
-Armor
~All armor has an endurance rate and the rate is listed in the armor shop.Armor only takes half of the damage of and attack and it the endurance 0 it is destroyed. so be careful and get it repaired often.
-Accessories
~These are just extra stuff like nice cloths etc. they can improve you're stats but you should get any Accessories de-cursed before wearing it.
-Strength Aka. STR
~Here we go. Strength determines You're attack power and you're attack power is half you're strength.Then you're strength determines how much you can carry. And how much you can carry is you STR times by 5.Well so the higher you're strength the more you can carry. Then that means the more attack power you have. Weapons also need a specific STR to be able to weild that weapon. You can have the exact STR or above it to use the weapon so make sure you look before you buy.
-Speed Aka. SPD
~Speed determines who will go first if you're playing a turn taking fight but if you're playing a dice fight then its different. Now in a dice fight you roll a dice to see who goes first and whoever has the highest number goes first and every other way you battle is the same in the dice fights except for the turn taking.You're speed will be divided by 5 if you're carrying over more that what you're supposed to be carrying. Sothen if you're carrying all this heavy shit you're screwed in a fight unless its a dice rolling fight.
-Magic Defense
~This determines how much magic attack you can defend against the governing atribrute for this is Wisdom for ever 2 points in wisdom you get 1 point added to you're magic Defense.And how magic defense works it it blocks as much as damage as it says.
-Physical Defense
~This determines how much damage you can block its just like magic defense but this only protects you from swords ETC. and the governering attribrute is STR. So for every 2 STR points you get 1 Physical Defense Point.
-Tolerence
~This determines what kind of training you get to do. IF you're tolerence isn't high enough then you can't do that training. You can only do 2 training programs perday.You can train any attribrute.
-Vitality
~This determines You're HP. Viality times 2 is You're HP.