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Advanced Mine

With its origins in the PTMC TRN Racer, the TRN
Advanced Mines are being produced by Marconi Electronics together with
Oerlikon industries. An Advanced Mine features a pulse-burn engine and
a large warhead. The guidance system uses an IFF transmitter/receiver pair;
once an enemy comes in sight, the engine is activated and the Mine speeds
towards its target, detonating on collision and causing massive damage.
A built-in friend-recognition system will prevent collision with friendly
craft.
You don't have to stack heaps of mines in a passage
hoping for an adversary to dumbly run into them - this mine will recognise,
arm and quickly collide with an enemy without any assistance.
Air-to-Ground Missile

Originally developed as the primary ground attack
weapon for the Griffin penetration fighter, the AGM-309 Thorhammer is a
TV-guided heavy missile with a high-explosive blast-fragmentation warhead.
Griffin's intended role is pinpoint high-speed strike, therefore the Thorhammer
itself does not have a very poweful engine, with space sacrificed for explosives
at the expense of fuel.
Standoff-Launched Attack Missile

The SLAM is a missile designed to strike fast-moving,
agile targets. It features two stages: a hypervelocity booster and a highly
agile seeker.
Immediately after launch, the seeker activates,
locking on and directing the missile towards its target. The homing phase
lasts for 1.5 seconds, firing the booster afterwards, at which point the
missile acts as a hypervelocity rocket.
Because of its hypervelocity, the SLAM carries
a small tungsten rod warhead: most of the damage is produced by impact
force alone. The SLAM was developed to replace AGMs on Griffin fighters
after it became clear the AGM was too heavy a weapon to be carried by lightweight
strike gunships.
Air-Launched Anti-Radiation Missile

This strange acronym explains best the intended
effect on enemies. The ALARM in essence is a missile equivalent of a cluster
bomb, releasing several small active homing submunitions on contact with
a surface or on timeout. Designed to wreak havoc in open spaces, the ALARM
is great for literally raining fire on an enemy's positions or disorienting
an opponent in dogfight. It's also of good use in enclosed spaces - thanks
to its configuration, missiles can be fired backwards, so a head-on impact
will release submunitions too. |