Site hosted by Angelfire.com: Build your free website today!
 

Secondary Armament

Advanced Missiles


 
 An Advanced Missile Powerup
 
Advanced Mine

With its origins in the PTMC TRN Racer, the TRN Advanced Mines are being produced by Marconi Electronics together with Oerlikon industries. An Advanced Mine features a pulse-burn engine and a large warhead. The guidance system uses an IFF transmitter/receiver pair; once an enemy comes in sight, the engine is activated and the Mine speeds towards its target, detonating on collision and causing massive damage. A built-in friend-recognition system will prevent collision with friendly craft.

You don't have to stack heaps of mines in a passage hoping for an adversary to dumbly run into them - this mine will recognise, arm and quickly collide with an enemy without any assistance.

 Air-to-Ground Missile

Originally developed as the primary ground attack weapon for the Griffin penetration fighter, the AGM-309 Thorhammer is a TV-guided heavy missile with a high-explosive blast-fragmentation warhead. Griffin's intended role is pinpoint high-speed strike, therefore the Thorhammer itself does not have a very poweful engine, with space sacrificed for explosives at the expense of fuel.

Standoff-Launched Attack Missile

The SLAM is a missile designed to strike fast-moving, agile targets. It features two stages: a hypervelocity booster and a highly agile seeker.
Immediately after launch, the seeker activates, locking on and directing the missile towards its target. The homing phase lasts for 1.5 seconds, firing the booster afterwards, at which point the missile acts as a hypervelocity rocket.
Because of its hypervelocity, the SLAM carries a small tungsten rod warhead: most of the damage is produced by impact force alone. The SLAM was developed to replace AGMs on Griffin fighters after it became clear the AGM was too heavy a weapon to be carried by lightweight strike gunships.

Air-Launched Anti-Radiation Missile
 

This strange acronym explains best the intended effect on enemies. The ALARM in essence is a missile equivalent of a cluster bomb, releasing several small active homing submunitions on contact with a surface or on timeout. Designed to wreak havoc in open spaces, the ALARM is great for literally raining fire on an enemy's positions or disorienting an opponent in dogfight. It's also of good use in enclosed spaces - thanks to its configuration, missiles can be fired backwards, so a head-on impact will release submunitions too.

Next Page - Weapon Specifications