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Class Change



Welcome to the Class Change system. Here you can change your class to any of the classes you see listed below. They each have their own unique ability in combat. Choose wisely, because once you pick it, you must stick with it until you master it. To pick another class you must mail me.



Class

Description

Squire

The Squire has a great ability called Dash. Dash works like this, go into battle and use Dash. Now, whenever you use it, it does 40 damage. Not only that, if you roll an 11 or 12, you go again using any attack you want.

Knight

The Knight can only be aquired by mastering Squire. The Knight brings your attacks and armor up 10. They're critical hit rate is lowered 1 too. Roll an 11 and you critical for double damage!

Fighter

The Fighter can only be aquired by mastering Squire. The Fighter can attack twice per round using any attacks. The Fighter is NOT allowed to use double magic attacks.

Archer

The Archer can only be aquired by mastering Squire. The Archer can evade very well. So when in combat the opponent needs a 7 to hit you. The Archer can also use a skill called 1.5 shot. The 1.5 shot can damage you 1 1/2 damage of the normal attack. No need to charge either. You can do this automatically.

Lancer

The Lancer can only be aquired by mastering Squire. The Lancer can jump high in the sky and land on the opponent doing double damage of his base damage. In the sky, the only thing that can harm him is magic attacks and the 1.5 shot. If you do not have those abilities don't waste your time attacking a Lancer while in the sky. After the Lancer lands, they are not allowed to jmup the next turn. They must wait the turn after.

Wizard

The Wizard can only be aquired by mastering the Squire. The Wizard is able to use the Black Magic. Without being a Wizard you cannot learn Black Magic. Also, all the Wizard's attacks are reduced 1/2.

Priest

The Priest can only be aquired by mastering the Squire. The Priest is able to use the White Magic. Without being a Priest you cannot learn White Magic. Also all the Priest's attacks are reduced 1/2.

Dark Knight

The Dark Knight can only be aquired by mastering the Knight. The Dark Knight can bring your attacks up 40 and your armor up 20. The Dark Knight's evade is also up one. The opponent had to roll a 7 to hit you. (Note: The only difference between the Paladin and a Dark Knight is the alliance part. Dark Knight being evil, and the Paladin being good.)

Paladin

The Paladin can only be aquired by mastering the Knight. The Paladin can bring your attacks up 40 and your armor up 20. The Paladin's evade is also up one. The opponent had to roll a 7 to hit you. (Note: The only difference between the Paladin and a Dark Knight is the alliance part. Dark Knight being evil, and the Paladin being good.)

Ninja

The Ninja can only be aquired by mastering Fighter. Ninja is the same thing as Fighter only the Ninja has an extra ability called Sneak. This means the Ninja gets the very first shot of the battle, then you roll to see who goes.

Sniper

The Sniper can only be aquired by mastering the Archer. The Sniper's evade is also up another. So the opponent need's an 8 to hit you. the Sniper also has an ability called the 3.0 shot. The 3.0 shot does X3 damage of the attack you use. No charge required.

Dragoon

The Dragoon can only be aquired by mastering the Lancer. The Lancer can you use the Jump skill also only doing X4 your base damage. Not very useful if you do not have any attribute enhancements. This class can be very powerful, just have to think how to build up its power. . .

Dark Caster

The Dark Caster can only be aquired by mastering Wizard. The Dark Caster can use Black Magic, once again. This time Black Magic attacks are doubled. This means your magic will be very effective against opponents that look down on you with pity. Attack's go back to normal when entering this class.

Light Caster

The Light Caster can only be aquired by mastering Priest. The Light Caster can use White Magic, once again. This time all White Magic casting will be double the effect. This time Light Casters will be able to take down opponents with ease. Attack's go back to normal when entering this class.

Duach's Knight

The Duach's Knight can only be aquired by mastering both Paladin and Dark Knight. The Duach's Knight can bring your attacks up 80 and armor 40. The Duach's Knight can use an attack called Duach's Vengeance that deals 8X your base attack.

Samurai

The Samurai can only be aquired by mastering Ninja and Dark Knight. The Samurai's ability Multi-Slash can be one of the deadliest attacks in the game. When you use this ability you can keep attacking thwem doing 50 damage a hit, if you keep rolling a 11 or 12 you keep attacking.

Dragon Knight

The Dragon Knight can only be aquired by mastering Paladin, Dragoon and Wizard. The Dragon Knight can combine his magic with his weapon doing extra damage. Depending on the magic you combine with it, the weapon will get stronger. You take the amount of damage the magic does and combine it with the weapons power and call it by its combo name. EX: Fire + Sword = Fire Sword.