| Ability name | Description |
| ACCURACY | change accuracy by propotional value |
| ADDITIONAL STRIKE | units with additional strike will attack again after normal combat. |
| ATTACK | change attack by propotional value |
| ATTACK RESISTANCE | unit with attack resistance will receive less damage from given attack type |
| ATTACKTYPE | give unit new attack type |
| ATTDEF AGAINST | unit with attdef against will have bonus of given propotional value on attack and counter attack when they meet given race on the battle field. |
| BEAUTY | any unit attacking unit with beauty will suffer penalty of -5% accuracy. |
| BURSTING FLAME | any unit attacking unit with bursting flame will suffer 10000 [fire] damage. |
| CHARM | attack or counter attack on the unit with charm will suffer -50% penalty. |
| CLUMSINESS | unit with clumsiness has penalty of -10% accuracy. |
| COUNTERATTACK | change counter attack by propotional value |
| DAMAGE SELF | give unit damage ability. at the beginning of battle, the ability will be activated and damage the unit by given amount with given attack type |
| DESTROY | give unit destroy ability. at the beginning of battle, given unit will be destroyed. |
| ENDURANCE | there is combat penalty on attack, counter attack by -10%. unit with endurance will have only -5% combat penalty. |
| FEAR | any unit attacking unit with fear will suffer penalty of -15% accuracy. |
| FLYING | flying units will not be attacked from non-flying units and has no siege penalty. |
| HEALING | 30% of slain unit with healing will be resurrected after battle. if there is no survivor in the unit, the healing ability will not work. |
| HITPOINT | change hit point by propotional value |
| INITIATIVE | change initiative by absolute value |
| LARGE SHIELD | damage from ranged attack on units with large shield will be halved. |
| MARKSMANSHIP | unit with marksmanship has bonus of +10% accuracy. |
| PIKE | any unit with initiative 2 attacking units with pike will suffer penalty of -1 initiative. |
| PREVENT DAMAGE | give unit prevent damage ability. at the end of battle, prevent damage ability will be activated and prevent damage. |
| RECRUIT SPEED | change recruit speed by propotional value |
| REGENERATION | 20% of slain unit with regeneration will be resurrected after battle. if there is no survivor in the unit, the regeneration ability will not work. |
| RESURRECT | give unit resurrect ability. at the end of battle, given unit will be resurrected. |
| SCALES | unit with scales will receive 25% less damage from any kind of attack. |
| SIEGE | in siege attack, attacker suffers penalty of -10% accuracy. unit with siege ability will not suffer such penalty. |
| SLEEP | give unit penalty on attack and counter attack by given amount. |
| SPELL IMMUNITY | give unit spell immunity to certain specialty. spell immunity will be treated as 400% resistance. |
| SPELL RESISTANCE | unit with spell resistance will have chance by given amount to evade targetting of spell of given specialty |
| STEAL LIFE | 5% of damage by unit with steal life will be turned to life of unit. if the unit has more life than the beginning of battle, the number of unit will be increased. |
| SWIFT | units attacking units with swift will suffer 0penalty of -10 % accuracy. |
| WEAKNESS TO | attack of same attack type on the unit which has weakness to wil deal twice damage. |