| Skill Name | Attribute | Description | |||||
| ACID DISSOLVE | BATTLE | It does poison damages. Area of Effect: all enemy units |
| Heroes of Nether | Name | Attk Pwr | Attk Type | Counter | Hit Pts | Upkeep | Abilities |
|---|---|---|---|---|---|---|---|
| Necromancer | 5k+2.5k*level | Magic Ranged | None | 1.6k + 800*level | 1k+100*level Gold 10+5*level Pop |
Chill Touch (9) Necromancy (14) Animate Dead (16) |
|
| Crypt Keeper | 3.2k+1.6k*level | Poison Paralyze | 800+400*level | 3.6k+1.8k*level | 1k+500*level Gold 100+10*level M.P. 20+5*level Pop |
Animate Dead (9) Necromancy (16) Channeling (18) |
|
| Dread Knight | 12k+6k*level | Cold Paralyze | 4k+2k*level | 4.8K+2.4k*level | 8k+4k*level Gold 100+10*level M.P. 5+1*level Pop |
Valor (9) Unholy Aura (16) Terror (18) |
|
| Witch | 4k+2k*level | Poison Ranged | None | 2k+1k*level | 4k+2k*level Gold 100+10*level 5+1*level Pop |
Cursing (9) Polymorph (16) Brewing (20) |
|
| Soul Reaper | 8.8k+4.4k*level | Cold Paralyze | 3.5k+1.75k*level | 3.6k+1.8k*level | 2k+1k*level Gold 100+10*level M.P. 5+1*level Pop |
Chill Touch (9) Soul Devour (16) |
|
| Devil Prince | 6+20*level | Fire | 6+20*level | 66+200*level | Nil | Contract (1) |
| Name | Attk Pwr | Attk Type | Counter | Hit Pts | Upkeep | Abilities |
|---|---|---|---|---|---|---|
| Sage | 1K+.5K*level | Magic Rnged | None | 1.2k+600*level | 1k+100*level Gold 10+10*level M.P. |
Researching (9) Spell Lore (16) |
| Illusionist | 5k+2.5k*level | Ranged Psychic | None | 1.6k+800*level | 1k+1k*level Gold 100+10*level M.P. |
Mind Blast |
| Bard | 3k+1.5k*level | Ranged Psychic | 1k+500*level | 2.4k+1.2k*level | 1k+1k*level Gold 100+10*level M.P. |
Song (9) Charisma (14) |
| Valkyrie | 7k+3.5k*level | Melee | 2k+1k*level | 4.4+2.2k*level | 5k+2.5k*level Gold 50+10*level M.P. |
Valor (9) Icicle (14) Ice Shield (16) |
| Name | Attk Pwr | Attk Type | Counter | Hit Pts | Upkeep | Abilities |
|---|---|---|---|---|---|---|
| Summoner | 5K+2.5K*level | Magic Rnged | None | 1.6k+800*level | 1k+1k*level Gold 100+10*level M.P. |
Squirrel Dance (9) Summoning (18) |
| Amazon | 9k+4.5k*level | Melee | 3k+1.5k*level | 4.6k+2.3k*level | 1k+1k*level Gold 100+10*level M.P. |
Valor (9) Beast Master (14) Berserk (18) |
| Enchantress | 4k+2k*level | Magic Ranged | None | 1.6k+800*level | 1k+1k*level Gold 100+10*level M.P. |
Enchant Weapon (14) Enchant Item (18) |
| Shepherdess | 1k+500*level | Melee | None | 2.4+1.2k*level | 1k+1k*level Gold 50+10*level M.P. |
Shepherding (9) Animal Taming (14) Peace with Nature(18) |
| Shaman | 2k+500*level | Magic Ranged | 1k+500*level | 3.2k+1.6k*level | 1k+1k*level Gold 100+20*level M.P. |
Plant Control (14) Channeling (16) Wall of Thorn (18) |
| Name | Attk Pwr | Attk Type | Counter | Hit Pts | Upkeep | Abilities |
|---|---|---|---|---|---|---|
| Fire Elementalist | 6k+3k*Level | Fire Mag. Rnged | None | 1.6k+.8k*level | 1K+.1K*level Gold .1k+10*level M.P. |
Arcfire (9) Firestorm (16) |
| Berserker | 13k+6.5k*level | Melee | 5k+2.5k*level | 6.4k+3.2k*level | 1k+1k*level Gold 10+5*level M.P. |
Valor (9) Berserk (14) |
| Dragon Knight | 9K+4.5K*level | Melee | 2k+1k*level | 4k+2k*level | 10k+1k*level Gold 10+5*level M.P. |
Valor (9) Dragon Rider (16) |
| Warlord | 8k+4k*level | Melee | 2.5k+1.25k*level | 4.8k+2.4k*level | 10k+5k*level | Leadership (9) Tactics (14) Charisma (16) |
| Name | Attk Pwr | Attk Type | Counter | Hit Pts | Upkeep | Abilities |
|---|---|---|---|---|---|---|
| Shieldmaiden | 6k+3k*level | Melee | 3k+2.5k*level | 4k+2k*level | 5k+2.5k*level Gold 10+5*level M.P. |
Rally (9) Healing (14) Tactics (18) |
| Priestess | 2k+1k*level | Ranged Holy | 500+250*level | 3.2k+1.6k*level | 2k+1k*level Gold 100+10*level M.P. |
Healing (9) Turn Undead (14) |
| White Knight | 10k+5k*level | Melee Holy | 2k+1k*level | 4k+2k*level | 5k+2.5k*level Gold 10+5*level M.P. |
Valor (9) Honor (16) Dragonslayer (20) |
| Vampire Hunter | 8k+4k*level | Ranged Holy | 1k+500*level | 2.4k+1.2k*level | 3.2k+1.6k*level Gold 100+10*level M.P. |
Turn Undead (9) Vampire Hunter (16) Demon Hunter (18) |
| Name | Attk Pwr | Attk Type | Counter | Hit Pts | Upkeep | Abilities |
|---|---|---|---|---|---|---|
| Alchemist | 200+50*level | Magic Ranged | None | 200+20*level | 1k+100*level Gold 1k+10*level M.P. |
Alchemy (9) |
| Engineer | 1k+500*level | Melee | 1k+500*level | 2k+1k*level | 1k+1k*level Gold 10+5*level M.P. |
Building (9) |
| Merchant | 1k+500*level | Melee | None | 2k+1k*level | 1k+1k*level Gold 100+10*level M.P. |
Trading (9) |
| Veteran | 3k+1.5k*level | Melee | 2k+1k*level | 4k+2k*level | 100+100*level Gold | Valor (14) |
| Skill Name | Attribute | Description |
| ACID DISSOLVE | BATTLE | It does poison damages. Area of Effect: all enemy units |
| ALCHEMY | NONBATTLE | Alchemy can create gold from lead. |
| ANIMAL TAMING | BATTLE | It can decrease the hostility of enemy animals. Area of Effect: all enemy animals |
| ANIMATE DEAD | BATTLE | It will animate killed undead to raise up and fight again. Area of Effect: all units |
| ARCFIRE | BATTLE | It does fire damages to a random unit. Area of Effect: 1 random unit |
| BACKSTABBING | BATTLE | Backstab will do melee damages to your enemy. Area of Effect: 1 random enemy unit. |
| BEAST MASTER | BATTLE | Animal under a best master can fight more efficiently. Area of Effect: all animals |
| BERSERK | BATTLE | It causes all units to fight in a frenzy state, however, the units will be exhausted after battle. Area of Effect: all units |
| BLESSING | BATTLE | Blessed units can fight better. Area of Effect: 1 random unit |
| BLOODTHIRSTY | NONBATTLE | By draining the blood from virgins, the vampire lord can create more vampires. |
| BREWING | NONBATTLE | It has a small chance to brew any potion per turn. |
| BUILDING | NONBATTLE | It increases your building rate |
| CHANNELING | NONBATTLE | It increases your m.p. income |
| CHARISMA | NONBATTLE | High charisma can attract more recruiters to join your army. |
| CHILL TOUCH | BATTLE | It does cold damages and chills your enemy. Area of Effect: 1 random enemy unit |
| CONFUSE | BATTLE | Confused enemy group will attack their own army instead of yours. Area of Effect : 1 random enemy group |
| CONTRACT | NONBATTLE | It takes all the booties you take during pillage and offers it to Satan |
| COUNTER SPELL | NONBATTLE | It has a chance to counter incoming spells |
| CURSING | BATTLE | Cursed enemy tends to miss more often in battle. Area of Effect: 1 random unit |
| DEMON HUNTER | BATTLE | It gives your units attack bonus on all demons. Area of Effect: all units |
| DRAGON RIDER | BATTLE | A dragon commanded by a dragon rider can fight better. Area of Effect: all dragons |
| DRAGONSLAYER | BATTLE | It gives your units attack bonus on all dragons. Area of Effect: all units |
| DWARFBANE | BATTLE | It gives your units attack bonus on all dwarves. Area of Effect: all units |
| EARTHQUAKE | BATTLE | The land opens and swallowed those who are caught within the earthquake. Area of Effect: all enemy units. |
| ENCHANT ITEM | NONBATTLE | It increases the item generation rate. |
| ENCHANT WEAPON | BATTLE | It grants all weapons enchanted a magical bonus. Area of Effect: 1 random unit |
| FIRESTORM | BATTLE | It does fire damages. Area of Effect: all enemy units |
| FIREWALL | BATTLE | Anyone attempts to cross the firewall will be burnt. Area of Effect: 1 random unit |
| FORCE FIELD | BATTLE | Force field will protect your units from physical atack. Area of Effect: all units |
| GIANTSLAYER | BATTLE | It gives your units attack bonus on all giants. Area of Effect: all units |
| HEALING | BATTLE | It will heal your units. Area of Effect: all units |
| HONOR | NONBATTLE | Honor will attract knights to join your army. |
| ICE SHIELD | BATTLE | It grants you fire resistance. Area of Effect: all units |
| ICE WALL | BATTLE | Ice wall will protect you from fire attack, Area of Effect: all units |
| ICESTORM | BATTLE | It does cold damages. Area of Effect: all enemy units. |
| ICICLE | BATTLE | It does cold damages. Area of Effect: 1 random enemy |
| LEADERSHIP | NONBATTLE | general with leadership skill can command more units than others. |
| LIGHTNING FLASH | BATTLE | It does lightning damages. Area of Effect: 1 random enemy unit |
| LIGHTNINGSTORM | BATTLE | It does lightning damages. Area of Effect: all enemy units. |
| MAGIC SHIELD | BATTLE | It increases your spell resistance in battle |
| MIND BLAST | BATTLE | It does psychic damages. Area of Effect: 1 random enemy unit |
| MIRROR | NONBATTLE | Mirror has a chance to reflect incoming spells |
| NECROMANCY | NONBATTLE | It will reduce the upkeep cost to maintain undead |
| ORCSLAYER | BATTLE | It gives your units attack bonus on all orcs. Area of Effect: all units |
| PACIFIST | BATTLE | Non-violence concept from your hero will decrease all troops' fighting ability. Area of Effect: all units |
| PEACE WITH NATURE | NONBATTLE | It will raise the production rate in growing crops. |
| PLANT CONTROL | BATTLE | Treefolks under plant control can fight more effeciently. Area of effect: all treefolks |
| POLYMORPH | BATTLE | It will turn a number of basic units into frogs. Area of Effect: all enemy basic units |
| QUICKSAND | BATTLE | It can completely trapped an enemy. Area of Effect: 1 random enemy unit |
| RAISE DEAD | BATTLE | It will raise a number of killed unit. Area of Effect: 1 random unit |
| RALLY | BATTLE | Rally will raise the morale of the troops. Area of Effect: all units |
| RESEARCHING | NONBATTLE | It increases your research speed |
| SHEPHERDING | NONBATTLE | It allows the shepherdess to take good care of the sheeps |
| SONG | BATTLE | Song can inspire your own army's attacking ability while reduces your enemies'. Area of effect: 1 random unit, 1 random enemy unit |
| SOUL DEVOUR | BATTLE | It will reap your enemy apart and drain the erengy from your enemy. Area of Effect: 1 random unit. |
| SPELL LORE | NONBATTLE | It reduces casting cost and failure chance |
| SPRING OF LIFE | BATTLE | The spring of life will regenerate your wounds. Area of Effect: 1 random unit. |
| SQUIRREL DANCE | BATTLE | It summons squirrels to attack your enemy in battle. |
| SUMMONING | NONBATTLE | It will increase your summoning ability |
| TACTICS | BATTLE | Your units can fight better with careful planning. Area of Effect: all units |
| TELEPORTATION | BATTLE | It grants a unit first strike ability. Area of Effect: 1 random unit |
| TERROR | BATTLE | Terror will strike fear into the heart of your enemy. Area of Effect: all enemy units |
| TRADING | NONBATTLE | Trading skill can generate more gold income. |
| TURN UNDEAD | BATTLE | It damages undead units. Area of Effect : All enemy undeads |
| UNHOLY AURA | BATTLE | It generates an aura of unholiness around your troops. Area of Effect: all units |
| VALOR | BATTLE | Your valor in battle will increase your troop's attack ability. Area of Effect: 1 random unit. |
| VAMPIRE HUNTER | BATTLE | It gives your units attack bonus on all undead. Area of Effect: all units |
| WALL OF FORCE | BATTLE | Wall of force will protect you from physical attack. Area of Effect: 1 random unit. |
| WALL OF THORN | BATTLE | The wall of thorn will posion and slow down your enemy. Area of Effect: 1 random enemy unit |