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Equiptment

The greatest swordsmen are nothing without a sword. This is a listing of goods available in Gaea.


Adornments
Name Cost(Wealth)
Clothes 1
Custom Tailored 2
Silk Garments 3
Noble Garments 3
Royal Garments 4
Royal Jewelry 5


Property
Name Cost(Wealth)
Unskilled Slave 2
Skilled Slave 3
Concubine 4
Slave Upkeep(year) 2
Livestock(Camel, horse, ox) 2
Finestock 3
Longtusk 3
Livestock Fodder(month) 1
Longtusk Fodder(month) 2
Stabling for livestock(week) 2
Stabling for finestock(week) 3
Stabling for longtusk(week) 4
Saddle and tack 2
Saddle and tack(ornate) 3


Melee Weapons
Name Speed Accuracy Damage Defense Cost Minimums
Chopping Sword +0 +1 +4L +0 3 STR2
Great Sword +0 +2 +6L -1 3 STR3
Knife +3 +0 +1L -2 1 STR1
Short Sword +0 +1 +2L +1 2 STR1
Slashing Sword +3 +1 +2L +1 2 STR1
Axe +0 +0 +5L +0 1 STR2
Staff +0 +0 +2L -1 1 STR1
Great Axe +0 +0 +7L -1 2 STR3
War Hammer -3 +1 +4L +1 1 STR2
Mace -3 +1 +5L +0 1 STR2
Flail +1 -2 +6L +1 2 STR2 DEX3
Poleaxe -3 -1 +8L +0 2 STR2
Glaive -3 +0 +7L +0 2 STR2
Sledge -6 -1 +10L -1 2 STR4
Lance +10 +0 +2/8L -3 1 STR2
Short Spear +1 +1 +3L +0 1 STR1
Spear +1 +1 +3L +0 1 STR2
Cetus -3 +0 +0 +0 0 STR1
Khatar -3 +0 +2L -1 2 STR1
Tora-tsume -3 -1 +2L +0 2 STR2
Seven Section Staff +3 -2 +2L +2 2 DEX4
Spiked Gauntlet +0 +0 +1L +0 1 STR2
Nunchaku +3 -3 +2L +2 2 DEX3
Chain +2 -2 +3L +0 1 DEX4
Gama +1 -2 +5L +0 3 STR2 DEX4
Whip +5 +0 2B ~ 2 STR1 DEX3
Note:Masterwork equiptment gives a character three points to add to an item's base statistics as they see fit for an additional wealth point.

Bows
Name Accuracy Max Strength Rate Range Cost
Short Bow +0 3 2 150 1
Longbow +1 4 3 200 2
Composite Bow +0 5+ 3 250 3


Firearms
Name Accuracy Damage Rate Range Cost
Ristol, Light +0 4L 3 50 4
Pistol, Heavy -1 6L 2 40 4
Pistol, Heavy(double) -2 10L 2 30 5
Rifle +0 8L 1 100 5
Shotgun -3 10L 1 5 5
Shotgun(double) -3 16L 1 10 5


Armor
Name Armor L/B Penalty Fatigue Cost
Breastplace 4/2 -1 1 2
Chain Shirt 3/1 +0 1 2
Chain Hauberk 6/7 -3 2 3
Lamellar 6/8 -2 1 3
Padded Armor 3/4 -1 2 1
Reinforced Padded Armor 5/6 -2 3 2
Articulated Plate 9/9 -3 3 5
Plate and Chain 8/10 -4 3 4
Reinforced Breastplate 7/6 -2 1 4
Chain Swathing 11/14 -6 5 4
Superheavy Plate 12/12 -4 3 5


Thrown Weapons
Name Accuracy(Ranged)/(Melee) Damage(Ranged)/(Melee) Rate/Defense/Speed Range/Minimums Cost
Charkram +0 +1L 3 20 1
Hatchet -1/+0 +3L/+2L 2/-1/-1 10/STR1 1
Javelin +1/+1 +3L/+2L 2/+0/+1 30/STR1 1
Throwing Knife +0/+0 +2L/+1L 3/+0/+2 15/STR1 1

 

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