How to be an AWESOME Tales Of The Dreaming Player
- If you think your race or path is too weak, bitch about it. The staff usually caves immediately and will make your race or path much cooler than the other ones.
- If you're going to kill someone, tell them about it out-of-game first. This way, if they thwart your attempt, you can accuse them of meta-gaming.
- Jousts are really awesome. Especially in cars.
- Bring clearly unsafe or even non-padded objects to the safety marshal and ask him if it's safe to use. This never gets obnoxious -- in fact, it gets funnier every time!
- Constantly ask if the staff needs you to be an NPC for the night. If you don't feel like playing your regular, weak character, the staff probably has a power-role that you'd be excellent for!
- If some dude isn't taking his hits, just swing harder - he'll get the hint.
- Dramatic posing impresses everyone.
- Remember the Golden Combo: Head, Balls, Head, Balls, Shoulder, Shoulder. Your opponent: "Dude, you hit me in the head twice and the balls twice!" --You: "Yeah, and twice in the shoulder. You got that 6 damage, right?"
- Other players identify how hardcore you are by the quality of your arm-band. Only newbies wear clean white cloth -- your armband should be made of a gutted sock or dirty underwear. Heavy Metal!
- If you're not getting 10 XP per week, you're clearly not killing enough Dark Sides.
- If some newbie accidentally searches your kill, it is your duty as a player to flip out and kill him.
- If you don't get to go on a module because you're not of the right race, class, or level, this also entails heinous flipping out. Stupid newbies hog all the treasure!
- If any wakes ask you what you're doing, you should remind them that they're having a dream and they should fuck off.
- If Joe Walsh (Campus Security and Player Of The Year 2002) wants to spar with you, go for it - you could probably wail on him.