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Honored Circle Military

The Honored Circle military is a force of superbly trained men and women who are ready to deliver victory for Albion. In support of the Greater Albion Alliance we are routinely called upon to defend our homeland as well and take lands in foreign frontiers that we deem are held by unfit heathens. The primary focus of the military is to fight and win wars. If we are to be faster, more lethal and smarter than our enemies, we must devote time to training as well as in-the-field action.

The military has four branches; Corp of Engineers, Infantry, Special Ops, and Pathfinders. Each branch is broken down into three ranks; officer corp., active duty military, and the reserves.


Military Ranks

Officer Corp

The Officer Corp is made up of those individuals who lead the forces into the field of battle. These individuals have displayed over time the ability to lead others, and the willingness to go above and beyond the call of duty. Individuals are promoted into the rank of officer by and nomination from a current officer or by immediate promotion from the Guild Leader, Starlight.

Active Duty Military

Once a member reaches their 30th season of experience, the are automatically promoted into the active duty status. Once on active duty status a member is expected to attend all required military call to arms, wear the uniform when in battle, and contribute to the guilds tradeskill fund. By this time, the member should be fully aware of the tactics and duties of their branch.

The Reserves

Everyone begins their military career as a reservist. The reserves is the place where individuals learn the tactics and duties of their branch. Nothing is required of them, other than to train and practice.


Military Branches

Corp of Engineers

Active Duty
  • Makes siege parts
  • Carries parts into battle
  • Operates siege engines
  • Supplies siege with ammo
Reserves
  • Train tradeskills
  • Learn siege engine mechanics

Special Forces

Active Duty
  • Scout for enemy forces
  • Watch certain areas for enemies (spying)
  • Kill advance enemy units
Reserves
  • Find areas that are strategic
  • Learn each frontier map

Infantry

Active Duty
  • Fights the enemy
  • Assists Corp of Engineers with carrying siege
  • Defends assets
Reserves
  • Learn fighting tactics

Pathfinders

Active Duty
  • Provide speed for other branch groups
  • Take groups from location to location
Reserves
  • Learn the paths that are the safest to take in each frontier


Call to Arms

When the guild goes to war, the Commanders need to determine what call to arms should be issued. Here are the following choices:
  • Full Guild. Everyone should come.
  • Military. Only those in the military are required, Reserves are optional
  • All Optional. Come if you want.