Barbarian
A hardier variety of the human race, barbarians inhabit cold and rugged
Hisano Sierra. Though referred to as barbarians by the rest of Grago, these
proud people refer to themselves as "Northmen." Because of their harsh
environment and warlike culture, they are well suited to being warriors.
They are generally unwashed and rugged, possessing very few social graces.
Barbarians take great pride in clan lineage, and eating, drinking, and
battle are their preferred pastimes. Although the vast majority of barbarians
become warriors for the great honor this will bring to their clans, some
feel the mystical call to serve as clan shamans, lending their magical
abilities to further their clan's standing. Yet, there is one more class
that a barbarian may become, and that is the class of the rogue. Barbarian
rogues are usually loners who have decided to bring their clan honor through
less respectable methods. Achieving honor is what is important, not how
it is achieved. No matter their chosen profession, barbarians are a force
to be reckoned with. The very love they have for a fight is what makes
them a true danger.
Professions available: Warrior, Shaman, Rogue.
Dark
Elf
Dark elves are the evil brethren of the woodland and high elves. Their
skin is bluish-black, their hair white, and they share the pointed ears
and sharp features of their elven relatives. Due to their life under the
earth and dedication to evil gods, they have excellent vision in the dark.
Dark elves are a race filled with hate. They hate all other races, even
those of their own race. They will lend aid to one another, but only for
their own selfish reasons. "I will help you now to use you later," is a
common sentiment. Being of the elven race, they have a natural magical
ability. This is evident in the professions of enchanter, magician, wizard,
and necromancer. For those who desire to spread hate and death in other
ways, they may choose to become rogues, warriors, or shadowknights.
Professions available: Enchanter, Magician, Wizard, Necromancer, Rogue,
Warrior, Shadowknight.
Dwarf
Dwarves are short but extremely strong (much more so than humans) and dexterous.
They appear to be small, burly humans, and males are never seen without
beards and mustaches. Of course, dwarves do not see their lack of physical
height as a disadvantage. To them, it is simply the way of things. Besides,
it is just as satisfying to break kneecaps as it is to break noses. Dwarves
believe in many different things, and each is willing to die for their
beliefs. One thing all dwarves share is a common belief in good, strong
ale. It would not be strange to witness a dwarf in battle, a weapon in
one hand and a frothing mug in the other. To better serve their dwarven
patrons, taverns across the lands have specially constructed stools that
can take a beating. The innate infravision of the dwarves allows them to
see if a mug is half empty or half full in even the darkest of rooms. For
the safety of those around, the mug better be half nothing and always full!
Dwarves have such a neutral character that even the Dark Elves will allow
them into their territory, to a point.
Professions available: Paladin, Warrior, Rogue.
Erudite
Being the exact opposite of the barbarian Northmen, the high man prides
himself on his intellectual abilities and social graces, to the almost
total exclusion of the physical disciplines. They take satisfaction in
their superiority over all other races. Any obstacle can be overcome with
intelligence and wisdom. Pick up a sword? Bah, leave that to the lesser,
unsophisticated beasts of the land. The only exception is for Erudite paladins
and shadowknights. Erudites have very few friends outside their own race.
Others find them difficult to associate with. Their snooty attitudes and
overblown egos can be said to be the main factors in this. But only a party
of ignorant adventurers would turn an Erudite away from joining them, for
their high intelligence and facile use of magic comes in handy, especially
when facing a powerful enemy. As clerics, magicians, enchanters, necromancers,
and wizards, Erudites excel when magic is needed.
Professions available: Paladin, Shadowknight, Cleric, Magicians, Enchanter,
Necromancer, Wizard.
Gnome
Gnomes spend most of their lives in their underground burrows and rarely
come to the surface. They resemble dwarves to some extent, but have a ruddy
brown skin and are more wiry and gnarled. Their hair is white, and somewhat
sparse. Yet, their appearance is not what gets them noticed. Gnomes believe
that building contraptions ranks right up there with saving the world.
Renowned for their tinkering abilities, gnomes delight in the fact that
they can build the right machine for any occasion. The many catastrophes,
explosions, and traumatic amputations of limbs that have resulted from
this pursuit of mechanics are not seen as tragedies, but rather as learning
experiences. Gnomes are an easy-going race, and most have a pleasant, carefree
attitude. They do not believe in failures, only temporary setbacks. Their
fascinations with gadgets, sprockets, springs, doodads, and frighteningly
enough - explosives, provide gnomes with an abundance of healthy respect
(at a safe distance) from others. Not ones to waste time on such things
as revenge, gnomes prefer to experiment. It cannot be helped if an experiment
happens to go bad on someone who just offended them in some way.
Professions available: Cleric, Enchanter, Magician, Necromancer, Rogue,
Warrior, Wizard (but at heart they are all inventors)
Goblin
Goblins too, spend most of their lives in underground, do not like the
light, and are weakened by it. Goblins tend to be short, squat and bow-legged,
with long arms, squinty eyes, long fangs and dark faces. They hate all
things of beauty, and love to kill and destroy. Like Trolls and Ogres,
they do not have much intelligence, and only a few who are born with slightly
more smarts, become shaman. The rest of the population are warriors.
Professions available: Warrior, Shaman.
Half
Elf
Half elves, sharing the blood of both humans and elves, share some of the
strengths and weaknesses of both races. They most closely resemble humans,
except for their slightly pointed ears and sharper facial features. Although
scorned by the more close-minded individuals of their parent races, half
elves receive some of the best attributes of both parents. From the elves,
they gain the much valued ability to see clearly in the dark, good agility
and good dexterity. From humans they take better strength and stamina.
Professions available: Bard, Druid, Paladin, Ranger, Rogue, Warrior.
Hafling
Halflings are stocky little people who resemble humans, but are much more
agile, dexterous, and light of foot than those clumsy humans. Their mischievous,
jovial natures make them fun people to be around. Male halflings take great
pride in their foot hair and strive to ensure that each hair is properly
groomed. Possessing naturally high dexterity and agility, halflings are
viewed as quick little fellows who smile a lot. They have a love of travel,
and their professions of cleric, druid, rogue, and warrior lead them on
many an adventure. With their innate ability to hide, halflings make great
pranksters, sneaking up on an unsuspecting victim and poking them, causing
a bladder loosening scream. All is not fun and games for halflings, however.
They take the encroaching goblin horde as a serious threat and defend their
territory with all of their might.
Professions available: Cleric, Druid, Rogue, Warrior.
High
Elf
The high elves are much more intellectual than their woodland kin, and
are the "royalty" of the elven races (with the exception of their dark
brethren). They share the elfin features of their woodland kin, but are
taller, and paler in skin. High elves are very much like the Erudites in
their belief that manual labor is beneath them. Sweat and dirt do not combine
well with the finicky high elf personality. They prefer the use of magic
to muscle. They are a highly intelligent race, which is reflected in their
choice of many magic using professions. For the devout, there is the path
of cleric. For the righteous soldier, the path of the paladin is a logical
choice. Enchanters, wizards, and magicians hold high places within the
ranks of the high elves. Even though high elves consider themselves the
royalty of the elven races, they will not hesitate to join parties with
other races who lean toward good. They understand that some sacrifices
must be made in order to do what they believe is the right thing. Of course,
they still will not hesitate to remind others of their own supremacy.
Professions available: Cleric, Paladin, Enchanter, Wizard, Magician.
Human
Good, neutral, or evil, humans pursue a gamut of philosophies. With
the exception of shamanic studies only, humans may pursue the professions
of their choice undeterred by racial shortcomings. From bard to wizard,
they can do it all. But if they are doing it at night, they'd best have
a good light source, or else they will have to camp until dawn in order
to see their hands in front of their faces. Humans are an open-minded lot,
and they accept almost any other race.
Professions available: any except Shaman.
Ogre
Ogres are incredibly massive beings. With an average height of approximately
10' and weight well over four hundred pounds, they are truly immovable
objects. Due to their size, they are the strongest of all the races and
are tied with trolls in pure stamina. Conversely, they are the least intelligent
race, whose lives consist mostly of smashing things and eating them. An
ogre's strength is its strength. With the ability to use heavy weapons,
ogres become either warriors or shadowknights. Whether they truly understand
their vocations, the smarter races have not yet decided. But, thanks to
the mystery of evolution, an ogre is sometimes born with a bit more smarts,
and may decide - or fall into by mistake - the profession of shaman. Never
let the ogre's dull personality and lower intelligence mislead you into
thinking they are harmless. Ogres are ruthless killers, and like trolls,
will eat what they kill. The best way to make friends with an ogre is to
feed him your left hand. He'll stay with you until he gets the rest.
Professions available: Warrior, Shadowknight, Shaman.
Troll
Trolls typically stand about 8' tall, are extremely strong, ugly, stupid,
dirty, and green of skin. With such characteristics, one can only assume
that trolls are not pleasant folk. That assumption would be correct. The
troll has the natural ability to regenerate, which makes them troublesome
to kill. Trolls bask in the glory of killing, eating their kills, and killing
some more. They do this not out of instinct but out of purely evil motives.
Their dark hearts pump malice and the need to destroy that which is not
troll. They won't mess with ogres, though, as ogre meat is not good eating.
If they could get away with it, they would dine on dark elves too (dark
elves do not let them get away with it). Being such evil beings,
trolls pick up the weapons of a warrior, or follow the dark path of the
shadowknight. Occasionally a troll with more than a minimum level of wisdom
may become a shaman.
Professions available: Warrior, Shadowknight, Shaman.
Wood
Elf
Wood elves appear somewhat human at first glance, but their very sharp
features and pointed ears set them apart. Elves are weaker than humans,
but more than make up for this with their amazing agility and superior
dexterity. They are intelligent and wise, and quite charismatic. Wood elves
make their homes high up in the trees, which provide them with not only
safety but also a view of their cherished woodlands. Being in tune with
nature, wood elves gravitate toward "nature" professions. Their high charisma,
dexterity, and agility come in handy for those who hear the call of the
muse and become bards. Their admiration and respect for nature allows them
to serve as druids, or become rangers. Of course, a strong arm is sometimes
needed, so some wood elves become warriors. And, too, it would be such
a waste not to put that high dexterity and agility to proper use, so the
wood elf makes for a very talented rogue. Wood elves consider themselves
a beautiful people, but that beauty does not inflate their egos as it would
the high elves. They are generally liked by most races, but dark elves,
ogres, and trolls would much rather turn them on a spit than speak to them.
Professions available: Bard, Druid, Ranger, Warrior, Rogue.
The above
descriptions were taken from EverQuest.com
They
will only be up for a short period of time.