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The Professions of Grago

Bard
Life would be so boring without a bard around. The only fun people would have would be watching ogres trip over their own feet. Bards do it all. They sing, dance, play musical instruments, fight and, on occasion, help relieve overburdened purses. Their artistic talents stir a party into action, or cause enemies to rethink attacking. Bards can be found among the half elf, human and wood elf populations

Cleric
A cleric is a healer devoting his or her life in service of a god. Many races (dark elves, dwarves, Erudites, gnomes, halflings, high elves and humans) have members whose entire lives are devoted to worship, and although anyone can worship in his or her own way, only those who have fully committed themselves to the prayerful life of a cleric are granted a god's great favor of healing power. With daily prayers, service, and meditation, clerics receive their powers in order to aid and protect others. Clerics are forbidden to shed the blood of others and so have skills only in blunt weaponry. While they cannot compete with the sheer force of a warrior's attack, clerics are certainly able to protect themselves in many situations.

Druid
Nature is a druid's ally. Druids are in tune with nature; thus, their magic's are nature based, drawing from the spiritual forces of both plants and animals. Whether calling forth roots to entangle an enemy, or using nature's life-giving essence to heal themselves or others, druids are the masters and servants of Nature. The dedication necessary to become a druid is great; druids can only be found among the half elf, Hafling, human and wood elf races. Druids have a love for all animals, but that does not mean all animals love druids. Although a druid will do what he or she can to avoid harming one of nature's beasts, many animals see a druid as just another source of food. This is no reflection of the piety of the druid, mind you, but rather of the simple minds of beasts. Druids, like shamans, have the ability to aid others in many ways, making both desirable members in hunting parties.

Enchanter
The primary focus of the enchanter's art is found in the name of the arcane order to which they belong. Their spells are crafted to enchant people, places, and things. This art allows them to charm beings and make them fight for their new masters, or to magically enhance the capabilities of the enchanter's allies. They also have some skill in offensive spells, but they will never match those of the wizard. Enchanters can be found among the following races: dark elf, Erudite, gnome, high elf, and human.

Magician
Magicians are the summoners of the arcane world, with the power to call forth everything from a loaf of bread to a huge fire elemental to fight for them. While not as adept at offensive spells as wizards, magicians still wield considerable power in this area. Magicians, like enchanters, are found among the more intelligent races and worship a variety of deities.
 

Monk
Monks are dedicated to the pursuit of shaping their bodies into pure weapons. Because of this, they shun nearly all weapons and most forms of armor. They can be very religious and the gods are known to bless them, not with spells, but by magically enhancing their attacks. Only one race produces monks - humans.

Necromancer
In the shadows, hidden from the light of day, spell casters studied and perfected the ability to raise creatures from the dead. In time, their undead minions became truly effective pets and powerful forces with which the world has been forced to reckon. Considered the dark brotherhood of the arcane arts, necromancers, as they came to be known, dabble in death, using life forces in unspeakable ways to protect and empower themselves. Even some good races have been known to spawn such despicable individuals. Necromancers can be found among the dark elf, Erudite, gnome, and human races.

Paladin
A paladin is the very embodiment of a holy knight, fighting for the cause of good in every aspect of his or her life. As the paladin gains life experience and proves his devotion, he will be granted the ability to use limited clerical magic's. They share some of the powers of clerics along with a good deal of the fighting ability of warriors, but have a few virtues all their own. Only those who are pure in heart can become paladins, and the so-called "evil" races have yet to produce them. Dwarves, Erudites, half elves, high elves and humans are the only races that count them among their numbers.

Ranger
Rangers are at home in the forests, as knowledgeable about beasts as druids, though less magically inclined. Their melee prowess makes them competent warriors. They function as a powerful meld of these two classes. Only half elves, humans and wood elves have the instinctual nature that will allow them to excel in this class, as their senses are extremely acute. Rangers can become adept at using distance weapons such as the bow and arrow and have often been known to study the skills of the bowyer and fletcher. Members of this class are unsurpassed in their ability to pursue their quarry, be it friend or foe.

Rogue
Rogues are the secretive, mysterious class of the world who sneak about in the dark. Some say they are assassins, and some say that they are nothing but common thieves, but the truth lies somewhere in the middle, and they are capable of both. They are quite skilled with many weapons, but they cannot stand toe to toe with a warrior. Rogues prefer to make the kill by a sudden attack from the rear; back stabbing is their forte, after all. They move like smoke, in the thick of the fray one minute, causing tears to come to one's eyes, then evaporating as you turn their way. Among them, the less honorable skills of picking pockets and stealing are considered to be fine arts. Rogues are believed to exist among the barbarians, dark elves, dwarves, gnomes, half elves, halflings and humans, though their secretive natures make them difficult to detect.

Shadowknight
Shadowknights are exactly what their name implies - beings with the power of knights who live and work in the shadows. The antithesis of the paladin, shadowknights derive all of their powers from the evil gods they serve. Their abilities are a blend of warrior like skills and necromantic studies. Generally speaking, good races frown upon this class, while those whose deities embrace hatred and pain tend to glorify and support them. They are only found among the dark elf, heretic Erudite, human, Ogre and troll races.

Shaman
A shaman is similar to a cleric in some aspects, but is more attuned to the world of spirits and animals. They are typically found amongst the less specialized races, like the barbarians. While they have a solid repertoire of healing and other clerical type spells, the shaman's strengths lie in offensive and augmenting spells which can benefit others in their everyday lives. Many of the latter draw from the spiritual power of the animals with whom a shaman communes.

Warrior
Warriors are the masters of armed combat in all its many forms. They are right at home on the battlefield and are trained to take as much punishment as they dole out, because of their innately strong constitutions. "A warrior is not made," they say, "a warrior is born," and so it is. Those who prove themselves to be hardier than others are perfectly suited for the rigors of this class. Though slow to regain their considerable health when injured, warriors are excellent companions for healer types. Only the Erudite and high elf races do not produce warriors.

Wizard
Wizards are second to none when it comes to casting powerful offensive spells. Certainly, other magic users are proficient in their own areas, but the wizard is most effective in battle. That is, as long as they have someone very sturdy to protect them from melee attacks. What wizards gain in magical attack ability, they lose in defensive capability. Learning to harness the power of heat and cold and channel them against an opponent requires that they open themselves to the elements. They cannot clothe themselves in metal and still have all that magic at their disposal. The more intelligent races all have the ability to learn this craft: dark elves, Erudites, gnomes, high elves

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