Bard
Life
would be so boring without a bard around. The only fun people would have
would be watching ogres trip over their own feet. Bards do it all. They
sing, dance, play musical instruments, fight and, on occasion, help relieve
overburdened purses. Their artistic talents stir a party into action, or
cause enemies to rethink attacking. Bards can be found among the half elf,
human and wood elf populations
Cleric
A
cleric is a healer devoting his or her life in service of a god. Many races
(dark elves, dwarves, Erudites, gnomes, halflings, high elves and humans)
have members whose entire lives are devoted to worship, and although anyone
can worship in his or her own way, only those who have fully committed
themselves to the prayerful life of a cleric are granted a god's great
favor of healing power. With daily prayers, service, and meditation, clerics
receive their powers in order to aid and protect others. Clerics are forbidden
to shed the blood of others and so have skills only in blunt weaponry.
While they cannot compete with the sheer force of a warrior's attack, clerics
are certainly able to protect themselves in many situations.
Druid
Nature
is a druid's ally. Druids are in tune with nature; thus, their magic's
are nature based, drawing from the spiritual forces of both plants and
animals. Whether calling forth roots to entangle an enemy, or using nature's
life-giving essence to heal themselves or others, druids are the masters
and servants of Nature. The dedication necessary to become a druid is great;
druids can only be found among the half elf, Hafling, human and wood elf
races. Druids have a love for all animals, but that does not mean all animals
love druids. Although a druid will do what he or she can to avoid harming
one of nature's beasts, many animals see a druid as just another source
of food. This is no reflection of the piety of the druid, mind you, but
rather of the simple minds of beasts. Druids, like shamans, have the ability
to aid others in many ways, making both desirable members in hunting parties.
Enchanter
The
primary focus of the enchanter's art is found in the name of the arcane
order to which they belong. Their spells are crafted to enchant people,
places, and things. This art allows them to charm beings and make them
fight for their new masters, or to magically enhance the capabilities of
the enchanter's allies. They also have some skill in offensive spells,
but they will never match those of the wizard. Enchanters can be found
among the following races: dark elf, Erudite, gnome, high elf, and human.
Magician
Magicians
are the summoners of the arcane world, with the power to call forth everything
from a loaf of bread to a huge fire elemental to fight for them. While
not as adept at offensive spells as wizards, magicians still wield considerable
power in this area. Magicians, like enchanters, are found among the more
intelligent races and worship a variety of deities.
Monk
Monks
are dedicated to the pursuit of shaping their bodies into pure weapons.
Because of this, they shun nearly all weapons and most forms of armor.
They can be very religious and the gods are known to bless them, not with
spells, but by magically enhancing their attacks. Only one race produces
monks - humans.
Necromancer
In
the shadows, hidden from the light of day, spell casters studied and perfected
the ability to raise creatures from the dead. In time, their undead minions
became truly effective pets and powerful forces with which the world has
been forced to reckon. Considered the dark brotherhood of the arcane arts,
necromancers, as they came to be known, dabble in death, using life forces
in unspeakable ways to protect and empower themselves. Even some good races
have been known to spawn such despicable individuals. Necromancers can
be found among the dark elf, Erudite, gnome, and human races.
Paladin
A
paladin is the very embodiment of a holy knight, fighting for the cause
of good in every aspect of his or her life. As the paladin gains life experience
and proves his devotion, he will be granted the ability to use limited
clerical magic's. They share some of the powers of clerics along with a
good deal of the fighting ability of warriors, but have a few virtues all
their own. Only those who are pure in heart can become paladins, and the
so-called "evil" races have yet to produce them. Dwarves, Erudites, half
elves, high elves and humans are the only races that count them among their
numbers.
Ranger
Rangers
are at home in the forests, as knowledgeable about beasts as druids, though
less magically inclined. Their melee prowess makes them competent warriors.
They function as a powerful meld of these two classes. Only half elves,
humans and wood elves have the instinctual nature that will allow them
to excel in this class, as their senses are extremely acute. Rangers can
become adept at using distance weapons such as the bow and arrow and have
often been known to study the skills of the bowyer and fletcher. Members
of this class are unsurpassed in their ability to pursue their quarry,
be it friend or foe.
Rogue
Rogues
are the secretive, mysterious class of the world who sneak about in the
dark. Some say they are assassins, and some say that they are nothing but
common thieves, but the truth lies somewhere in the middle, and they are
capable of both. They are quite skilled with many weapons, but they cannot
stand toe to toe with a warrior. Rogues prefer to make the kill by a sudden
attack from the rear; back stabbing is their forte, after all. They move
like smoke, in the thick of the fray one minute, causing tears to come
to one's eyes, then evaporating as you turn their way. Among them, the
less honorable skills of picking pockets and stealing are considered to
be fine arts. Rogues are believed to exist among the barbarians, dark elves,
dwarves, gnomes, half elves, halflings and humans, though their secretive
natures make them difficult to detect.
Shadowknight
Shadowknights
are exactly what their name implies - beings with the power of knights
who live and work in the shadows. The antithesis of the paladin, shadowknights
derive all of their powers from the evil gods they serve. Their abilities
are a blend of warrior like skills and necromantic studies. Generally speaking,
good races frown upon this class, while those whose deities embrace hatred
and pain tend to glorify and support them. They are only found among the
dark elf, heretic Erudite, human, Ogre and troll races.
Shaman
A
shaman is similar to a cleric in some aspects, but is more attuned to the
world of spirits and animals. They are typically found amongst the less
specialized races, like the barbarians. While they have a solid repertoire
of healing and other clerical type spells, the shaman's strengths lie in
offensive and augmenting spells which can benefit others in their everyday
lives. Many of the latter draw from the spiritual power of the animals
with whom a shaman communes.
Warrior
Warriors
are the masters of armed combat in all its many forms. They are right at
home on the battlefield and are trained to take as much punishment as they
dole out, because of their innately strong constitutions. "A warrior is
not made," they say, "a warrior is born," and so it is. Those who prove
themselves to be hardier than others are perfectly suited for the rigors
of this class. Though slow to regain their considerable health when injured,
warriors are excellent companions for healer types. Only the Erudite and
high elf races do not produce warriors.
Wizard
Wizards
are second to none when it comes to casting powerful offensive spells.
Certainly, other magic users are proficient in their own areas, but the
wizard is most effective in battle. That is, as long as they have someone
very sturdy to protect them from melee attacks. What wizards gain in magical
attack ability, they lose in defensive capability. Learning to harness
the power of heat and cold and channel them against an opponent requires
that they open themselves to the elements. They cannot clothe themselves
in metal and still have all that magic at their disposal. The more intelligent
races all have the ability to learn this craft: dark elves, Erudites, gnomes,
high elves
The above
descriptions were taken from EverQuest.com
They
will only be up for a short amount of time.