Ninjutsu
Ninjutsu is quite possibly
the oldest from of magic in the world, created thousands of years ago by far
eastern druids who used the magic to safeguard the land from those who would
seek to destroy. Ninjutsu utilizes nearly every element in the world but focuses
on 5 different elements: Fire, Water, Earth, Metal (non-elemental), and Wood
(nature) (In real life, these are the 5 ancient elements of the Chinese).
Ninjutsu has no healing spells but possesses some effective attack and support
spells. Ninjutsu is the smallest school of magic at only 20 spells total. Unlike
the color magiks, Ninjutsu has no levels and no spell points. When Ninjutsu is
first gained, the user gains spells equal to 1/3 of his level rounded down.
Every 3rd level, the Ninja gains another spell. Since spell points are not used,
the spells can be acquired in any order.
Spell Name | Description/Effect(s) | MP |
Fire Veil | Fire-elemental attack that deals 5d6 damage to one target. 20% (1 on a d5) chance of causing the "Confuse" status ailment. | 6 |
Water Veil | Water-elemental attack that deals 5d6 damage to one target. 20% (1 on a d5) chance of causing the "Mute" status ailment. | 6 |
Wood Veil | Nature-elemental attack that deals 5d6 damage to one target. 20% (1 on a d5) chance of causing the "Immobile" status ailment. | 6 |
Metal Veil | Non-elemental attack that deals 5d6 damage to one target. 20% (1 on a d5) chance of causing the "Blind" status ailment. | 6 |
Earth Veil | Earth-elemental attack that deals 5d6 damage to one target. 20% (1 on a d5) chance of causing the "Slow" status ailment. | 6 |
Flood | Water-elemental attack that deals 7d6 damage to all enemies. | 35 |
Blitz | Lightning-elemental attack that deals 7d6 damage to all enemies. | 35 |
Flame | Fire-elemental attack that deals 7d6 damage to all enemies. | 35 |
Yin | Light-elemental attack that deals 6d6 damage to one enemy. | 10 |
Yang | Dark-elemental attack that deals 6d6 damage to one enemy. | 10 |
Mirage | Bestows the "Image" status effect on the caster. | 4 |
Disappear | Bestows the "Invisible" status effect on the caster. | 20 |
Mirror | Bestows the "Reflect" status effect on the caster. | 10 |
Air Walk | Bestows the "Float" status effect on the caster. | 7 |
Shadow Mend | Bestows the "Regen" status effect on the caster. | 12 |
Pin | Inflicts the "Paralyze" status ailment on one enemy. CoS = Magery - Physical Evade of target | 10 |
Venom | Inflicts the "Poison" status ailment on one enemy. CoS = Magery - Physical Evade of target | 2 |
Rasp | Inflicts 3d6 MP damage on a target. | 5 |
Warp | Warps the party to the previous floor of a dungeon. | 20 |
Smoke | Let's the party immediately escape from a battle. Will not work in boss battles or specific story plot battles. | 8 |