| Geomancy Name | Effects | Terrain Used On |
| Hell Ivy | 2d10 + Willpower X MDC Nature damage to selected target. 25% chance to cause "Poison" | Forests, Swamps, and other highly vegetated areas |
| Fire Ball | 2d10 + Willpower X MDC Fire damage to selected target. 25% chance to cause "Burn" | Deserts, Volcanoes, and other very hot areas |
| Blizzard | 2d10 + Willpower X MDC Ice damage to selected target. 25% chance to cause "Mute" | Ice, Snowy Areas, and other very cold areas |
| Whirlpool | 2d10 + Willpower X MDC Water damage to selected target. 25% chance to cause "Frog" | Lakes, Beaches, Oceans, Rivers, and other very damp areas |
| Landslide | 2d10 + Willpower X MDC Earth damage to selected target. 25% chance to cause "Stop" | Caves, Mountains, and other earthen structures |
| Gale | 2d10 + Willpower X MDC Wind damage to selected target. 25% chance to cause "Slow" | Open Plains, Sky, and other windy areas |
| Thunder | 2d10 + Willpower X MDC Lightning damage to selected target. 25% chance to cause "Confusion" | Many metal structures and other man-made terrain |
| Daylight | 2d10 + Willpower X MDC Holy damage to selected target. 25% chance to cause "Charm" | Extremely holy structures and other sacred areas |
| Shadow | 2d10 + Willpower X MDC Darkness damage to selected target. 25% chance to cause "Blind" | Extremely dark structures and other blighted areas |