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What would you do if you encountered an enemy in Dinosaur Planet? Check out the movie!

A while back, UK developer Rare released a very early version of a game entitled Dinosaur Planet. Rare showed the world a third-person action-adventure for the N64 which had an identical control scheme and similar play mechanics to The Legend of Zelda: Ocarina of Time. The game, an epic adventure centered around a planet controlled by dinosaurs, sported some of the most glamorous graphics to ever grace Nintendo's cartridge-based system, and it had system owners eagerly awaiting its eventual release.

But it would never be. Dinosaur Planet went into extinction for more than a year, Nintendo continually delayed the game's ship date and then one day it dropped off official release lists altogether. This was around the same time that the GameCube was finally coming into focus, which led many Dinosaur Planer enthusiasts to believe the game had secretly been switched to this platform. It turns out they were 100% correct, but they still didn't know the full story.

Not only did Dinosaur Planet switch to GameCube, it switched main characters and added one of Nintendo's most famous and memorable mascots as its new hero. The title showed up at E3 2001 on GameCube as Star Fox Adventures: Dinosaur Planet starring -- you guessed it, Fox McCloud and featuring his classic team mates and companions Slippy and Peppy. The game kept the play mechanics of its N64 version, but happily displayed a completely changed graphic look complete with larger environments, more detailed textures and new, shimmering water effects at every turn. Basically making every graphic feature better.

Features

  • Play as Fox McCloud
  • Classic team members Slippy, Peppy and Rob the Robot.
  • Explore a vast, gigantic 3D world filled with forestry, animals, puzzles and enemies.
  • Use a shape-shifting shaft to project blasts and change into different beings.
  • Walk, run, jump, roll, strafe and lock onto enemies with a targeting system.
  • Battle on land, in the water, or up in space using Fox's trusty Arwing.
  • Devise ways to defeat huge bosses hundreds of feet taller than Fox and friends.
  • Command a trusty sidekick triceratops named Prince Tricky, and a female ally named Krystal.
  • See breathtaking environments filled with lavish effects such as shimmering water, real-time lighting, shadows, intentional background blur and an advanced facial animation system
  • Tons of in-game speech and well-composed musical scores

    Gameplay
    The play mechanics haven't really changed since the game was only called Dinosaur Planet. Players control Fox McCloud and his trusty triceratops Prince Tricky, who accompanies the our hero wherever he goes -- even into his Arwing ship. Dinosaur Planet is, as the name suggests, a huge planet filled with the prehistoric reptiles. Unfortunately, a ruthless dictator named General Scales has corrupted the world.

    Roughly eight years after the defeat of Andross (from Star Fox 64), Fox, with pals Peppy (in charge of directions), Slippy (weapons master) and Rob the Robot (who offers extra supplies), arrives at Dinosaur Planet. It isn't long before players discover that General Scales, having captured the pterodactyl princess of the land, is up to no good and its left to the Star Fox team, with the help of Tricky and Krystal, to save our beloved planet.

    Star Fox Adventures controls exactly like Zelda: Ocarina of Time with a few enhancements. The control scheme is pretty much identical, with an automatic jump system employed. The analog stick is used to manipulate Fox through the giant 3D world, whereas the A button executes actions, be them projectile shooting or hitting en enemy with a staff. Also, the Z-targeting (from Z:OoT) has made an appearance. Enemies can be targeted as they were in Zelda, whereupon Fox can strafe around them and fight. Of course, there's much more to it than that. Fox can also shape-shift into different beings and use a wide variety of items -- everything from keys to enhancement spells, by selecting them. The camera stick is used for quick item selection, which works quite intuitively and to it in a word; PERFECT!

    Graphics
    Star Fox Adventures is massively improved over the Nintendo 64 version displayed a while back. The game's environments are bigger, feature crisp, detailed textures and are overflowing with dinosaurs, trees, streams, grass, and rock formations, not to mention man-made structures, temples and pyramids. In the E3 2001 demo we played, though, it was clear that the engine was based on groundwork initially laid down for a Nintendo 64 product. Some of the polygon objects and textures were of lower quality while others seemed more fitting of a GameCube title, for example. A comparison of environments between the N64 and GameCube versions showed a marginal difference in some areas, whilst others highlighted magnificent upgrades with higher-poly models, crisper textures and beautiful, transparent, animated water effects. There is no doubt in our minds, however, that the finished product will shine as all Rare games do and if early improvements are any indication, it will be one of the better looking GameCube titles available at launch.

    Overall
    Rare has taken Zelda and Star Fox, blended them up, and has produced Star Fox Adventures: Dinosaur Planet. The huge, greatly detailed levels are beautiful and out-right awesome. With a control style similar to Miyamoto's Zelda, moving around those brilliant levels will be easy and enjoyable. There is only one problem with SFA: DP. It is coming out on November 5th!!! I can't wait that long!

     

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