[File FUDGE6a, #7 of 10.]

       FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine
                   A Free Role-playing Game (RPG).
              Copyright 1992, 1995 by Steffan O'Sullivan
                         Version: June, 1995

====================
6  Tips and Examples
====================

6  Tips and Examples
   6.1  GM Tips and Conversion
      6.11  Conversion Hints
      6.12  Templates
   6.2  Character Sheet Example
   6.3  Character Examples
      6.31  Fantasy Characters
      6.32  Historical Characters
      6.33  Modern Characters

---------------------------
6.1  GM Tips and Conversion
---------------------------

Always remember the main point of the game is to have fun . . .

The GM should translate at least one of her favorite characters into
FUDGE from whatever system she is used to.  This will give her a good
idea of what traits to choose, and how many.

FUDGE is incredibly flexible, possibly more so than any system you've
played before.  Once you've translated a favorite character, fiddle
with her a bit.  Can you tweak her to be *exactly* what you want,
possibly in ways your previous system wouldn't allow?  What if you
split that attribute into two or three effects - ah!  See, she can be
smart in some ways, but dumb in others; knowledgeable of some things,
ignorant of others.  Hmm - too many attributes?  Make some of them
gifts, then - that might be easier to deal with.  And so on - have
fun!

It is easy to create NPCs to challenge the player characters by
counting levels.  Figure roughly how many levels have been spent on
combat skills by the average player character.  This figure, put into
combat skills in an NPC, should give a fair fight.  For example, if
the PCs are built on 40 skill levels and four free attribute levels,
the average character might have ten levels in combat skills directly.
In that case, a gang of thugs with ten levels each of combat skills
and two attribute levels put into physical attributes should challenge
the player characters pretty closely.

- - - - - - - - - - - -
6.11  Conversion Hints
- - - - - - - - - - - -

It is not practical to give guidelines for converting every game
system to and from FUDGE.  However, two systems of trait measurement
are in widespread use: a 3-18 scale, and a percentile system.  While
these are not used uniformly (and there are many games that don't use
either system), it is still useful to discuss translating between such
systems and FUDGE.

Standard 3-18 scale traits are converted as follows:

[TABLE]
FUDGE Level         3-18 Level
   Superb             18+
   Great              16-17
   Good               13-15
   Fair               9-12
   Mediocre           6-8
   Poor               4-5
   Terrible           3 or less
[END TABLE]

Percentile traits are converted roughly as follows:

[TABLE]
FUDGE Level         Percentile Level
   Superb             98-100
   Great              91-97
   Good               71-90
   Fair               31-70
   Mediocre           11-30
   Poor               4-10
   Terrible           1-3
[END TABLE]

- - - - - - - -
6.12  Templates
- - - - - - - -

A GM can create a character template for the players.  This may help a
player make his first FUDGE character, or allow players coming from a
game with a character class system to feel at home.  She should also
allow custom-designed characters, though, for players who feel limited
by character classes.

The "GM limits" and the list of attributes at the beginning of each
sample character in Section 6.3 are templates.  The GM can hand out
character sheets with attributes and limits already printed on them.
This can be accompanied by a copy of the list of sample skills in
Section 1.32, Skills, and possibly the sample lists of gifts and
faults in Sections 1.33 (Gifts), and 1.34 (Faults).  The players can
then create characters with a minimum of hassle.

For more detail, the GM can actually create templates of character
"classes."  As an example familiar to many gamers, the GM may have
guidelines for players wishing to play a fantasy fighter character, or
magician, or cleric, or thief, etc.  The GM can set up minimum
attribute standards for each character class, recommended gifts, and
minimum skill levels.

Templates can be set up for any genre, not just fantasy.  You may have
guidelines for a typical scientist character, or policeman, or psychic
phenomenon investigator, or King's Musketeer, etc.

See Sections 6.41, Ranger Template, and 6.42, Broad Class Templates,
for examples.

A different type of template shows the player the native abilities and
limitations of a fantasy or science fiction race.  See the sample
character Seihook (Section 6.342), for a science fiction race, and
Section 6.43, Cercopes, for a fantasy race.

----------------------------
6.2  Character Sheet Example
----------------------------

A character sheet can be any scrap paper, of course.  However, it's
handy to include the Trait Level progression and GM starting limits,
if any, such as one Superb skill, three Great skills, magic available,
etc.

Sample [delete any note in square brackets, such as this]:

/---FUDGE Character Sheet--------\    Character Name:
|                           | EP |    Genre:
| +3 Superb                 | 8  |    Player:
| +2 Great                  | 4  |    Date Created:
| +1 Good                   | 2  |    Unspent EP:
| +0 Fair                   | 1  |    Fudge Points:
| -1 Mediocre               | 1  |    Starting Limits:
| -2 Poor ... Skill Default | 1  |
| -3 Terrible               | 1  |    Character Story & Personality:
|--------------------------------|
| Most Gifts and some Skills are |
|  non-existent unless specified |
|  on the character sheet.       |
|--------------------------------|
| EP = Raising skills to that    |  [EP column and note should be
|   level with Experience Points |   left off if you don't use
\--------------------------------/   them of course.]

             1,2      3,4        5,6         7,8          9+
Wounds:    Scratch    Hurt    Very Hurt    Incapac.    Nr. Death
            O O O      O          O           O           O

----------------------------------------------------------------------
   Attributes:         |        Gifts:             |        Skills:
-----------------------|---------------------------|------------------
                       |                           |
  [space as needed in each section - the GM can include some before
   printing, if desired - especially true for Attributes]
                       |                           |
Mass:                  |---------------------------|
-----------------------|        Faults:            |
    Equipment:         |---------------------------|
-----------------------|                           |
                       |                           |
 [Could go on the back |                           |
  if space is a prob-  |---------------------------|
  lem.  Remember to    |   Supernormal Powers:     |
  list offensive and   |---------------------------|
  defensive damage     |                           |
  factors clearly.]    |       [if needed]         |

[End of sample.  You should be able to get it on a single page.]

The following character sheet header may be helpful to players at
character creation if using the Objective Character Creation system:

/----------------------------------\  Character Name:
|              Att | Sk | VH  | EP |  Genre:
| Superb ....  +3  |  5 |  7  | 8  |  Player:
| Great .....  +2  |  4 |  6  | 4  |  Date Created:
| Good ......  +1  |  3 |  5  | 2  |  Unspent EP:
| Fair ......   0  |  2 |  4  | 1  |  Fudge Points:
| Mediocre ..  -1  |  1 |  3  | 1  |  Starting Limits:
| Poor ......  -2  |  0 |  2  | 1  |
| Terrible ..  -3  | -1 |  1  | 1  |  Character Story & Personality:
|----------------------------------|
| Att = Attribute Costs            |
| Sk = Average Skill Costs         |
| VH = Very Hard Skill Costs       |
| EP = Raising skills with EPs     |
|----------------------------------|
| Trading Traits: 1 gift = 1 fault |
| 1 gift = 1 to 2 attribute levels |
| 1 attribute level = 3 skill lvls |
| 1 supernormal power = 2 gifts    |
\----------------------------------/

-----------------------
6.3  Character Examples
-----------------------

The following characters are designed to different GM standards to
show some of the many possibilities.  Each character example includes
the GM guidelines used.  All but the last one are made with the
Objective Character Creation system, though all are compatible with
the Subjective Character Creation system, of course.  Easy and hard
skills are denoted as such.  (In the Objective Character Creation
system, it costs less to get an easy skill at a given level, and more
for a hard skill.)  Skills that have defaults of non-existent and cost
one level just to get at Terrible are listed as: Telepathy (VH).
These are usually skills that control Supernormal Powers.

The numbers in parentheses after trait levels are the Objective level
costs, and are optional on any given character sheet (but make it easy
to tally).

Some characters have a separate Damage Capacity attribute; others have
Damage Capacity represented by some other attribute, such as Strength,
Health, Body, Constitution, Physical, etc.

Most of the gifts and faults were chosen with an eye towards variety,
for purposes of example.  Of course, if you use these characters, feel
free to change any of the traits.

- - - - - - - - - - - - -
6.31  Fantasy Characters
- - - - - - - - - - - - -

Brogo, Floranna, and Moose have some magic abilities, using the sample
FUDGE Magic system found in the Addenda.  Brogo is just a dabbler in
magic, and Moose is only slightly better.  Floranna is a full
magician, however.

- + - + - + - + - + - + - + - + -
6.311  Brogo the Scout, Halfling
- + - + - + - + - + - + - + - + -

GM limits: 8 attributes (4 free levels); 50 free skill levels,
   w/maximum of 1 Superb, 3 Greats; 2 free gifts; magic available.

Note: spell-casting is equal to Coolness-2 in this game, with a
maximum level of Fair - no Spell-casting skill need be bought.  Also,
Magic Potential isn't limited to a specific effect in this game: Brogo
can try for any effect, except as limited by his fault.  "Halfling" is
defined under Brogo's faults.

Attributes:  (4 free levels, 10 levels taken, balanced by 3 faults)
   Coolness: Good                                      (1)
   Damage Capacity: Good                               (1)
   Dexterity: Great                                    (2)
   Empathy: Good                                       (1)
   Health: Good  [Halfling Fair]                       (0)
   Intelligence: Good                                  (1)
   Perception: Superb                                  (3)
   Strength: Good, Scale -2                            (1)
Skills: (50 free levels, 50 taken)
   Area Knowledge, large area (easy): Good             (2)
   Bow: Good                                           (3)
   Climbing: Good                                      (3)
   Elvish Language (hard): Mediocre                    (2)
   Evaluate Goods: Fair                                (2)
   Farming (easy): Fair                                (1)
   Fellowship: Great                                   (4)
   Find Secret Passages: Terrible                      (-1)
   First Aid: Good                                     (3)
   Haggle: Good                                        (3)
   Interrogation: Terrible                             (-1)
   Knowledge of Old Tales: Fair                        (2)
   Lockpicking: Terrible                               (-1)
   Mimic Animal Noises (hard): Great                   (4)
   Move Quietly: Superb                                (5)
   Orcish Language: Fair                               (2)
   Pickpocketing: Terrible                             (-1)
   Riding: Pony: Fair                                  (2)
   Staff: Good                                         (3)
   Storytelling: Good                                  (3)
   Survival: Good                                      (3)
   Tracking: Good                                      (3)
   Wildcraft: Great                                    (4)
Gifts: (2 free gifts, 4 taken, balanced by faults)
   Absolute Direction
   Animal Empathy
   Lucky
   Night Vision
Supernormal Powers: (1 taken, balanced by 2 faults)
   Magic Potential, one level
Faults:
   Can only cast trivial spells
   Curious
   Glutton
   Humanitarian (helps the needy for no pay)
   Self-defense Pacifist
   Halfling (Scale -2, Racial Bonus to Health, counts as 2 faults)

- + - + - + - + - + - + - + - +
6.312  Floranna, Elven Magician
- + - + - + - + - + - + - + - +

GM limits: 2 attributes (1 free level); 50 free skill levels,
   w/maximum of 1 Superb, 3 Greats; 4 free gifts; magic available.

NOTE: There are two separate Spell-casting skills, and the GM allows
them to be raised above Fair at a rate of 1 gift per skill level.  It
costs 4 levels to get "Spell Casting on Others" at Fair, then 6 more
levels to get it at Good, since one gift = 6 skill levels.

Attributes: (1 free level, 1 taken)
   Material: Mediocre                                  (-1)
   Spiritual: Great                                    (2)
Skills: (50 free levels, 32 taken, the rest traded for 3 gifts)
   Acrobatics/Athletics: Mediocre                      (1)
   Animal Skills: Good                                 (3)
   Camaraderie: Mediocre                               (1)
   Combat Skills: Poor                                 (0)
   Courtly Ways: Poor                                  (0)
   Cultural Knowledge: Good                            (3)
   Doctoring: Great                                    (4)
   Manipulate People: Poor                             (0)
   Move Quietly/Gracefully: Fair                       (2)
   Scientific Knowledge: Mediocre                      (1)
   Spell Casting on Others (VH): Good                  (10)
   Spell Casting on Self (VH): Fair                    (4)
   Thievery: Terrible                                  (-1)
   Woodland Ways/Nature Lore: Great                    (4)
Gifts: (4 free gifts, none taken)
Supernormal Powers: (6 taken, balanced by faults, reduced gifts, and
      reduced skill levels)
   Elf: extended lifespan, animals (not monsters) react well to her,
      Perception = +1 to Material attribute
   Magic Potential, White Magic, Five levels
Faults:
   Absent-Minded
   Heart of gold - any halfway skillful liar can get sympathy & help
   Idealist - not grounded in reality
   Melancholy
   Zealous behavior - tries to dissuade others from violence

- + - + - + - + - + - + - + - + - + - + - + -
6.313  Moose the Mage, Human Combat Magician
- + - + - + - + - + - + - + - + - + - + - + -

GM limits: 6 attributes (3 free levels); 30 free skill levels,
   w/maximum of 1 Superb, 3 Greats; 2 free gifts; magic available.

Note: Moose's Spell-casting skill costs double levels because of his
   low Intelligence attribute.  It would also take double EP to raise.

Attributes: (3 free levels, 4 levels taken, balanced by a fault)
   Charisma: Poor                                      (-2)
   Dexterity: Great                                    (2)
   Drive: Good                                         (1)
   Health: Great                                       (2)
   Intelligence: Mediocre                              (-1)
   Strength: Great                                     (2)
Skills: (30 free levels, 36 taken, balanced by a fault)
   Armory: Good                                        (3)
   Brawling: Great                                     (4)
   Breaking and Entering: Terrible                     (-1)
   Climbing: Fair                                      (2)
   Crafts: Fair                                        (2)
   Flirtatious Skills: Terrible                        (-1)
   Knowledge of Old Tales: Terrible                    (-1)
   Merchant: Mediocre                                  (1)
   Riding: Good                                        (3)
   Shield: Great                                       (4)
   Singing: Terrible                                   (-1)
   Spell-Casting (VH): Mediocre                        (6)
   Stealth: Good                                       (3)
   Storytelling: Terrible                              (-1)
   Sword: Superb                                       (5)
   Tactics: Good                                       (3)
   Throwing: Great                                     (4)
   Woodcraft: Mediocre                                 (1)
Gifts: (2 free gifts, 2 taken)
   Combat Reflexes
   Affluent Wealth (good equipment)
Supernormal Powers: (2 taken, balanced by faults)
   Magic Potential, Combat spells, two levels
Faults:
   Blunt and tactless - doesn't mince words
   Fear of the Dark
   Full of bluff and bluster and machismo to hide inadequacy feelings
      (he'll never live up to the impossibly heroic image of his
      father)
   Quick-Tempered; no patience with fools or knaves
   Spell-casting skill costs double due to low IQ
   Vow: Destroy the brigand band that killed his father

- + - + - + - + - + - +
6.314  Tarag Half-Ogre
- + - + - + - + - + - +

GM limits: 3 attributes (3 free levels); 10 free skill levels,
   w/maximum of 1 Superb, 2 Greats; 3 free gifts; magic available.
   Half-Ogre is Scale 3.

Attributes: (3 free levels, 2 taken, 1 traded for 3 skill levels)
   Body: Good, Scale 3                                 (1)
   Mind: Mediocre [Half-Ogre Fair]                     (0)
   Psyche: Good                                        (1)
Skills: (10 free levels, 13 taken, balanced by low attributes)
   Animal Skills: Fair                                 (2)
   Artistic Skills: Terrible                           (-1)
   Balance Skills: Good                                (3)
   Medical Skills: Terrible                            (-1)
   Melee Weapons: Superb                               (5)
   Merchant Skills: Terrible                           (-1)
   Outdoor Skills: Good                                (3)
   Ranged Weapons: Good                                (3)
   Social Skills: Terrible                             (-1)
   Technical Skills: Terrible                          (-1)
   Thief Skills: Terrible                              (-1)
   Unarmed Combat: Good                                (3)
Gifts: (3 free gifts, 3 taken)
   Quick Reflexes
   Peripheral Vision - no penalty facing two foes at once
   Tough Hide (-1 to damage)
Supernormal Powers: (1.5 taken, balanced by faults)
   Half-Ogre (Body Scale 3, Mind at -1)
   Anti-Magic Aura - spells cast on her are at -1 (counts as only 1
      gift because it also interferes with beneficial spells)
Faults:
   Goes Berserk if Hurt - liable to attack friends
   Gullible
   Poor (not much equipment)

- - - - - - - - - - - - - - - - - -
6.32  Historical Fiction Characters
- - - - - - - - - - - - - - - - - -

- + - + - + - + - + - + - + - + - + - + - + - + -
6.321  Hakim al-Saari, Thief of Baghdad, 792 A.D.
- + - + - + - + - + - + - + - + - + - + - + - + -

GM limits: 4 attributes (2 free levels); 35 free skill levels,
   w/maximum of 1 Superb, 1 Great; 1 free gift; no supernormal powers
   available.

Attributes: (2 free levels, 4 taken, balanced by fault)
   Brawn: Mediocre                                     (-1)
   Cunning: Good                                       (1)
   Deftness: Superb                                    (3)
   Ego: Good                                           (1)
Skills: (35 free levels, 47 taken, balanced by 2 faults)
   Acrobatics: Good                                    (3)
   Assess Merchandise: Good                            (3)
   Begging: Fair                                       (2)
   Climbing: Good                                      (3)
   Disguise: Fair                                      (2)
   Dodge: Good                                         (3)
   Knife: Mediocre                                     (1)
   Knowledge of Baghdad: Good                          (3)
   Lockpicking: Good                                   (3)
   Lying: Good                                         (3)
   Pick Pockets: Good                                  (3)
   Quote the Koran and Arab proverbs: Mediocre         (1)
   Running: Fair                                       (2)
   Servant: Mediocre                                   (1)
   Stealth: Superb                                     (5)
   Storytelling: Fair                                  (2)
   Urban Survival: Great                               (4)
   Witty Insults: Good                                 (3)
Gifts: (1 free gift, 3 taken, balanced by faults)
   Healthy Constitution (+1 to Brawn to recover from illness)
   Keen senses (+1 to Cunning to notice something)
   Many people owe him favors
Faults:
   Can't resist having the last word
   Greedy
   Many people would love to turn him in to the authorities
   Soft-hearted toward children
   Boasts openly of his thieving abilities

- + - + - + - + - + - + - + - + - + - + -
6.322  Arian o Gwent, Welsh Archer, 1190
- + - + - + - + - + - + - + - + - + - + -

A Norman conqueror murdered Arian's family under the guise of a flag
of truce.  When Arian slew him in vengeance, she was outlawed from
Wales.  Escaping north, the embittered Arian is about to join Robin
Hood's outlaw Saxon band and introduce into England a new Welsh
invention, the longbow . . .

GM limits: 6 attributes (4 free levels); 30 free skill levels,
   w/maximum of 1 Superb, 2 Great; 2 free gifts; no supernormal powers
   available; must take 2 faults: Outlaw & Loyal to Companions, which
   do not count as trading for other traits.

Attributes: (4 free levels, 4 taken)
   Calmness: Mediocre                                  (-1)
   Constitution: Fair                                  (0)
   Dexterity: Great                                    (2)
   Reasoning: Good                                     (1)
   Senses: Great                                       (2)
   Strength: Fair                                      (0)
Skills: (30 free levels, 36 taken, balanced by 1 fault)
   Acrobatics: Good                                    (3)
   Archery: Superb                                     (5)
   Bowyer: Great                                       (4)
   Climbing: Good                                      (3)
   Disguise: Good                                      (3)
   Dodge: Good                                         (3)
   Fletcher: Good                                      (3)
   Move Quietly: Great                                 (4)
   Riding: Good                                        (3)
   Tactics: Fair                                       (2)
   Woodcraft: Good                                     (3)
Gifts: (2 free gifts, 3 taken, balanced by fault)
   Literate - in 1190, this is rare enough to be called a gift
   Attractive
   +3 Calmness while shooting a bow
Faults:
   Outlaw
   Loyal to Companions
   Speaks English with a strong Welsh accent
   Despises Normans - Fair Calmness roll to avoid acting rashly

- + - + - + - + - + - + - + - + - + - + - + - + - + - + -
6.323  Henri le Rouge, Musketeer of King Louis XIII, 1627
- + - + - + - + - + - + - + - + - + - + - + - + - + - + -

GM limits: since this is a cinematic campaign without magical or SF
   healing, the GM has set higher limits: 9 attributes (8 free
   levels); 60 free skill levels, w/maximum of 2 Superb, 5 Greats; 3
   free gifts; no supernormal powers available.

Attributes: (8 free levels, 12 taken, balanced by faults)
   Charm: Great                                        (2)
   Coolness: Superb                                    (3)
   Damage Capacity: Great                              (2)
   Dexterity: Great                                    (2)
   Health: Good                                        (1)
   Perception: Fair                                    (0)
   Strength: Fair                                      (0)
   Will: Fair                                          (0)
   Wit: Great                                          (2)
Skills: (60 free levels, 72 taken, balanced by 2 faults)
   Acrobatics: Superb                                  (5)
   Acting: Good                                        (3)
   Boating: Terrible                                   (-1)
   Brawling: Good                                      (3)
   Carousing: Good                                     (3)
   Climbing: Great                                     (4)
   Disguise: Good                                      (3)
   Dodge: Good                                         (3)
   Engineer: Terrible                                  (-1)
   Fencing: Superb                                     (5)
   First Aid: Good                                     (3)
   Flirting: Good                                      (3)
   Knowledge of Europe: Mediocre                       (1)
   Knowledge of France: Good                           (3)
   Knowledge of Paris: Good                            (3)
   Knowledge of Planet: Mediocre                       (1)
   Lockpicking: Terrible                               (-1)
   Main Gauche: Great                                  (4)
   Matchlock Musket: Good                              (3)
   Mechanic: Terrible                                  (-1)
   Move Quietly: Good                                  (3)
   Political Knowledge: Fair                           (2)
   Quick-Draw Sword (easy): Good                       (2)
   Oratory: Mediocre                                   (1)
   Repartee: Great                                     (4)
   Riding: Great                                       (4)
   Savoir-Faire: Good                                  (3)
   Shadowing: Fair                                     (2)
   Swimming: Terrible                                  (-1)
   Tactics: Good                                       (3)
   Wheellock Pistol: Good                              (3)
Gifts: (3 free gifts, 5 taken, balanced by faults)
   Combat Reflexes
   Handsome
   Patron: Captain of Musketeers
   Rapid Healing
   Status: Gentleman
Faults:
   Code of Honor
   Compulsive Carouser
   Disgusted by Non-Gourmet Food
   Extremely Loyal to Companions
   Intolerant of Protestants
   Thin-skinned - quick to take offense

- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
6.324  Scruffy Sanders, Stagecoach Driver, 1870s, Western U.S.A.
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -

GM limits: 5 attributes (3 free levels); 30 free skill levels,
   w/maximum of 1 Superb, 2 Great; 2 free gifts; no supernormal powers
   available; minimum 1 fault that doesn't count for trading.  Scruffy
   traded his one Superb skill limit for two extra Greats, so he has
   four Great skills, and no Superb skills.

Attributes: (3 free levels, 3 taken)
   Agility: Mediocre                                   (-1)
   Health: Good                                        (1)
   Perception: Good                                    (1)
   Savvy: Great                                        (2)
   Strength: Fair                                      (0)
Skills: (35 free levels, 53 taken, balanced by 3 faults)
   Area Knowledge, Western States: Good                (3)
   Bluffing: Great                                     (4)
   Brawling: Fair                                      (2)
   Concertina (Squeezebox): Good                       (3)
   Dodge: Good                                         (3)
   First Aid: Good                                     (3)
   Holds His Liquor: Good                              (3)
   Hunting: Good                                       (3)
   Move Quietly: Good                                  (3)
   Pistols: Fair                                       (2)
   Riding: Good                                        (3)
   Shotgun: Great                                      (4)
   Singing: Good                                       (3)
   Stagecoach Mechanic: Good                           (3)
   Tall Tales: Good                                    (3)
   Teamster: Great                                     (4)
   Witty Insults: Great                                (4)
Gifts: (2 free gifts, 2 taken)
   Never forgets a face
   Sense of empathy: gets a feel for people
Faults:
   Garrulous
   Addiction to disgusting habit: spitting chewing tobacco
   Lazy - would "rather talk than do"
   Getting old, and all that implies . . .

- - - - - - - - - - - -
6.33  Modern Characters
- - - - - - - - - - - -

- + - + - + - + - + - + - + - + - + - + -
6.331  Dolores Ramirez, Journalist, 1990s
- + - + - + - + - + - + - + - + - + - + -

GM limits: 10 attributes (5 free levels); 50 free skill levels,
   w/maximum of 1 Superb, 4 Greats; 2 free gifts; limited Psi
   available.

NOTE: The player forgot an important skill for Dolores, and one a
journalist would logically have: Research.  This was noticed during a
game, and the player petitioned the GM to add Research as an
Uncommitted trait.  The GM agreed, and [Research: Good] was added to
Dolores' character sheet.  Dolores already had 1 Superb and 4 Great
skills, so this is the best she could start with it.  This does not
count against starting free levels - Uncommitted traits are extra.

Attributes: (5 free levels, 7 taken, balanced by fault)
   Appearance: Good                                    (1)
   Constitution: Good                                  (1)
   Coolness: Good                                      (1)
   Damage Capacity: Good                               (1)
   Dexterity: Fair                                     (0)
   Intelligence: Great                                 (2)
   Luck: Good                                          (1)
   Sanity: Great                                       (2)
   Strength: Poor                                      (-2)
   Will: Fair                                          (0)
Skills: (50 free levels, 56 taken, balanced by fault)
   Acrobatics: Fair                                    (2)
   Acting: Great                                       (4)
   Breaking & Entering: Good                           (3)
   Climbing: Fair                                      (2)
   Computer Use: Good                                  (3)
   Criminology: Mediocre                               (1)
   Disguise: Great                                     (4)
   Driving: Good                                       (3)
   Interviewing: Great                                 (4)
   Karate (hard): Fair                                 (3)
   Mexican Cuisine: Mediocre                           (1)
   Move Quietly: Good                                  (3)
   Occultism: Good                                     (3)
   Photography: Good                                   (3)
   Pistol: Good                                        (3)
   Shadowing: Great                                    (4)
   Shady Contacts: Good                                (3)
   Swimming: Fair                                      (2)
   Writing: Superb                                     (5)
Gifts: (2 free Gifts, 4 taken, balanced by faults)
   Ambidextrous
   Beautiful speaking voice
   Danger Sense
   Never forget a name
Faults:
   Overconfident
   Ambitious
   Stubborn
   Vain

- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
6.332  Sherman Foley, homeless person and scanner, modern day
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -

By: Bernard Hsiung

GM limits: no specified attributes - free levels = half number of
   attributes taken; 50 free skill levels, w/maximum of 1 Superb, 4
   Greats; 2 free gifts; semi-limited Psi.

NOTE: Sherman's player only chose 4 attributes when the GM gave free
reign: Sherman has any unlisted attribute the GM considers essential
at Fair.

Attributes: (4 attributes selected: 2 free levels, 2 taken)
   Damage Capacity: Mediocre                           (-1)
   Health: Mediocre                                    (-1)
   Perception: Great                                   (2)
   Willpower: Great                                    (2)
Skills: (50 free levels, 44 taken, 6 used to balance 1 gift)
   Area Knowledge, inner city (easy): Great            (3)
   Area Knowledge, Earth: Mediocre                     (1)
   Begging: Fair                                       (2)
   Climbing: Terrible                                  (-1)
   Drinking: Good                                      (3)
   Driving: Terrible                                   (-1)
   Forage: Good                                        (3)
   Knife: Mediocre                                     (1)
   Knowledge, Phobias (hard): Good                     (4)
   Meditation: Good                                    (3)
   Sewing: Mediocre                                    (1)
   Stealth/Urban: Fair                                 (2)
   Street Gossip: Good                                 (3)
   Survival/Urban: Great                               (4)
   Use Mind Control (VH): Great                        (6)
   Use Telepathy (VH): Good                            (5)
   Use Telekinesis (VH): Good                          (5)
Gifts: (2 free gifts, none taken)
Supernormal Powers: (3 taken, balanced by faults, reduced gifts, and
      reduced skills)
   Mind Control
   Telepath
   Telekinetic
Faults:
   Use of Psi Requires Immobile Concentration
   Materially Poor
   Unlucky

- + - + - + - + - + - + - + - + - + - + - + - + - +
6.333  Dragonfly (James Stoddard), Secret Superhero
- + - + - + - + - + - + - + - + - + - + - + - + - +

GM limits: 7 attributes (4 free levels); 50 free skill levels,
   w/maximum of 2 Superb, 6 Greats; 2 free gifts; 4 free Superpowers.

Attributes: (4 free levels, 8 taken, balanced by faults)
   Damage Capacity: Fair                               (0)
   Dexterity: Great                                    (2)
   Health: Good                                        (1)
   Intelligence: Great                                 (2)
   Intuition: Great                                    (2)
   Speed: Good                                         (1)
   Strength: Fair                                      (0)
Skills: (50 free levels, 56 taken, balanced by fault)
   Acrobatics: Great                                   (4)
   Acting: Good                                        (3)
   Bureaucracy: Fair                                   (2)
   Computer Use: Great                                 (4)
   Control Superpower (Electron Flow) (VH): Superb     (7)
   Control Superpower (Flight) (VH): Good              (5)
   Criminology: Good                                   (3)
   Disguise: Good                                      (3)
   Dodge: Great                                        (4)
   Driving: Good                                       (3)
   Electronics Engineering, Computers (hard): Great    (5)
   Japanese Language: Great                            (4)
   Judo (hard): Great                                  (5)
   Singing: Terrible                                   (-1)
   Stealth: Superb                                     (5)
Gifts: (2 free gifts, 3 taken, balanced by a fault)
   Perfect Timing
   Good Looking
   Tough Hide (-1 to damage)
Supernormal Powers: (4 free Superpowers, 4 taken)
   Control Inanimate Electronic Devices
   Shrink to 1" (25 mm) for up to an hour, 2 times/day (Scale = -10)
   Fly, only while 1" (25 mm) high
   Electrical Surge (Short-out Machines)
Faults:
   Ethically unable to use Powers to get out of massive debt
   Quixotic - always looking for wrongs to right
   Phobia of animals bigger than a collie
   Socially awkward (bit of a nerd)

[End of file FUDGE6a.  Chapter 6 continues in file FUDGE6b.]

