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Knight

  Knights bear the true marks of an aligned fighter.  They can be as good as protecting those weaker than themselves, or as evil as to lead armies in genocide.  They usually have a life-leading goal that they bind themselves too.  

Useable Armor

Base Defense

Base M. Defense

Power Magic Gear Points
Light Armor
Kenpo +5 +2 14
Stealth +9 +2 22
Strength +11 22
Mirage +14 +4 Mirage Spell 40
Heavy Armor
Leather +1 +1 4
Copper +3 +2 10
Bronze +4 +2 12
Iron +6 +2 16
Silver +7 +2 18
Mithril +9 +2 22
Gold +12 +2 28
Dia Plate +13 +2 30
Diamond +15 +2 34
Darksuit +17 +2 +1 dex +1 str 42
Crystal +20 +2 44
Genji +22 +2 48
Bone Mail +30 +5 -5 con Undead Spell 80
Helmets
Leather +1 +1 4
Bronze +2 +2 8
Feather +2 +2 8
Iron +4 +2 12
Mithril +6 +2 16
Gold +8 +2 20
Diamond +10 +2 24
Crystal +13 +2 30
Hypno +5 +4 +1 Charm Spell 40
Thornlet +20 +5 Drain Spell 50
 
Useable Weapons Type Attack Agility Power Gear Points
**Exaclipur Sword +97 -1000 -1000 1
Knife Dirk +4 8
Dagger Dirk +11 22
Broadsword Sword +12 24
Long Sword Sword +19 38
Mithril Dirk +20 40
**Brave Blade Sword +??? 52
Mithril Sword +28 56
Mage Mash Dirk +28 +1 58
Guardian Dirk +33 66
Coral Sword +34 68
Orialcon Dirk +38 76
Ancient Sword +40 80
Slumber Sword +46 92
**Rune Edge Sword +47 94
Dancing Dirk +48 +1 +1 100
Airknife Dirk +53 106
Great Sword Sword +54 108
Flame Sword +60 120
Ice Brand Sword +62 124
Assassin Dirk +78 +1 158
Blood Sword Sword +81 +5 172
Defender Sword +96 192
Enhancer Sword +99 +3 204
**Excalibur Sword +107 214
**Ragnorak Sword +137 274