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FFVIII WALKTHROUGH

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Walkthrough-Disc 1

Balamb Garden

After the infirmary screen Follow Quistis down the hallway and up the elavator. After everyone is in the classroom and she has finished talking she'll ask you to talk to her. Address her and she will remind you about the fire cavern. Leave the room and while walking a girl will bump into you. It doesnt matter if you show her around or not. before you go down the elevator talk to the man who will give you 7 cards. These may come in handy so make sure you get them. Go back down the elevator and down the stairs. Now just keeping on walking towards the front of the screen and you'll meet Quistis again. Quistis will explain about juntioning, plus you'll get your first GF's. junction them and walk out onto the world map. On the world map you can start to battle if you want before going or take a trip to Balamb. Either way after you have done that go east to the fire cavern.(its a little hole on the world map)

Fire Cavern

Before you get there Quistis will give you another lesson about Squalls Limit Break. Afterwards talk to the men and choose your time limit(If you pick 10 you will get better evaluation points. See Secrets & tips for more info). Go through and run along the path. You will encounter battles here also. After a long walk you will get to a pit and Ifrit emerges....

_____________________________________________________________________________

Boss-Ifrit

HP-1068

weakness-Ice

Draw-Fire, Cure, Scan

Ifrit is tough but can be beaten easily. Let Squall have Quezacotl and Quistis have Shiva. Keep on summoning Shiva and Quezacotl but if you chose 10 minutes before don't summon Quezacotl because it will waste time. Instead use Squall's physical attack pressing R1 so it does extra damage. Also try to draw ifrits cure if you're low on HP. If you finish before the time limit it will stop after the battle. Now junction Ifrit to someone and make your way to the entrance.

_____________________________________________________________________________

Balamb Garden

Once back you congratulated and be asked to change into your uniform. So go to the dormitory and get changed and save. If you want now you can browse around the school. Go to the training centre and battle(if you want).After doing what you want, go to the directory of the garden. Headmaster Cid will tell you about your upcoming mission and tell you your teamates. The team automatically get in the car in the parking lot. drive it to Balamb. You will automatically get to the harbor. Before getting on the ship, junction Squall and Zell with GF's and abilities but leave one of the GF's unjunctioned. NOTE: THERE ARE VARIOUS THINGS TO DO AND NOT DO ON THE MISSION WHICH WILL IMPROVE YOUR EVALUATION POINTS. SEE SECRETS AND TIPS FOR MORE INFO.

Dollet

You will automatically arrive at Balamb Harbour and get out of the car. Make sure now that Zell and Seifer are also junctioned with abilities before stepping onto the vessel. The journey, due to Seifer is not altogether a pleasant one, just follow the conversation as it happens. When the FMV of the beach has ended you are ready to take control. Move up the steps and save at the save point. Now all you need to do is follow Seifer up to the Town Square facing numerous battles on the way. You will easily reach the Town Square and will wait there, and wait there, until Seifer decides to go up to the communications tower and find some action. Follow Seifer off of this screen and then across the bridge. The path leading up to the tower is littered with defeated soldiers, who you can talk to to get an idea of what is happening. One of the soldiers you address is dragged away and you will have to defeat the nasty monster that is to blame. He is not that hard to beat so just keep plugging away at him with your GFs and magic until it dies. At the end of the path you listen to a conversation down below, when that is over Seifer rushes into the Communications Tower. Shortly after Selphie falls down the hill looking for Seifer. Now junction Selphie with whatever Seifer had as she is the new member of your team. Now, do not follow Selphie off the cliff, instead go round to get a higher amount of points upon graduation. Now enter the tower, use the save and draw points and then head up the elevator. You will arrive and startle Biggs, a Galbadian soldier repairing the Communications Tower, now battle ensues.

_____________________________________________________________________________ Boss:Biggs

HP: 610

Weakness:Poison

Draw:Fire, Thunder, Blizzard, Esuna

Just keep attacking him until Wedge arrives

Boss: Biggs & Wedge

HP: 608

Weakness:Poison

Draw: Fire, Thunder, Blizzard, Esuna

Once again just keep attacking, and once one of the two has been defeated Elvoret appears.

Boss: Elvoret

HP: 3523

Weakness:Wind

Draw: Thunder, Cure, Double. GF Siren

Immediately draw GF Siren, and also double will come in handy, as it allows you to cast two spells in one turn. It is best to use your GFs and limit breaks when they appear. Revive and cure all dead members immediately to avoid problems.

After the battle Seifer appears and is told that new orders have been given: to withdraw within 30 minutes, Seifer immediately shows his distaste, but now you have to go back down the elevator, save if necessary and then go outside. It is at this point that Biggs unleashes a huge mechanical spider, X-ATMO92.

Boss: X-ATMO92

HP: 5770

Weakness: Thunder

Draw: Fire, Blizzard, Cure, Protect

This is a very tough battle, but you do not need to destroy this boss, just escape from it to the beach. The best thing to do is to summon GF Quezacotl as much as possible and when Zell gives the signal escape by pressing L2 and R2 at the same time. It is possible to defeat it as it can only self repair itself a limited number of times but defeating it will waste time. All you need to do is keep running, do not stop apart from to examine the dog in the town square as this will cause it to run away. Once you reach the beach Quistis will destroy the beast with the boat gun and you and your team will go back to Balamb Town. _____________________________________________________________________________

Balamb Town

Once there, you will leave the vessel automatically, and Seifer will be greeted by his two friends Rajin and Fujin. They will go off and take the car back to garden, which means you will have to walk. Before you go though, it is a good idea to explore the town. You can stay at the hotel if you wish to replenish lost HP, you can go and buy supplies outside the station, or you can go and visit Zell's mother, his house is the last one on right of the town square. Also, later on you can come here and use the junk shop located opposite Zell's house to upgrade your weapon. (it is the building where a man sitting on a bench is. Another interesting fact is that the women standing on the stairs of the train station is the Queen of cards, she will be here for most of the game unless she wins a powerful card from you, in which case she will move on.

Once you have finished exploring move on to the world map. Since the next event will not happen until you return to Balamb Garden you can use this time to explore the island, drawing and gaining experience and items from the various enemies. Be careful though, chances are that you will run into a T-Rexaur, if you do it is best to run, unless you are very confident. When you are finished return to Balamb Garden.

Graduation Ceremony

Once you reach Balamb Garden your friends will depart. Just continue into the Garden until you reach the 1F hall. Here Cid, Quistis and Xu will be waiting. They will welcome you and also praise you. Once the conversation has finished follow the hallway to the right to find Seifer. Talking to him will then cause Cid to arrive. Follow the conversation as it ensues, and after Seifer has been scolded and the conversation has finished walk back to the directory. Here you will here an announcement calling all SeeD candidates to assemble outside the 2F classroom. So go to the elevator and take it up. Once you have reached the top walk into the next screen to see everyone standing around looking nervous. It is a good idea to talk to them while waiting. After a while the results will be told and you will discover that you and Zell both passed. Now make your back to the elevator and you will be stopped by a member of the Garden Faculty who will then take you to Cid's office on the 3F. Cid congratulates you all and gives you a little word of encouragement. Now you, Zell, Selphie and a student called Nida are all SeeDs. After you have taken the elevator back down to the 2F classroom Seifer will lead the rest of the students in an applause. You will now see your marks for the test and your SeeD ranking. From now on you can take the SeeD test in the tutorial part of the menu or at Squall's study panel. You are now asked to change into SeeD uniform for the graduation ball. So go back to your dormitory, go into your room and change into your uniform. The ball will then automatically start. Squall is just leaning against a wall and doesn't seem to be enjoying the party. Zell will talk to you and Selphie will ask you to join the school festival committee. You do not have to do anything even if you do join, so that is what I did. You will then be approached by a charming young woman who wants to dance with you. A FMV now shows the two of you dancing. After a while she leaves and you will find yourself on the balcony. Quistis comes and talks to Squall asking him to change into his casual clothes and meet her by the training centre. Go back to your dormitory and change, then go into the short passageway of the Training Centre to be greeted by Quistis.

Training Centre

Quistis will now give you some tips on how to defeat a T Rexaur in case you face one. Continue up the passage and go in through the door on the left. Continue up to the next screen that is past all of the building materials to reach a screen with a Save Point and a very brightly lit doorway. When you go in you and Quistis will go over to the balcony and talk. Quistis tells you that she has been sacked as an instructor because she lacked leadership qualities. However you offer no consolidation as she tells you this. When you leave and go back to the building materials you will hear cries of help, go into the next screen (back to the two entrance doors) and you will see a girl being cornered by a Granaldo, here is another boss fight...

_____________________________________________________________________________ Boss: Granaldo and Raldo (X3)

Granaldo: HP 1456, Raldo: HP 223

Weakness:Wind

Draw: Granaldo: Sleep, Blind, Shell Raldo: Fire, Thunder, Protect

This battle is quite an easy one, as the monsters do not have very high HP values. Basically Granaldo will normally use the Raldos as his weapon. To defeat it just keep hitting it with GFs and your powerful magic. Also use limit breaks when they are available to deal a lot of damage. _____________________________________________________________________________

After the battle before you can ask any questions the girl is rushed off by two mysterious young men wearing white uniforms. Leave the training centre and head back to your dormitory. Zell is waiting in the corridor leading to it and informs you that now you are a SeeD you have single rooms. So go in and go to bed.

Going to Timber: Your First SeeD Mission

In the morning Selphie will wake you and tell you to meet at the front gate. Before you go though, examine your desk to receive the Weapons Mon April magazine. Now head to the front gate after having saved if you wished to find Cid and Selphie and also a Garden Faculty. After a while Zell arrives on a hoverboard, which is promptly confiscated by the Garden Faculty. Cid now explains your mission. Once he has finished talk to him again to receive the magical lamp.

_____________________________________________________________________________ Boss: GF Diablos

HP: 8000

Weakness:wind.

Draw: Cure, Demi

Inside the magical lamp is Diablos, a mystical GF from another dimension. I strongly advise that you save your game before using the magical lamp, as this is an extremely hard boss. Diablos uses strong gravity attacks which can't kill but can do heavy damage. Beware, after using his gravity attacks he often follows up with a powerful physical attack to cause a lot of damage. His most devastating attack is Gravija, which reduces al characters HP by 3/4. What you need to do is summon your GFs often and constantly try to draw and cast Demi on Diablos, as it is very effective. Also, if you store the drawn Demi and then cast it Diablos will heal the character that cast it on him! It is also a good idea to use Squall's limit break often as it is extremely good and this is the only way your physical attacks will cause noticeable damage. You can also try to blind it but that could take a bit of time. After you defeat him he will join you. Believe me it was well worth the effort as you now have a GF that will remain useful for the rest of the game. Do not give up trying to beat this GF, but beware Diablos's levels go up as well. Giving him higher HP. So it is best to defeat him as quickly as possible. _____________________________________________________________________________

Head to Balamb Town and the station. Here you can buy healing and recovery items if you are running out. But make sure that you leave 3000gil spare for a train ticket to Timber. Once you are on the train insert the ticket into the panel and Selphie will go rushing into the compartment followed by Zell who goes into one of the side compartments. Follow Selphie and talk to her, she will start to sing about how much she loves trains. Now go into the compartment where Zell is and the party will fall unconscious.

The Laguna Dream

Now you find yourself in a completely different place controlling completely different people. These people are members of the Galbadian army, Laguna, Kiros and Ward. You find yourself in a forest. Keep walking to the top of the screen using the draw points and fighting the various enemies that will cross your path until you reach a stream. Cross it using the fallen tree trunk and then continue up the path. Eventually you will find a car. Approach it and you will get in it. You will stop by a fountain in the centre of Deling City (Galbadia). Your stopping in the middle of the road immediately causes havoc. Go to the right of the screen crossing the road at the points where you can until you reach the hotel. Enter the hotel and go down the stairs on the right of the screen. You will find yourself in the hotel bar. Talk to the waitress, if you want to find out a bit more choose the faint options. After you have finished though, choose to sit down. You and your friends will now retreat to the little booth on the bottom right of the screen. They urge you to talk to your love aspiration, Julia, the pianist. So walk up to the piano and talk to Julia. Unfortunately, nerves cause your leg to cramp up so you go back to your table. You now engage in conversation with your friends until Julia approaches and your friends leave. She invites you to her room to talk. Once she leaves go back upstairs and ask at the reception for Julia's room. You will automatically find yourself there. Now you both talk about your dreams, and Julia promises to wait for you.

The Timber Mission

Your original party now awake onboard the Timber train. You know discuss that all of you have had the same dream, although you have been playing different parts in it! Before long though your party arrives at Timber. You now get off the train. Address the man in yellow and he will say, "The forests of Timber sure have changed" to which you will reply, "but the owls are still around".After hearing this he will bid you to follow him. Follow him onto a train to meet the rest of the gang. This train is the mobile HQ of the resistance group "The Forest Owls". You will next be told to go get their princess, who is in the last compartment of the train. So go up the stairs and enter the first compartment, talk to everybody and use the Save Point if you wish. Now leave this room and go in the next compartment to meet Rinoa, remember her? She is the girl that Squall danced with at the graduation ball. She will explain her limit break to you and explain the use of Pet Pals magazine. The first of which you will have got onboard the train. Now leave and go back to the rest of the gang. Now go back to her room and you will notice that the bed has been folded. On it you can pick up the second issue of Pet Pals magazine. If it is not there then just return later. Now head back to the gang. Follow them into the room to the left of the stairs to be given the full briefing. They hope to liberate Timber from Galbadia so to do this they have hired SeeD to capture the President of Galbadia, President Deling. Once you have listened to the briefing you can go over it as many times as you need to. Go back to the Save Point and save your game before talking to Watts who is outside the briefing room by the stairs. Make sure you are ready and then choose that you are when asked by him. This will start the campaign. When you are on the carriage run to the left and press X to jump to the next screen. Now run across this carriage being careful of the guards and now you will be on the first carriage that require you to input codes. You have to climb down the side of the train and input three 4 digit numbers within the time limit. For this first one you will have Selphie and Zell warning you of the guards. When they tell you that a guard is coming climb up immediately. If you fail you can choose to try again or give up. If you give up you can restart from when you last saved your game but if you try again it affects your overall evaluation of being a SeeD. After the three codes have been entered climb back up and follow Rinoa. This time you will need to enter 5 codes and you also have to check for guards yourself by pressing R1. Follow the same procedure as before and if you see a guard coming then climb back up. After you have succeeded you will automatically meet back on the Forest Owls train. Check your junctioning and then save your game. Now go back to Rinoa and enter the carriage. It turns out you have kidnapped a fake president! Battle is inevitable.

_____________________________________________________________________________ Boss: Fake President Deling

HP: 458

Weakness:None

Draw: Cure

This part of the boss is very easy, just deal 400+ damage and he is gone. But then he mutates into his true form, an undead monster Gerogero.

Boss: Gerogero

HP: 2450

Weakess:fire, holy

Draw: Esuna, Double, Berserk, Zombie

This battle is a little harder. Use fire and GF Ifrit to bring him down. But if you have the item then use a phoenix down, elixir, or X-Potion to kill him instantly. If he does manage to afflict you with a status abnormality then draw and use his Esuna on the affected character. _____________________________________________________________________________

After the fight you will find yourself back in the briefing room. Rinoa now wants you to help her again. Once again you have no choice as you are under Rinoa's authority until Timber has been liberated! She now wants you to ambush President Deling at the TV station where he is to be making a speech.

Getting to the TV station

First, visit the pet shop to pick up more Pet Pals magazines and other things such as GF ability scrolls. Now explore the Timber Maniacs building which is on the screen to the right of your train station. If you go inside search the piles of mags on the floor to get "Girl Next Door", this will get you the Shiva card later on in the game. If you explore the room to the left there is a Blizzaga Draw Point. You can also pick up an issue of Timber Maniacs magazine and talk to the various people in the building. Now go outside and talk to the man in the anorak about the TV station. He tells you to go in the small house next to the Timber Maniacs building. Enter it and talk to the women and go upstairs. The children will let you look out of the window, you will see an alley with a Save Point. This alley leads to the TV station. As you cannot reach it from here leave the house and go to the screen on the right. Leave this screen by going down the stairs. You will approach a little square by a pub and a shop. You will now be attacked by 2 Galbadian soldiers. Once they are defeated you will gain a Buel card. Use the shop if you wish and then go into the pub. Listen to the drifter and then talk to him. The best option is to tell him about the card. He will let you keep it as well as a Tonberry card and will also agree to move out of the way of the door. After leaving use the Save Point and the Draw Point. Follow the alley to the foot of the stairs leading to the TV station. Keep going up until you reach a large outdoor TV screen. Watts will now come running up the stairs and tell you that Deling is in the studio making a broadcast. Shortly after Squall and Rinoa will have an argument that will cause Rinoa to leave. Now the person that you left out of you squad earlier will catch up with you. Watch the broadcast, you will see Seifer taking the President hostage! Quistis is also there and she calls you to help her at the TV station. You will now rush up the steps and down the long walkway to the TV station. Once there you will talk and Zell will let it slip that everyone in the room is from Garden. Deling swears that Galbadia would not hesitate to seek revenge if he was harmed. Follow Seifer and Quistis into the next room where the sorceress appears. Everyone except Seifer is stopped by her magic, now it seems that Seifer and the sorceress have joined forcers! When you are able to move again follow Quistis and Rinoa outside and back down the stairs to meet at the end of the alley. Because of the broadcast the Forest Owls' train has been destroyed and the resistance is now hated in Timber. Rinoa asks Squall to take her to a safe place. Follow Rinoa and Quistis back into the pub and take up the offer of the women to stay with her. Go back to the house next to the Timber Maniacs building. When soldiers arrive everybody runs upstairs. You will discuss the situation and then go back downstairs. Walk towards the door to discuss what to do next. It turns out that you must go to Galbadia Garden. Reform your team and exit the building after having received some gifts from the owner of the house. You will meet Watts outside dressed as a Galbadian soldier. He is your spy around the town. Go to the next screen on the right to find Zone. He will give you your train tickets and he will stay behind. Head into the next screen (don't go down the stairs this time) and go up the stairs going up and then over the bridge. After crossing the bridge you will be on the far platform. Enter the train now and you will rejoin the other members of your team. When the train is moving unlock the passenger compartment doors and let Selphie run in. Talk to everyone and when you talk to Zell choose to leave him alone. The train is now on the world map. Get of at the stop and then head for the road. Cross the ravine using the bridge and then turn left. Head for the forest in between two mountains. The view will change. You will have another argument with Rinoa and then your party will fall asleep

The 2nd Laguna dream

You will once a gain emerge as Laguna. He and his friends seem to have become lost. When you gain control head to the back of the screen to move into the next screen. This place is the Centra Excavation Site. You will now be attacked by some Esthar soldiers. These are not very hard to beat. Run forwards until you reach a ladder at the end of the circular walkway. Go down it and on the left hand side of the cavern you enter you will find an old key. (There are 2 of these in this scenario; they unlock specific areas for Squall later on in the game.) Unfortunately though Laguna cannot hold onto his find. Now go towards the bottom of the screen and examine the lever on the middle panel in the next screen. Choose to set a trap for the Esthar soldiers. Now continue on your journey by running to the right. Cross the next screen and enter the next one. There is the other old key in the pipe segments in the next screen. Again though Laguna will lose it. Exit to the top of the screen, not going through the circular doorway but by going up the walkway. Now in the next screen head through the circular opening, exit and then examine the detonator lying in the tunnel. Press the red switch, wait to see what happens, then examine the detonator again and press the blue switch. After you have admired the results head up to the top of the detonator screen and climb the ladder. Follow up the stairs and walkway and then run up the winding path, making sure to examine the boulder to reveal a Draw Point and into a screen with a Save Point. Save your game and then run up the tunnel that the Save Point is next to. On the cliff you will have to do battle. Before the last soldier of the last battle dies though he will do a move on Kiros and Ward that will leave them on only 1HP! All that is left to do now is to jump off the cliff to the safety of a boat.

Galbadia Garden

Squall and his friends now wake up in the forest. After the short conversation head onto the world map. If you check the menu you will notice that after the events in Laguna's scenario two of your characters will only have 1HP. Although it is not a long way to the Garden I suggest that you check your junctioning and heal your party before you proceed. After checking all of these things go to the left and you will find Galbadia Garden. Enter to a fabulous FMV and then continue to the entrance gates. Quistis will now leave and if she was a member of your party then you will have to reform. Walk straight ahead and you will hear an announcement telling you to go to the 2F reception room. Before you do examine the yellow light in the middle of the hallway to reveal a hidden Draw Point. Now go straight ahead in this hallway and up the small flight of stairs to see some cadets doing press-ups. Go up the stairs to enter the hallway. Enter the room opposite the stairs to meet the rest of your party. Talk to them all and you will find out that Seifer is probably dead because of what he did. But the good news is that Balamb Garden will not be held responsible for the attack. After the conversation you will through a tantrum and end up leaving the room. When you re-enter Quistis tells you that you are now free to explore the Garden until further notification. Go back down the stairs and as you are about to enter the hallway you will be caught up by Raijin and Fujin. They have brought new orders from Cid. After telling them the news about Seifer they go off to find him. Now you can explore. When you have finished exploring go back to the front gate to meet Quistis. Follow her outside and then talk to Rinoa. Headmaster Martine will now arrive and explain the situation. He will now introduce you to Irvine Kinneas, who is the best sharpshooter of all of the Gardens. Headmaster Martine will now leave. Talk to Selphie and explain the new orders. Now form a new party, check everybody's junctioning and magic and then move out. On the world map if you turn you will see a train station. Go to it and pay to go to Deling City. You will now board the train. Walk back towards the door to make the others enter. After you have opened the door for Selphie Irvine will follow her. Follow him and address Selphie after he has left. After the chat go back to the first screen to see Irvine making a pass at Rinoa. After being scolded he will explain why he is the way he is.

Deling City

When the train arrives at Deling City you will get off automatically. Go to the bottom of the screen using the left escalator. In the next screen go up the red stairs and then go to the bottom of the screen. After looking at the view talk to your friends and then go to the top of the screen. A bus going to Caraway's mansion will stop. Talk to the bus conductor standing next to the bus when it arrives to get on. Get off at the next stop. Talk to the guard and he will tell you that you need to perform a task before he can let you in. He will tell you that you need to go to the Tomb of the Unknown King to get an ID number of a student that went there and did not return. He will give you a map. Talk to his again to get various options. If you have the money then I would buy a location displayer as it took me ages to complete the task without one. Afterwards have him escort you to the city exit. Here you can rent a car; this is sensible if you do not wish to encounter any battles on the world map. Now leave Deling City and head to the Northeast to the elongated peninsula. The opening in cave type thing that you see at the end of this peninsula is the Tomb of the Unknown King.

Tomb of the Unknown King

Once you enter the area outside the Tomb of the Unknown King you will see two girls in Garden uniform running from it screaming. You now gain control. On your left is a Draw Point and on your right is a Save Point, I suggest that you use them both. After you have done these things and checked your junctioning enter the tomb. The ID you require is on the weapon in the second screen of the tomb, remember it, you will need it to gain entry to caraway's mansion. Once you have got it you can turn back, but if you do you will not get a very good GF. I suggest that you carry on. Now keep going turning right wherever possible until you reach a room with a strange statue in it.

_____________________________________________________________________________ Boss: Sacred

HP: 1778

Weakness: poison, wind

Draw: Shell, Protect, Berserk, Life

The best way to defeat him is to summon your GFs to attack. Draw his life and protect, for extra cover from his physical blows cast protect on all of your party. After he has lost about half of his HP this boss will flee. _____________________________________________________________________________

Now leave this area and again take right turns wherever possible to reach the top of the tomb. Once you are here release the water gate by using the lever to the right of it. Once this has been done you need to leave this area and reach another by again taking right turns wherever possible. This will get you to the left tip of the tomb. Once in this place use the lever to the left of the water wheel to make the cogs turn. The central chamber of the tomb is now ready for you to enter. Now to get to it you can either escape and then re-enter and just go straight forward until you reach it, but this loses you 1 SeeD level. The best way is, from the left tip of the turn go right at the second intersection, left at the following, and left again at the next intersection. Now walk straight ahead until you reach a bridge. Cross it to enter the King's chamber. Sacred is waiting here, but know he calls on his brother, Minotaur to help him defeat you.

_____________________________________________________________________________ Boss: GF Sacred and Minotaur (Brothers)

Sacred: HP 1778, Minotaur: HP 3375

Weakness:Both weak against wind and poison Draw: Sacred: Shell, Protect, Berserk, Life Minotaur: Shell, Protect, Berserk, Double

Right, start the battle by casting float on them both to stop them from regenerating. Do not be fooled by Minotaur, he is by far the most dangerous of the two brothers. Therefore you should concentrate on attacking him first. You should also cast protect on your party to protect you against their physical attacks. Use your GFs to their full potential by boosting them to inflict more damage. Draw and use life from Sacred if necessary. After the battle they will join you as a GF. _____________________________________________________________________________

After the battle you will have freed the Unknown King, after the talk you are free to leave. Junction the Brothers now to one of your characters. You know also have Sacred and Minotaur's cards now. Now leave the tomb and save your game either on the world map or at the Save Point at the entrance of the tomb. You now need to head back to Deling City. So get in your car if you had one or if it still has enough fuel and return to Deling City.

The Sorceress Mission

On your return make your way back to the guard outside of Caraway's mansion. Address him and choose that you are ready to answer. Enter the code you picked up backwards. i.e. if the code was 153 then you need to enter the numbers 3, 5, and 1 in that order. After the correct code has been entered you will then be allowed to enter the mansion. Use the Save Point outside the door and enter. After a while caraway will enter. He will explain the mission and take you on a walk around the places in the city your teams will be stationed. Afterwards, head back to the mansion. You will make the teams, Squall and Irvine are the sniper team, and Quistis, Zell and Selphie are the gateway team. After Squall's team has left, Rinoa will come running in presenting an Odine Bangle, which is supposed to suppress sorceress powers. Quistis just laughs and scorns Rinoa. Now leave the mansion and follow Caraway to your positions. After the gateway team are shown where to go talk to Caraway and he will take Squall and Irvine to their position, Caraway now returns to his mansion. Meanwhile though, Quistis has a guilty conscience and decides to go and apologise to Rinoa. Enter the mansion and Rinoa will flee to try and stop the sorceress alone. You enter just as Rinoa leaves and are subsequently locked in by Caraway, who set a trap for Rinoa. You know gain control of Rinoa. She is round the back near a car and a stack of boxes. You will notice a manhole here. I suggest that you go down it. Follow it to the end and eventually you will find the Weapons Mon May magazine. Now go back up the manhole and climb all of the boxes up the car. Then jump to the ledge when you are at the top. Follow the ledge to a ladder, climb it onto the roof and into Edea's room. She then kills President Deling and declares herself to be the ruler of Deling City. After this she brings two statues to life and sets them on Rinoa! Now Irvine and Squall see what is happening from the crowds. The game now switches to Quistis. To get out examine the painting on the wall. Then go over to the shelves which have cups on them, these are to the left of the screen, examine them to take a cup. Now go over to the statue in the corner to the right of the shelves (when you are facing them). Examine the statue to put the cup in its hands. A secret door now opens! Go down the staircase and use the Save Point. Go down the rest of the stairs and press X by the water wheel to cross it. Carry on for a bit and the game switches to Squall and Irvine. Follow Irvine and then climb the crates and car that Rinoa did. Follow the same route onto the roof. Then run past the dead president and into a hall where Rinoa is. You now have to fight the two Iguions.

_____________________________________________________________________________ Boss: Iguion (X2)

HP: 944

Weakness:Earth, Holy

Draw: Cure, Esuna, Break, GF Carbuncle

Make sure you draw Carbuncle from one of them before you begin. Now the best way to defeat them is to summon the Brothers repeatedly as they are weak against earth. Do not use Ifrit though. If they manage to petrify one of you then immediately draw and cast Esuna on them. Altogether this is not that hard. _____________________________________________________________________________

After the battle leave this room and open the trapdoor in the hallway. Go down to find the sniper rifle. The game switches back to Quistis and gang. You find yourself once again in the sewers. These sewers are tricky, and you can easily lose your way. Therefore I have not included an exact walkthrough of this part, as it would only confuse you. But here are some tips: You need to press X to go over waterwheels. You have to be exactly in the right place to go over a waterwheel There are 3 Draw Points If you reach a shut gate press X to open it. If it doesn't open then you are at a dead end. You cannot go over all waterwheels. Many of the areas look the same, just because you are in an area similar to another does not mean you have gone round in a circle. Many ladders fall over and act as bridges. Press X by a ladder to see if it falls The exit is a ladder on the right side if the screen next to a Save Point. Once you have found the exit take the ladder all the way to the top. When told to flip the switch on the wall (on the left of the screen) to shut the gates. You are now back to Squall and Irvine, when you get the chance junction all GFs and magic to Rinoa, Squall and Irvine. After much hesitation Irvine fires a perfect shot, but Edea reflects the bullet with her magic. Squall now steals a car and drives to Edea, only to be stopped by Seifer.

_____________________________________________________________________________ Boss: Seifer

Weakness: Poison

Draw: Fire, Cure, Life

Although you only have Squall this is a very easy battle as Seifer does not have much HP. In fact, at this point I had more HP than Seifer and could inflict more damage than he could in one turn! Therefore this is very easy. Just summon your GFs and use limit breaks when necessary. After, your friends arrive and now you must fight Edea.

Boss: Edea (the last boss of the disc)

HP: 4600

Weakness:None

Draw: Cura, Dispel, Life, Double

This is a harder battle. Your best method of defeating her is to cast Carbuncle. This casts reflect on everyone. This means that the sorceress' magic will either be reflected onto her or she will spend all of the battle dispelling your reflect. Every time she gets rid of everyone's reflect just summon Carbuncle again. Use your GFs and limit breaks to attack. _____________________________________________________________________________

Unfortunately, no matter how hard you fight she will finish the battle by summoning 3 ice crystals and propels them at great speed towards your party. Rinoa looks round to see Squall being hit by one. He falls, defeated by the sorceress.

End Of Disc 1

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