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FFVIII WALKTHROUGH

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Disc 1 Disc 2 Disc 3 Disc 4

Walkthrough-Disc 3

Balamb Garden: Infirmary

Squall is contemplating his next move at the infirmary when Quistis asks of him to head to the 3F Bridge. Oblige her, form your party of 3 and pilot Balamb Garden south-west towards the Orphanage. Check your map. Side events: Pick up the July issue of Weapons Monthly from Balamb Garden's Training Center. This one won't be so easy to spot; it appears as a little brown package surrounded by a yellow band on the ground. Another one involves Zell. If you've been a frequent visitor at the Library with Zell, visit Balamb City; a random event might transpire- Zell has a guest, and she's waiting for him at the Hotel. Spend the night there, and you should receive a copy of 'Combat King 003' in the morning. Visits to the Library may *sometimes* throw up special events. For instance, the first event has Zell enquiring about a book when he meets a girl with a pig-tail, the 2nd has a 'Conceited SeeD' asking about the same girl... etc. Eventually when you do make a trip to Balamb City, you'll be able to get the magazine. And even if you do not do this side quest, 'Combat King 003' can still be purchased at a later time in the game.

Edea's Orphanage

Edea apologises for all the trouble, and explains that she was under the control of Ultimecia, a witch from the future. Ultimecia requires Ellone's powers in order to achieve her ultimate goal of ruling the world in different time periods; Edea's body is but a tool for her. She warns of the danger of Ultimecia awaking Adel, the original witch, as well. Squall then asks about Rinoa's condition, but Edea says that it is beyond her powers to help. Squall has no interest in continuing the conversation with Edea and Cid; he decides to return to Balamb Garden to inform the rest of the current situation. Side events: The Orphanage has a copy of Timber Maniacs lying on the ground. You can also win Edea's and Seifer's card from Edea and Cid respectively. The forests outside are also home to a variety of interesting creatures, which include Grand Mantis (steal Sharp Spikes), Blitz (they drop Betrayal Blades or Dynamo Stones) and Geezards (Screws). Ruby Dragons can also be found, but they're extremely rare. If you're lucky enough to meet one, mug it for Inferno Fangs.

Balamb Garden

Having reported to the rest, Squall returns to the infirmary.

The 4th Laguna Dream Sequence

Laguna, having exhausted almost all finances during his travels, has taken up a job as an actor. He plays a knight, and in this scene he has to protect a maiden in distress from a dragon, which is played by Kiros and Ward. However, the dragon seems rather authentic in this take...

Controls:

Square: Defend

Triangle: Attack

There're two methods to get past this mini-game:

Method 1: Tap the 'Attack!' button once to have Laguna swing his blade, then immediately assume a defensive stance to block the dragon's swipe. After Laguna parries the blow, have him attack again. Just keep on repeating this pattern of attacking and defending and Laguna should emerge victorious.

Method 2: Mash away at the 'Attack!' button rapidly. Laguna should keep slashing at the Ruby Dragon, and cut off any attempt to retaliate. You may have to block occasionally, but it isn't much trouble if you've got quick fingers. When Laguna is re-united with his companions, take the 2nd option to retreat left to a save point. Junction your party and save before returning to confront the dragon.

_______________________________________________________________________________ Boss: Ruby Dragon

HP: Variable

Weakness: Ice, Holy

Draw List: Aero, Firaga, Demi

Just summon Shiva or Alexander, and have the remaining one character attack (have him junction 'Blizzaga' to Elemental Attack if you want) or heal. This creature isn't too hard to take down. Remember to plunder an 'Inferno Fang' from it. _______________________________________________________________________________

Edea's Orphanage

Laguna comes to the orphanage looking for Ellone, but resigns himself to the fact that she's been taken away by the Estharians.

Transition-Balamb Garden and Edea's Orphanage

Squall ponders the possibility of going back in time to rescue Rinoa when he wakes up... Edea might know something, so off you go.

Edea's Orphanage

Edea locates Ellone's ship, the 'White SeeD', and presents Squall with a letter introducing him and his intentions. Try selling Edea's letter at a shop for 125 Gil, then returning to Edea's Orphanage; Edea will get annoyed and simply hand you another letter, which you can sell again. Kinda like an infinite Gil trick, but its pretty worthless if you ask me. Just good for a laugh though.

Finding the White SeeD: Centra Region

North of the orphanage will be a group of islands. If you ignore the one to the west (the continent with 3 cliffs sticking out into the open sea) you'll find that the remaining islands form a broken ring around a patch of water. The 'White SeeD' is located somewhere near the south-western shoreline cliffs which encircle this patch of water. You need to do a bit of camera work to actually spot the ship, though. (It's in the area of the world map which looks like a crossiant)

White SeeD Ship

Squall explains his intentions, but the crew refuses to grant him an audience with the leader of the ship. Well, you don't really have to leave, so just explore the White SeeD. Along the way, you'll find Watts (remember him from Rinoa's 'Forest Owls'?). He holds Angelo's card and some extra bits of information for the inquisitive gamer. If you follow Zone up to the ship's bridge, you can pick up Shiva's card by exchanging an adult magazine (Girl Next Door from Timber Maniacs building) with Zone after speaking to him a few times. Take the 1st option to give it to him for free. There's also a copy of Timber Maniacs to be found on the bridge. The Leader awaiting in his cabin tells Squall that when they were caught in a conflict between the Galbadian army and the Estharian troops, Ellone took the liberty of leaving on an Esthar rescue boat. She's now somewhere within the Esthar territory, which is only accessible via the bridge at Fisherman's Horizon. Proceeding on into Esthar means you won't be able to visit the other places on the map for quite a while. You may want to do the following side-quests now:

Tonberry King

Chocobo forests

The CC group

You will find info about these side-quests in secrets & Tips and GF's

Fisherman's Horizon Bridge

Pilot Balamb Garden over to F.H and the scene will switch to Squall. Pick up Rinoa from the infirmary.

Horizon Bridge

You'll meet up with the rest of your party at the end of the bridge. Quistis teases Squall about Rinoa, before Edea tells Squall to meet up with Professor Odine in Esthar. Zell remarks that Squall should have a rough idea of who he is, then head off into the background.

Esthar Region

Edea will be playable, and starts off at lv. 26. Don't bother to raise her levels as she'll only be with you temporarily. Edea has a rather good affiliation with your G.Fs however, so make her your primary summoner if you wish. Head towards the lake (remember to junction Edea if you're gonna use her; she has zero spells available when she joins you).

Great Salt Lake

Set your party and proceed one screen upwards. While not immediately obvious in the next area, there's actually a fork here. Have Squall run up the head of the fossil, and follow the path to a cliff (you'll pass a 'Meteor' and 'Thundaga' Draw Point on the way). Hit 'X' at the edge of the cliff to leap off it, and follow the snowy path to the north. Take a right in the next screen for a save point. At 2 more screens left from the previous save point, you'll meet up with another fossil... only this time it's very much alive.

_______________________________________________________________________________ Boss: Abadon

HP: 17,010

Weakness: Fire, Holy, Heal

Draw List: Cura, Esuna, Dispel

Have 2 characters summon Ifrit and Alexander while the remaining one attacks (junction Fira to Elemental Attack) or heals. If you've learnt Leviathan's 'Recover' command ability, use it to inflict 9,999 worth of damage on Abadon. Sometimes Abadon will assume a standing posture (as opposed to its earlier hunched posture) in the duration of the fight. In this mode both physical and magical attacks are practically useless against it; cast Cure spells or the 'Recover' command on Abadon at this time to actually damage it. A 'Phoenix Down' on it also works, but it tends to miss most of the time. _______________________________________________________________________________

Head to the north-east when you're done. Have Squall examine the strange looking background to uncover an opening in mid-air. Climb up to it.

Esthar City

Proceed to the right (it's a one-way path actually), screw around with the panel on the left if you want (it gives you a bit of info on Esthar), then enter the door to the north-east. Step through the door in front of you after the elevator stops for a nice FMV sequence introducing the capital city of Esthar.

The Final Laguna Dream Sequence: Lunatic Pandora Laboratory

Laguna complains about the lack of meals to the soldiers; talk to both Esthar soldiers twice to get things moving. They tell Laguna to help with some work upstairs. Alternate your conversations between the Moomba and another man here to trigger a fight with an Esthar soldier. Kiros and Ward will arrive now -- junction them first (1st option) before engaging more enemies in combat. You'll combat a Gesper and 2 Esthar soldiers. Get rid of the Gesper first; it has the annoying ability to remove a character from the battle fray via its Degenerator. The darker Esthar soldier knows 'Death', so you might want to be protected from that. Enter the right elevator to reach the ground floor. You can eavesdrop on Dr. Odine's conversation with his assistants if you want, or just head right to exit. Save outside, and Laguna will be informed that Dr. Odine knows Ellone's whereabouts. Return to the Laboratory. Pick up the final (or First, deciding how you look at it) issue of Weapons Monthly on the floor upon entering the complex. Head back to the basements to find Dr. Odine. You'll have to combat his cronies before chasing after him -- be sure to plunder a 'Laser Cannon' from the Elastoid. This allows Quistis to learn her 'Homing Laser'. Btw,the Elastoid has to be at levels 30 and above first. Laguna manages to squeeze some information out of him -- Ellone is located at Odine's Laboratory.

Doctor Odine's Laboratory

More enemies await you here, but Laguna can easily dispatch them. Check the circular object in the centre; it's actually an elevator. Enter the door in front when you reach the 2nd floor. Obliterate those pesky Estharians and look through the blue glass in the background to see Ellone. Examine the control panel to the right, then descend back to the 1st floor. Step through the door in the background (it should be openable now) to rescue Ellone. Laguna apologises for coming late.

Esthar City

Board the car to meet up with Odine at the Presidential Palace. He agrees to help, but on condition that Rinoa be left behind to be kept under observation. Doctor Odine holds Ward's card, btw. You can exit the Palace by heading down and taking a right to reach an elevator pod. Some of the shops are open for business at this time, but those like 'Cheryl's Shop' stay closed permanently. However, repeated visits to the same shop can sometimes throw up special gifts for the party; I managed to get a Rosetta Stone (lets a G.F. learn Ability x4 junction ability) from Cheryl's Shop. Also, make sure you've learnt Tonberry's 'Familiar' menu ability; that should allow you to purchase all the remaining issues of Pet Pals and Combat King for Rinoa and Zell respectively. Purchase a 'Force Armlet' from the shopping mall as well. You'll need one of these for Rinoa's final weapon. Power Wrists are sold at the same Pet Store as well. You can use G.F Siren's 'Tools RF' menu ability to obtain 10 Aura Stones from a single Power Wrist. Another store which seems to be closed (but isn't) is Johnny's. You might have to visit it repeatedly to get it to open; he sells rare recovery items such as X-Potions, Mega Phoenixes and Elixirs. You can also pick up the final volume of Occult Fans here. Speak with the Presidential Aide near the Air Station, then return to the Presidential Palace. Talk to the Presidential Secretary there, and he'll drop the magazine when he leaves. If you don't feel like purchasing a copy of Combat King 004, try finding a lone Esthar soldier in the city. Speak to him once. He won't give you the magazine yet, but just remember his location. You'll be returning to him soon. When you're done shopping, you can exit Esthar. I advise you rent a car on your way out if you want to explore the region.

Tears' Point

Ominous-looking, isn't it? You'll need to proceed into the interior of this place; right under the giant statue in the core of Tears' Point will be a sparkling object - Solomon's Ring. You'll need to have 6 Malboro Tentacles, 6 Steel Pipes and 6 Remedy+ When you use Solomon's Ring in the Item screen - say hello to a new G.F, Doomtrain. Doomtrain enables a character to have Elemental Attack and Defense, plus Status Attack and Defense junction abilities.

Lunar Gate

Enter the complex, then talk to the girl standing at one of the gates. Angelo will make her appearance; Squall assures her that they will save Rinoa. Follow the Estharian to the blasting capsule, where he'll brief you on your space journey. He cautions Squall by saying that it'll be a bit dangerous:

- (... Space? Let me think about it.)

- (... I'll do whatever it takes.) *

You'll have to form a party consisting of Squall, Rinoa and another one of your companions other than Zell and Edea. You won't be doing much fighting up in space, so take a 3rd character who's relatively high in terms of levels. Zell volunteers to take care of things down here The blast-off sequence commences shortly. Save outside, and return to Esthar City as Zell.

Lunatic Pandora Invasion-Esthar City

Stock up on items here, then pay a visit to the lone soldier again. Converse with him, and when he leaves he'll give Zell a copy of 'Combat King 004'. Make your way to Odine's Laboratory afterwards. Be sure to have saved your game first. Inside, ride the elevator to meet up with Dr. Odine. He informs Zell that Galbadia has succeeded in recovering the Lunatic Pandora; Zell decides to sneak aboard to take a look. According to Odine, the Pandora should stop over at 3 points in Esthar within a period of 20 minutes:

15:00~12:00 -- Center of Esthar. You have 5 to 8 minutes to make it there. 10:00~5:00 -- Juncture in roads. It'll take about 10 to 15 minutes for the Pandora to reach there. 3:00~0:00 -- North of the Shopping Mall. You have 17 minutes to station yourselves there.

Boarding the Pandora as early as possible allows Zell to explore more of it. You can use the 'Square' button to view the locations of the stop-overs. I'll guide you to the 1st one:

1. Exit Odine's Laboratory. 2. Move 2 screens right when you reach the highway. You'll pass by 2 signs marked 'Left Side' and 'Right Side'. 3. Head up at the juncture. 4. Climb the stairs to your left. 5. You've reached the city centre. The Presidential Palace should be visible in the background. Wait for the Pandora. You have to defeat a few Galbadian troopers before actually getting into the Pandora.

Lunatic Pandora

What you did in Laguna's 2nd Scenario way back in Disc One affects the areas accessible to you here. I'll assume you activated all the traps during the 2nd Scenario. If you didn't activate all the traps, then just head straight for the green 01 elevator after climbing the stairs, and follow the trail (it only splits once; take the northern path) to get dumped out of the Pandora by a rather unfriendly machine. Right from the start you'll find a 'Meteor' Draw Point (which recovers quite fast). Head up the stairs and take the blue 02 elevator. Follow the path, and when it splits, take the left route. Proceed (it's a one-way path anyway) until you reach a red 03 elevator. To the bottom-right of the screen should be a couple of stairs. Run down from there to reach a ladder; descend to find a 'Confuse' DP. Go right into the tunnel to get a 'Luv Luv G', which is hidden. You'll need to examine the area. Head left from the 'Confuse' draw point, and you'll eventually see 3 opened doors. Each of them hides a gift. Starting from the right door: 1 Power Generator (lets Quistis learn Ray-Bomb), a 'Silence' draw point, followed by a Phoenix Pinion. Proceed further left to find a copy of 'Combat King 005' on the ground. Head all the way into the background, then go left and examine a hidden area to the left of the door for an 'Ultima' draw point. Make your way back to the red 03 elevator you passed earlier on. The red elevator should take you back to the lobby. Make your way left and board the green 01 elevator. You'll find a 'Holy' DP here. There's also a small alcove to the left of the screen; examine it to find a 'Spd-J Scroll'. A save point awaits when you move north. Directly above it will be a fork in the route; choose the northern one for the party to be rather unceremoniously kicked out of the Pandora. All other routes in the Pandora lead to dead-ends.

Lunar Base

Squall will wake up at the Lunar Dock. Run over to pick up Rinoa, then follow Piet into the Med Lab. Place Rinoa in the chamber, save and exit. Outside the Med Lab, keep moving up to reach the Control Room. Examine the panels to the upper-right for a short sequence before talking to Piet. Choose the 2nd option to ask about Ellone's whereabouts. Incidentally, Piet holds G.F. Alexander's card, but it'll take a while to win it due to the 'Random' rule here. Leave the Control Room.

Squall will see a flight of stairs to the left of the screen. Ascend that and go through the door. You can talk to the girl standing in the tunnel (take note of the Locker Room to the right) for a sequence introducing Adel. Proceed down the corridor. Ellone will be waiting for you behind the door to the south, but before you talk to her, have Squall initiate Card Battle. She holds Laguna's card which when refined gives you 100 of those Hero's Medicine. These items will make your quest ridiculously easy. However, expect the 'Random' rule to cause a lot of resetting and replaying on your part. Squall will ask of Ellone to take a look at Rinoa, but an accident prevents them from getting any further. Head to the Med Lab. Squall will be powerless to stop Rinoa (he'll be bounced away each time you try to get near), so just retrace your steps back to the Control Room. Check the panel after Rinoa has made her presence felt. Next, tail Rinoa to the 2F Locker Room... you'll witness a 'Lunar Cry', the same catastrophe which destroyed the Centra continent 80 years ago. Enter the Locker Room now, and examine the lockers for Squall's astronaut outfit. Head to the air lock on the left. It'll be a futile pursuit for Rinoa; make your way into the foreground after the air lock shuts, and return to the Control Room. Converse with everyone here, followed by Ellone. Head right to reach an elevator, and descend using it. Save when you reach the bottom, then proceed right. Enter the un-occupied escape pod.

Escape Pod

Squall pleads with Ellone to transfer him into Rinoa's memories; Ellone lets him witness 3 separate incidents: one involves Rinoa forcing Irvine to turn back to D-District Prison to rescue the rest; another has Rinoa asking Zell if he could help her get a replica of Squall's ring. The final one will be a scene after defeating Edea in Galbadia Garden. Squall watches as Ultimecia transfers herself from Edea into Rinoa's body... she wakes Seifer up, and orders him to salvage the Pandora. Squall decides to risk his life to try save Rinoa. Upon climbing out of the escape pod, you have to play a mini-game: Use the d-pad and mash away at the 'Triangle' button to adjust Squall's point of view until you see Rinoa in the centre of the screen. Keep her positioned in the centre, and when the timer hits zero you'll be reunited. A bit of a no-brainer, actually. Enjoy the FMV sequence.

Ragnarok

Check the panel to the left to close the air lock, then proceed upwards. Rinoa will playfully ask Squall for a hug Anyway, head up one more screen when she's done. You'll find that you have company... aliens. They have the ability to regenerate themselves when you kill them; the only solution is to defeat them in pairs. By that I mean out of the 8 aliens you find on board the Ragnarok, there'll be a pair of yellow, red, green and purple aliens. You must kill 2 of the same kind consecutively. However, these guys attack the moment they spot you, so you have to be quick to dodge them. Start your alien hunt (remember to junction your party) by heading to the right and descending the steps. You'll find a purple one at the bottom of the stairs.

_______________________________________________________________________________ Boss: Propagator

HP: 3,800

Draw: Thundaga, Esuna, Life, Curaga

These guys share the same statistics. Well, they're quick on the offensive and like to cast both 'Thundara' and 'Silence', so you might want to be well-protected from these 2 spells. Actually, what I usually do with them is to have Squall and Rinoa junction 'Sleep' to Status Attack -- they're pretty weak against that. Make sure your 2 members have a high Strength rating for a quick and effortless victory. 'Death' magic also works well and you can stock up on this on the Esthar continent. _______________________________________________________________________________

There'll be 2 doors in front of you; take the left one. Behind this door lurks a red alien - you don't want to face him now, so make a beeline for the door to the left upon entering this area to dodge his charge. The next room holds a purple alien. Toast him. Back-track to the previous room now, and defeat the red alien. Go through the door to the south, back to where you fought your 1st purple alien. Climb the stairs to the right to find yet another red alien for the kill. Descend back down to the 1F. This time, enter the door in the upper-right corner (it's a bit hard to see it) to pay a visit to a green alien. Save here when you're done with him. Now go to where you 1st met a red alien, then move 2 screens left to find a green one. He'll be number six to go down. Look for a door to the left; step through to face a yellow alien in the Passenger Deck. The panel behind it tells Squall what you already know: defeat the eight aliens in pairs of the same colour. Finally, proceed back to where you first entered the Ragnarok; you'll find your last yellow alien along the way. You know what to do with him, don't you? Save afterwards. Make your way back to where you found your 2nd green alien, and ascend the elevator it guarded. Enjoy the romantic little scene with Squall and Rinoa. As Rinoa snuggles up to Squall, the latter asks why she wants to be so close to him. Rinoa responds by saying, "Isn't this what Squall wants?" but Squall says he's a bit un-accustomed. Upon further questioning, Squall admits that he dislikes being tied down by emotions... because he's afraid of losing his loved ones. Later on, when Rinoa is identified as the witch who freed Adel, Squall comforts her, believing she has led him down the right path... and that he'll never let go of her.

Ragnarok

After Rinoa's departure, head back into the Passenger Deck of the Ragnarok. Squall will be reprimanded by Quistis for not stopping Rinoa... he decides to reclaim his love from the Estharians. Proceed to the cockpit of the Ragnarok to launch the ship.

Piloting the Ragnarok

The Ragnarok can land on practically any terrain, with the exception of forests, water and some cities. It doesn't consume any Fuel either, so fly it all you want. Btw, the Ragnarok has an auto-pilot feature. Hit 'Select' until you get to view the full world map, move the cursor to your destination and push the 'X' button to confirm. Press the cancel button while the Ragnarok is on auto-pilot mode to switch this function off. Some of you may wonder how to get back into Fisherman's Horizon or Balamb Garden; simply fly the Ragnarok over F.H, and land.

Sorceress Memorial

It's located on the Estharian continent, south of Lunatic Pandora Laboratory. Just run into the complex, where the Esthar guards will let Squall through to see Rinoa one last time. Of course, Squall has other ideas. Head to the upper-left opening to rescue Rinoa when the party makes their intentions clear to the engineers there. You can leave now.

Ragnarok-again

Back in the cockpit of the Ragnarok, Rinoa apologises for the trouble she had caused. She suggests heading to Edea's Orphanage for a quieter and less crowded environment. But before you do that, a wide array of optional events have been opened up with the acquisition of the Ragnarok... I suggest you do them first before proceeding to Edea's Orphanage. E.g Cactuar Island, Deep Sea research Center. Rinoa has also learnt a new limit break, 'Angel Wing'. This skill puts her in 'Berserk' status, but she'll cast spells (NOT from your stocked magic lists) at random instead of doing physical attacks. Each spell used under this condition by Rinoa hits for approximately 5 times the damage.

Edea's Orphanage

First, make sure you have Rinoa with you. Follow Angelo to a field of flowers to the left of where you entered the Orphanage. After a conversation with Rinoa, go into the Orphanage to meet up with Edea. According to her, there is a special person who can dispel a sorceress' fears - her Knight. Edea advises Rinoa to leave her safety in the hands of such a person - guess who? You can leave now for Esthar.

Esthar City, the President

Now that you have the Ragnarok you can land directly in Esthar. Try looking around for a tall building with a landing pad on it - that should be the Esthar Air Station. Esthar will be populated by monsters as a result of the Lunar Cry so you'll indeed need to head to the Presidential Palace as soon as possible. Once inside, follow the path all the way left when Squall gets off the lift pod. Once here you'll meet up with the President and, after talking to him, take him back on to the ship for some further briefing.

Ragnarok, the Briefing

Invite the President on to the ship, and, after he's finished the briefing, re-enter the Passenger Deck where Kiros and Ward will both drop a handful of clues about Squall's parents. You next destination will be the Lunatic Pandora (floating over Tear's Point), but before going there, you should do some level building. Going there means proceeding to Disc 4, and you'll need all the strength you can get.

Lunatic Pandora for the Final time

When your finished, fly into the Lunatic Pandora for a nice FMV. If you want, you can talk to Selphie (or whoever's at the controls) to leave the Pandora again. If you're ready, take the lift at the back and get out of the Ragnarok.

_______________________________________________________________________________ Raijin :Boss: Fujin

22,200 :HP: 17,900

Draw list: Thundara, Thundaga, Shell, Protect, Aero, Curaga, Full-Life, Tornado

Cast Blind on Raijin to halt his physical attacks, then dispose of him using Squall's Renzokuken. Fujin likes to use magic as Haste on herself, so break it using Dispel. You can beat her with Squall's Limit Break rather easily. If you want a GF, choose Diablos. _______________________________________________________________________________

When the battle is finished, follow the two into the interior of the Pandora. In the next screen, make sure you head up before taking a left. You'll come across two old friends - Biggs and Wedge, but they won't attack you this time. Save at the point nearby. The next area of the Pandora should be very familiar to you, as you were here when you hopped aboard in Esthar. Head for the green 01 lift. You should find a save point after a short walk from the lift. Make your preparations here and do save before daring to head north. The Pandora offers nothing else because you should have picked up everything the last time you were here.

_______________________________________________________________________________ Boss: Mobile Type 8

HP: (body) 46,000 (left & right probe) 2 x 9,000

Draw list: Firaga, Thundaga, Blizzaga, Flare, Curaga, Esuna

In Counter Attack Mode, this one will retaliate against all physical attacks, so stick to Thundaga spells, Quezacotl and Eden during this period. After it changes to Assist mode it'll launch it Corona, which decreases everyone's HP to one, so have a member cast Cerberus at the start to put the party in Triple status. _______________________________________________________________________________

You're up to a point in the game where there's no turning back. Head back a screen to save and prepare for the worst. Proceed onwards to meet up with Seifer. He'll dismiss both Raijin and Fujin when they try to talk some sense into him.

_______________________________________________________________________________ Boss: Seifer

HP: 34,500

Draw list: Firaga, Thundaga, Blizzaga, Aura

If you have Odin at this point, there's a little surprise for you here... Make sure to draw off as many Auras spells as you can. If his physical attacks are causing you trouble, cast protect on yourselves. Seifer will begin to use his Blood Ceremony when his HP gets low, which hits you for a pretty significant amount of damage if it makes contact, so watch out for it. You should be used to Seifer by now, so remember the tried and tested formula and you'll be just fine. _______________________________________________________________________________

Seifer will take Rinoa away after the battle, but you'll still want to keep Rinoa's HP, Vitality and Spirit high - you'll see why later. In any case, Quistis will join your party to take Rinoa's place, so Junction her and leave the room.

End of disc 3

Disc 1 Disc 2 Disc 3 Disc 4