Expansion 2: Spell List

This section was developed to serve as a guide to magic spells, including those from the games and those created by myself, or other members.
Spells are grouped into classes depending what type of magic they are. The basic affect and level of each spell are listed under them.
WHITE MAGIC (HOLY):
•Cure: Level 1 spell which heals light wounds.
•Cura: Level 2 spell which heals moderate wounds.
•Curaga: Level 3 spell which hels heavy wounds.
•Full Cure: Level 4 which heals all wounds.
•Regen: Wounds are slowly healed.
•Regena: Wounds are healed on a faster pace than Regen.
•Protect: Lessens amount of physical damage taken.
•Shell: Lessens amount of magical damage taken.
•Shield: Cuts magic damage by 50%.
•Reflect: Sets up a reflect barrier which will reflect back magic attacks.
•Wall: Casts both Shell and Protect
•Big Guard: Also known as Mighty Guard, casts protect, shell, and haste.
•Scan: Scans enemy, telling health, magic, and weaknesses.
•Haste: Increases speed.
•Hasga: Level 2 haste spell which increases your speed 2x that of haste.
•Slow: Decreases target speed.
•Stop: Stops target completely.
•Sleep: Puts target to sleep.
•Silence: Makes target unable to use magic.
•Confuse: Confuses the target, so that they may attack their allies instead of enemies.
•Berserk: Causes the target to lose control of themself, blindly attacking whoever is nearest, ally or foe.
•Mini: Shrinks the target to a tiny state, where their attack power is dramatically reduced, so that each hit hardly does any damage at all. (Strength at 1)
•Toad: Transforms enemy into a toad. In froggy state, their strength is 1 and they cannot use magic.
•Float: Causes target to levitate above ground.
•Blink: Causes target to blur, increasing evasion.
•Blind: Causes target to become blinded, in which case accuracy is dramatically reduced.
•Escape: Removes allies and caster from fight.
•Remove: Removes enemies from fight.
•Exit: Removes allies and caster from a dungeon/building.
•Panacea: Cures target of poison.
•Stona: Cures target of petrifcation.
•Esuna: Removes any negative status effects from target.
•Resist: Adds a great deal of resistance to target, making it nearly impossible to be afflicted by negative status effects. When one is afflicted, the damage (for status like poison) is greatly reduced.
•DeBarrier: Removes any barriers the target has up.
•DeSpell (Dispel): Removes any spells the target has on themselves.
•Life: Restores fallen target to life, with low health.
•Lifa: Restores fallen target to life and fully heals them.
•ReRaise: Cast on a living target, it allows them to automatically have Life cast on them when they next die.
•Holy: Level 4 holy spell causes very heavy holy damage to all enemies.
BLACK MAGIC:
FIRE SPELLS:
•Fire: Level 1 fire spell which does light fire elemental damage.
•Fira: Level 2 spell which causes moderate fire damage.
•Blaze: Level 2 fire spell launchers a stream of fire, causing highly concentrated light fire-elemental damage.
•Firaga: Level 3 spell which does heavy fire-elemental damage.
•Flare: Level 3 non-elemental spell which causes utimate fire damage to all enemies.
ICE SPELLS:
•Blizzard: Level 1 ice spell which causes light ice damage.
•Blizzara: Level 2 ice spell which causes moderate ice damage.
•Chill: Level 2 ice spell which creates a sheat of ice under the target, which may make the target's next attack fail.
•Freeze: Level 3 ice spell which causes above moderate ice damage and has a good chance of freezing the target.
•Blizzaga: Level 3 ice spell which causes heavy ice damage.
•Icicle: Level 3 ice spell which sends a sharp, concentrated moderate ice spell at a single target in the form of a speeding icicle.
THUNDER SPELLS:
•Thunder: Level 1 thunder spell which causes light thunder damage.
•Volt: Level 1 thunder spell which attempts to electrocute the opponent, possibly causing temporary stop or very light tunder-elemental damage.
•Thundara: Level 2 thunder spell which causes moderate thunder damage.
•Thundaga: Level 3 thunder spell which causes heavy thunder damage.
WIND SPELLS:
•Aero: Level 1 wind spell which causes light wind damage.
•Aera: Level 2 wind spell which causes moderate wind damage.
•Tornado: Level 3 wind spell which causes above moderate wind damage and has a good chance of causing float.
•Aeraga: Level 3 wind which causes heavy wind damage.
•Whirl: Causes Confusion
GRAVITY SPELLS:
•Demi: Level 1 gravity spell which causes 10% health loss.
•Minus: Level 1 gravuty spell which decreases the force of gravity on the target, causing haste.
•Dema: Level 2 gravity spell which causes 25% health loss.
•Heavy: Level 2 gravity spell, which increases the force of gravity on the target, causing slow.
•Gravija: Level 3 gravity spell which causes 50% health loss.
EARTH SPELLS:
•Quake: Level 1 earth spell which causes light earth damage.
•Quaka: Level 2 earth spell which causes moderate earth damage.
•Break: Level 3 earth spell which causes above moderate earth damage and has a good chance of petrification (stone).
•Titan's Rage: Level 3 earth spell which causes heavy earth damage.
WATER SPELLS:
•Bubble: Level 1 water spell which, if succesful, casts a bubble around the target, causing float, and if unsuccesful, causes light water damage.
•Water: Level 2 water spell that causes moderate water damage.
•Tsunami: Level 3 water spell that causes heavy water damage.
POISON SPELLS:
•Bio: Level 1 poison spell which causes light poison damage, and inflicts poison.
•Bia: Level 2 poison spell which causes moderate poison damage, and inflicts poison.
•Bioga: Level 3 poison spell which causes heavy poison damage, and inflicts poison.
SHADOW SPELLS:
•Darkness: Level 1 shadow spell which causes target to be overcome by darkness, in which case they are blinded and accuracy is dramatically reduced, the same as Blind.
•Soul: Cures dark beings or does light shadow damage to light beings.
•Dark Shock: Level 2 shadow spell which halves target's health.
•Doomsday: Level 4 shadow spell which creates a large chunk of rock, like a meteor, in the sky, which collects other large rock fragments to it, then drops out of the sky, causing maximum shadow damage to everyone, enemies and allies.
NON-ELEMENTAL SPELLS:
•Comet: Level 2 non-elemental spell which causes a comet to hurtle out of the sky and crash into the target, causing moderate damage.
•Cometa: Level 3 non-elemental spell which causes multiple comets to hurtle out of the sky striking all enemies, causing moderate damage.
•Meteor: Level 4 non-elemental spell which summons a large meteor from space, which hurtles through the atmosphere and out of the sky, still intact, and crashed into the target. If you and your allies are too close, it will damage you and your allies as well, which causes heavy damage.
•Ultima: Level 3 non-elemental spell which causes heavy damage to all enemies.
•Osmose: Low cost level 1 non-elemental spell which steals mana from target and gives to caster.
•Drain: Level 1 non-elemental spell which steals health from target to slightly heal caster.
•Sleep: Level 1 non-elemental spell which may pt the opponent to sleep.
•Death: Level 2 non-elemental spell, which when successful, which can be rare, kills target unless it is undead, in which case it fully heals it.