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Summoner Class:

Summoners are humans that have been blessed with the abillity to cast spells. The summoners are very powerful when it comes to magic spells and summons. Otherwise hand to hand combat doesn't really effect the enemy that much unless he/she is a powerhouse among beings.

  • Ferra [race energy blast] - an attack where the user puts both hands infront of his face, facing directly at the opponet, rapid fire balls at the opponent damage 1,000. requirements: MI 500 and ALC 500

  • Tides of Eden [race energy blast] - an attack in which the users summons dark tides from all the bodies of water throughout the planet, and then teleporting it to the battle ground and unleashing it at the opponent damage 800. requirements: MI 600 and ALC 100

  • Rejuvination [self status] - when done during battle the user may replinish anyone stat of one of his allies the stats include (str, sp, vit, alc and inv) including his/hers during battle. Can be done 3x during battle. requirements: MI 800 and ACL 750

  • Will of Monrah [race energy blast] - the use points his left hand at the opponet, then jolts of electricity begin to filter in and out of the users hand. He then brings up his right hand and starts to twirl it creating a dark mist. when the left hand of electricity is fully charged the user than shoots a gigantic jolt of electricity at the opponent (special damage 800) regular damage of 400. requirements: MI 1,000 and ALC 1,500

  • Heavenly Ritual [race energy blast] - when done during battle the users raises his/her hands so that they are pointing towards the heavens, asking the heaven god for extra energy. then the user drops both of his hands to the side and raises his right hand creating a powerful ball of energy that is able to consume that which is time and space, and hurling it at the opponent (special damage 1,000) regular damage of 900. requirements: MI 2,000 and ALC 1,500

  • Errupt [race energy blast] - a fire attack that is done whent he user raises his hands in the air, the planet begins to shake and crack deep within its surface, the lava comes fourth from the ground burning the opponent. (special damage 500) regular damage of 100 requirements: MI 500 and ALC 100

  • Chaotic Burn [race energy blast] - a fire attack that is done when the user points his staff or scepter at the opponent creating a spinning vortex of fire that hits the opponent for 2 turns (special damage 300) regular damage of 200. requirements: MI 500 and ALC 300

  • Soul Baine [revival status] - when done during battle the user can revive his/herself or anyone in his party. Can only be done 1x during battle, but to revive yourself you must do it 1 turn in advance if you think you are going to die. requirements: MI 200 and ALC 300

  • Winds of Ajen [timestop status] - the user raises his/ her hands in the air wirling it around in a circular motion, creating winds so powerful that they damage the opponent and blind them for 1 turn. requirements: MI 600 and ALC 300

  • Fallen Mist [timestop status] - a dense fog comes fourth and blinds the users opponent for 2 turns. requirements: MI 400 and ALC 400