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. Hack//SIGN Alchemy Skills

  • Blast Nullification [move powerup] - when done while using any alchemy based blast move the user can pump up the strength of his blast by adding addition ALC into the attack. requirements: MI 1,000 and 500 ALC and an additional percentage of AlC that you want to place into the attack.

  • Iron Titan [self status] - when done during battle the user summons his inner energy thus making his skin grow tighter and stronger enabling him to withstand and all damage from all oncoming attacks for 5 turns. Can be done 1x during battle. requirements: MI 50 and 10 ALC to cast.

  • Shout [self status] - when done during battle the users strength doubles from what it originally was at the start of the battle. Can be done 1x during battle. requirement: MI 30 and ALC 10 to cast.

  • Hurricane Winds [physical attack] - when done during battle this move cause the user to perform a circular attack with 2 weapons at his opponent causing a (special damage of 100), this damage is not factored into the damage that the weapon does. requirements: MI 180 and ALC 175

  • Ordained Barrier [self status] - when done during battle the user creates a invisible inpenetrable aura like barrier around him and his party preventing 1/2 damage that would be delt. Can be done 3x's during battle. requirments: MI 200 and ALC 250

  • Aura Charge [self status] - when done during battle the user replenishes all of his alchemy lost in battle. Can be done 5x's during battle. requirements: MI 100

  • Fire Attack [energy blast] - a strong fire beam that is charged with one hand drawn back, then thrusted forward releasing the high level attack damage 80. requirements: MI 15 and ALC 13

  • Saged burn [energy blast] - a powerful solar charged cannon that is charged with both arms on the right side with hands in a claw like form, then rotating the arms to face the enemy and releasing the powerful attack damage 150. requirements: MI 100 and ALC 50

  • Concentration [energy blast] - a powerful energy heat wave attack that is charged with one hand pointing and firing at the enemy damage 50. requirements: requirements: MI 25 and ALC 25

  • Redemption [energy blast] - a strong double static cloud attack that is charged with both hands positioned at the users side, then thrusted forward releasing the dual attack damage 200. requirements: MI 200 and 200 ALC

  • Ultimate Nova [energy blast] - a super giant energy ice ball that is charged above users head with both hands then in a moments notice the user hurles the attack at the enemy, destroying everything in the area damage 500. requirements: requirements: MI 250 and ALC 250

  • Inferno [energy blast] - a strong fire attack that imitates the users hand, which is charged with one hand drawn back, then thrusted forward releasing the high level attack damage 75. requirements: MI 50 and ALC 20

  • Burst of Speed [self status] - when done during battle this increases the users speed by 10% its original for 5 turns. Can be done 1x during battle. requirements: MI 80 and ALC 75

  • Meteor Attack [energy blast] - powerful fire wave that is charged with the whole body, then released with one hand pointing at the enemy damage 250. requirements: MI 150 and ALC 125

  • Ordained Blaze [energy blast] - a large wall of flames that is charged with both hands infront of the user, which is then shot in a recoil effect with intent of destroying the enemy damage 800. requirements: MI 400 and ALC 400

  • Wake Of Inferno [energy blast] - a powerful fire attack that imitates the users hand, which is charged with one hand drawn back, then thrusted forward releasing the high level attack damage 100. requirements: MI 50 and ALC 60

  • Holy Aura [self status] - the user charges restoring all alchemy lost in battle. Can be done 2x's during battle. MI 10 and ALC 5

  • The Almighty [status control] - the user raises both his hands toward the opponent and bestowes the power of the gods charming his opponent giving the user control of his opponents every move for 3 turns. Can be done 1x during battle. requirements: MI 500 and ALC 500

  • Angelic Blast [energy blast] - a powerful energy ball that is charged at the center of the chest with both hands facing one another, then released with both hands thrusting forward damage 300 requirements: MI 250 and ALC 50

  • Darkness Destroyer [self status] - when done during battle the user forms a heavenly aura around his body for 5 turns. Within this time period any attack that is done to a person who is evil hearted does 2x's the damage than what it would originally do after being delt. requirements: MI 450 ALC 200

  • Holy Wake [revival status] - when done during battle the user can revive his/herself or anyone in his party. Can only be done 1x during battle, but to revive yourself you must do it 1 turn in advance if you think you are going to die. requirements: MI 300 ALC 250

  • Bless [self status] - when done during battle the user has the abillity to heal all of his VIT during battle. Can be done 2x's during battle. requirements: MI 150 ALC 125

  • Holy Gust [energy attack] - the user takes to the air spreads his wings and flaps them rapidly creating huge gusts of wind that blind the opponent for 3 turns. Can be done 2x's during battle. requirements: MI 100 ALC 75

  • Lightening Jolt [energy blast] - a strong lightening bolt attack that is charged with one hand above the users head which then aimed and shot at the enemy in a powerful thrusting effect damage 50. requirements: MI 30 ALC 30

  • >Heavens Wrath [energy blast] - when done during battle the users raises his/her hands so that they are pointing towards the heavens, asking the heaven god for extra energy. then the user drops both of his hands to the side and raises his right hand creating a powerful ball of energy that is able to consume that which is time and space, and hurling it at the opponent damage 1,000 requirements: MI 500 and ALC 500