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MOVE LIST

  • PUNCH- AP=2% A close range physical attack with fist. All fighters know from the start.
  • KICK- AP=2% A close range physical attack with fist . All fighters know from the start.
  • LONG PUNCH- AP=3% A long range physical attack with extending arms. (Nameks,Janemba, and Cell know from the start)
  • KI BLAST- AP=3% A small long range ball of energy fired from hands. All fighters know from start.
  • EYE BEAM- AP=10% (charge 2 times) Two small long range beams of energy out of the eyes. Learn by self, takes 2 days. Must have 10,000PL.
  • MOUTH BEAM- AP=10% (charge 2 times) A long range beam of energy fired from mouth. (Also know as the Recoome Kamboom attack) Learn by self, takes 2 days. Must have 10,000PL.
  • SCATTER SHOT- AP=10% (charge 2 times) Multiple long range ball of energy fired from hands. Learn by self, takes 2 days. Must have 10,000PL.
  • KI BOMB- AP=20% (charge 3 times) A large long range ball of energy fired from hands. Learn by self, takes 3 days. Must have 15,000PL
  • DESTRUCTO DISC- AP=20% (charge 3 times) A large long range disc of energy fired from hands. Learn from Master Roshi, takes 3 days. Must have 15,000PL
  • MASENKOHA- AP=30% (charge 4 times) A large long range beam of energy fired from hands. Learn from Kame, takes 4 days. Must have 20,000PL.
  • BIG BANG- AP=30% (charge 4 times) A large long range beam of energy fired from one hand.Learn by self, takes 4 days. Must have 20,000PL.
  • KI BEAM- AP=40% (charge 5 times) A large long range beam of energy fired from hands. Learn by self, takes 5 days. Must have 25,000PL.
  • BLADES OF FURY- AP=40% (charge 5 times) Two large long range discs of energy fired from hands. Learn by self, takes 5 days. Must have 25,000PL.
  • SPECIAL BEAM CANNON- AP=40% (charge 5 times) A powerful long range beam of energy fired from two fingers. Learn from Kame, takes 5 days. Must have 25,000PL. (Nameks and Cell only)
  • GALICK GUN- AP=40% (charge 5 times) A powerful long range beam of energy fired from hands. Learn from King Vegeta, takes 5 days. Must have 25,000PL. (Saiya-Jins and Cell only)
  • KAMEHAMEHA- AP=40% (charge 5 times) A powerful long range beam of energy fired from hands. Learn from Master Roshi, takes 5 days. Must have 25,000PL.(Good characters and Cell only)
  • SS DEAD BOMB- AP=40% (charge 5 times) A large powerful ball of energy fired from hands. Learn by chip.(Androids only. Cell can not learn)
  • DEATH BALL- AP=50% (charge 6 times) A powerful long range ball of energy fired from one finger. Learn by self, takes 6 days. Must have 30,000PL. (Evil Characters only)
  • FINAL FLASH- AP=50% (charge 6 times) A powerful long range beam of energy fired from hands. Learn by self, takes 6 days. Must have 30,000PL (Vegeta only)
  • FINISHING BUSTER- AP=40 (charge 5 times) A powerful long range beam of energy fired from both hands together. Learn by self, takes 6 days. Must have 30,000PL (Future Trunks only)
  • SPIRIT BOMB- AP=10% x the number of times charged. A potentially powerful ball of energy that grows in size and power the more it is charged. Learn from King Kai, takes 10 days to learn. Must have 30,000PL(Cannot use as a SSJ. Goku only)
  • RAPID FIRE DEATH MISSILE BARRAGE- AP=60% (charge 7 times) Multiple long range beams of energy fired from hands. Learned when fused. (Saiya-Jins only)
  • SELF-DESTRUCT- Always does 500,000 damage. A huge explosion caused by triggering an internal bomb. (Must trigger bomb then count down from 10 to 1 before using attack. All fighters take damage, even if faded. Can not be blocked.)
  • KI BARRIER-(charge 3 times) the ability to make a shield of ki that surrounds you. Can only be destroyed when users takes it away, or when an attacked up to 100% of the users pl. Can't attack while using it. Learn by chip, (androids only)(Brolly knows from start)
  • DRAGONFIST- AP=100% (charge 10 times) An extremely powerful long range physical attack that transforms user into The Eternal Dragon Shenron. Learn from Shenron,takes up all wishes.(Must be SSJ3.)

    OOZARU MOVES AND WEAPON ATTACKS

  • MONSTER PUNCH- AP=10% A powerful close range physical attack with fists used by Oozaru only. (Learned while Oozaru)
  • MONSTER KICK- AP=10% A powerful close range physical attack with foot used by Oozaru only. (Learned while Oozaru)
  • MONSTER MOUTH BEAM- AP=50% A powerful long range beam of energy shot from the mouth. (Learn while Oozaru)
  • SLASH-AP=5%% A quick slash with the sword.
  • EXTEND-AP=5% The power pole exdends for long range attacks, or to push away the opponent.
  • SLICE-AP=10% (charge 2 times)A slow sword attack that causes lots of damage.
  • STAB-AP=5% A long cutting attack for the Trident.
  • SWORD BLOCK-AP-none. A defensive move to block any attack.
  • KI SWORD-AP=20% (3 charges) A shield of ki that surrounds the blade of a sword and causes explosion when hitting object. (must have Titanium Blade)

    TECHNICAL MOVES

  • BLOCK- A defensive maneuver used to prevent damage taken from an attack.(must type before opponent types ::hit::).All fighters know from the start.
  • FADE- The ability to blur out of sight. (Can not be attacked. Must appear in a specific location before being able to attack. EX:(long distance) ::appears far away:: (close distance) ::appears by [opponents name]:: All fighters know from the start.
  • SENSE- The ability to locate faded opponents. Must type ::senses ki [close,far away]:: to attack faded opponent.Learn from any Master, takes 3 days. Androids can not learn. (Opponent automatically appears where you sense him/her)(Androids can not be sensed)
  • FLY- The ability to fly. Once you are in the air you may move by typing ::goes high::, ::goes low::, ::goes far::, ::goes close::. Opponents on the ground may not use close range attacks if you are high in the air. Traveling on planets takes 1 day, traveling to another planet (only ppl that can breathe in space) takes 3 days. Learn by self, takes 3 days. Must have 10,000PL
  • MULTIFORM- (charge once times the total number of forms.) The ability to split into multiple forms. Type the attack then ::hit:: + [enter] for every form . If used against more than one opponent at a time then each form takes on a different opponent. The first ::hit:: does damage to the strongest opponent, the second ::hit:: does damage to the second strongest opponent, and so on. AP is divided by the number of forms. Learn by self, takes 3 days.(Nameks, Tein, Janemba, and Cell only.)
  • SOLAR FLARE- A move that uses the sun to blind the opponent(s) for 3 moves.You do not need to type ::hit:: after using the move.(To use you must know how to fly). Type ::flies in front of sun:: [enter] before using move. Opponent may block this move if ::block:: is typed before the move is used.(can only be used during the day time.) Learn from Master Roshi, takes 3 days. Can not use more than once a day.( good characters and Cell only.)
  • MOONSHINE BLAST- (charge 2 times) The ability to create a unique ball of energy that illuminates the area with artificial moonlight. All Saiya-Jins with tails in that location transform into Oozaru for 30 min. Learn from King Vegeta,takes 2 days.
  • TELEPATHY- The ability to talk in chats to people in other locations during a fight.(Can use if with King Kai or learn from King Kai, takes 3 days.
  • TRANSDIMENSIONAL TELEPORTATION- the ability to go to another dimension. Must have permission from All Kai's or the Demon at the Gate of Hell.
  • INSTANT TRANSMISSION- The ability to move or travel at the speed of light. Used just like fade, except you can not be sensed. Charge is not lost when used. May take other people to different locations if you are touching them.(type ::touches [person1s name]::) Can only travel to a location previously visited or to the location of another person. Traveling to other locations is instantaneous. Learn on Planet Yadrat, takes 3 days. Must have PL 25,000 (Goku only)
  • KAIOKEN X 10- (charge 2 time)The ability to raise your power level beyond its Max.. Multiply Max. PL by 1.25. User loses 5% of health. Cannot be used as a SSJ. Learn from Master Roshi, takes 5 days.(Must have 15,000PL)
  • KAIOKEN X 20- (charge 4 times) The ability to raise your power level beyond its Max..Multiply Max. PL by 1.5. User loses 10% of health. Cannot be used as a SSJ. Learn from King Kai, takes 5 days. (Must have 30,000PL and must already know Kaioken x 10)
  • MUSCLE GROWTH- (charge 2 times) The ability to increase muscle size. All physical attacks are multiplied by 1.25. Must type big in front of attack. EX: ::big punch::. Learn by self, takes 5 days. Must have 20,000PL.
  • GIANT GROWTH- (charge 4 times)The ability to increase the size of body. All physical attacks are multiplied by 1.5. Must type giant in front of attack. EX: ::giant punch::. Learn by self, takes 5 days to learn. Must have 30,000PL.(Nameks, Zarbon, Garlic Jr,. Majin Buu, and Cell only)
  • Regenerate- (regain 5% health for every time charged before used.) The ability to heal yourself during or after a fight. (Nameks, Garlic Jr., and Cell know from the start)
  • BURNING ATTACK- (charge 3 times) The ability to create a bright ball of energy from your hands that distracts opponent away from your sword. Must have sword put away before using this attack.After attack is used you may take out sword and use sword up to 5 times in a row. Opponent may not block or fade from sword for those 5 times. Opponent may not attack. Learn by self, takes 3 days. Must have 15,000PL (Future Trunks only)
  • ABSORB- The ability to absorb power from energy attacks and from people. User gains health equal to the amount of damage the ki attack does. If you defeat an opponent you may drain him/her of their remaining energy they die (opponent must have less than 5% health). You may have more than 100% health but your Max. PL does not change. (Androids 19 and 20 know from start.)
  • ASSIMILATION- The ability to suck up your opponent into your body. Can only use if opponent has less than 5% health. Cell gets the opponents Max. PL added to his own. Majin Buu gets the opponents Max. PL added to his own and learns all the opponents attacks. Opponent does not die but he/she may not participate in RPG until he/she is spit out.(If user has less than 5% health, he automatically spits out all assimilated opponents.) (Cell, Bebi, and Majin Buu know from the start.)
  • FUSION- The ability to fuse with another fighter. Add both fighters Max.PL. All fusions are permanent (Saiya-Jins separate after 30 min.) You may only fuse with fighters of your own race. Only the stronger fighter gets to use the fused character. The weaker fighter may not participate in RPG and is no longer a member, the weaker fighters character may not be picked until the fused character is no longer a member. Saiya-Jins fuse differently. Both fighters must have close to the same Max. PL and both must know how to fuse. Learn from Guru, takes 5 days. PL Needed-25,000 (chibi goten and chibi trunks know from start)
  • HIDDEN POWER- (charge 5 times then yell) A mysterious technique known by all Saiya-Jins that allows you to dramatically raise your power level by using intense internal rage. May only use when under extreme emotional stress. EX: the murder of a close friend or family member in the RPG. Multiply Max. PL by 1.25 (Gohan multiplies by 1.5). The PL gained is kept after fight (saiya-jins only)MUST BE IN THE CHAT WHEN IT HAPPENS.
  • CHANGE BEAM- (charge 5 times) The ability to switch characters with opponent. Both fighters switch characters,PL,and moves. Learn by self, takes 5 days to learn. Must have 20,000PL.(Captain Ginyu only.)
  • PORTAL-the ability for Janemba to walk through holes in his dimension. Once he is in the portal he can still attack but must open a hole first. If the hole is closed he may not be attacked. The only way to get him out of his portal is to ::fire blast into hole:: while it is open. (Janemba knows from start)

    MORE MOVES

  • FINAL SKILL- AP=100% (charge 10 times) A suicidal attack that causes the user to charge up his body and explode. Learn by self, takes 10 days. (only Vegeta may learn, must be SSJ2)
  • ROCKET PUNCH- AP=10% (charge 2 times) The ability for android 16 to fire his fist at an opponent. Android 16 only, learn from chip
  • HELLS FLASH- AP=40% (charge 5 times) A large long range beam of energy fired from the hands. Learn from Chip
  • CHOU KAMEHAMEHA- AP=60% (charge 7 times) A extremely large and powerful long range beam of energy fired from the hands. (must have 150,000pl) Learn from King Kai, takes 7 days to learn
  • TRI BEAM- AP=30% (charge 4 times) A powerful long range blast of energy fired form the hands. Must have 20,000pl (Tien only)Learn by self, takes 4 days