Joining


To Join, What I need from you:


Races

Race
Info
------------------------------
------------------------------------------------------------------------------------------
Full Saiyan

    Advantages-
  • When you loose you get 1/2 the exp you give out
  • When you loose you get plus 200 to your power
    level
  • IF you have your tail, if someone uses the
    artificial moon tech., you will turn into an
    Oozeru
    Disadvantages-
  • You cannot turn down a fight unless i say
    otherwise

Namek

    Advantages-
  • After Bruises/Breaks/Fracturs, your STR
    increases
  • Can train by meditating
  • Nameks know the abilitie TriFrom from birth
    Disadvantages-
  • Nameks are more mental then physical
  • Nameks get 3/4 the amout of EXP a person
    would get for beating someone,
    and 1/4 the amount of EXP for helping
    beat some one

Mixed Saiyan

    Advantages-
  • When you loose you get 1/2 the exp you
    give out
  • When you loose you get plus 200 to your
    power level
  • IF you have your tail, if someone uses
    the artificial moon tech.,
    you will turn into an Oozeru
  • If someone on your team gets beaten,
    you get a plus to your power level
    Disadvantages-
  • You cannot turn down a fight unless i say otherwise
  • You cannot controll your Oozeru

Human

    Advantages-
  • Starts with a weapon
  • Doesn't pass out due to lack of MP,
    only slows down
  • Weapons wont slow down or speed up the
    fighter
    Disadvantages-
  • Not as strong as other races
  • Takes longer to reach "SSJ"

TriClops

    Advantages-
  • Extended MP for levels
  • Sees more details (for quests)
  • Can keep up with people much faster then them
  • Automatically knows splitfrom
    Disadvantages-
  • Has too much honor (cannot lie/fib/bluff)
  • Takes longer to reach "SSJ"

Buu

    Advantages-
  • Cannot get bruised or get any broken bones
    of any kind
  • Cannot be hurt by bladed weapons
  • Heals some HP after rounds
    Disadvantages-
  • Cannot turn down a fight unless I say
    otherwise
  • Slow air attacker

Android

    Advantages-
  • Has Ki absorbers/or/Starts with fly
  • Starts with fly/or/Might have a built
    in scouter
  • Starts with eye beam
    Disadvantages-
  • Can overload absorbers/or/Can't turn
    down a fight
  • Healing items are only 3/4 as effective

Icer

    Advantages-
  • Heals extra mp after rounds
  • Considered 'Royalty'
    Disadvantages-
  • Cannot turn down a fight unless i say otherwise

Demon

    Advantages-
  • Cannot get bruised or get any broken bones
    of any kind
  • Cannot be hurt by bladed weapons
  • Heals some HP after rounds
    Disadvantages-
  • Cannot turn down a fight unless I say
    otherwise
  • Slow air attacker

Konackan

    Advantages-
  • They have the ability to hold entities
    inside of themselves (You can inherit
    spirits that make you stronger)
    Disadvantages-
  • May not be able to controll entity

Kaio

    Advantages-
  • Automatically go to Kaio planet
    when they die
    Disadvantages-
  • None

Zargonian

    Advantages-
  • Can transform into horible monsters
    Disadvantages-
  • When transformed, slow, but strong

Makyosei-Jin

    Advantages-
  • Every sunday(only sundays) Makyosei-Jins
    get stat bonuses
    Disadvantages-
  • They cannot turn down a fight unless
    i say otherwise

Chou-Jin

    Advantages-
  • Hard to hit
    Disadvantages-
  • Not that strong

Dodorian

    Advantages-
  • They get bonuses in the air
  • Overtime gains defense
    Disadvantages-
  • Slow at times

Reptilian

    Advantages-
  • Veries
    Disadvantages-
  • Veries

Jeice-Jin

    Advantages-
  • There are 4 types, 1 for each element
    Disadvantages-
  • None

Gladitotian

    Advantages-
  • Strong. What more do you need?
    Disadvantages-
  • Cannot turn down a fight unless i say otherwise

Janba-Jin

    Advantages-
  • Veries
    Disadvantages-
  • Veries

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