| Race |
Info |
| ------------------------------ |
------------------------------------------------------------------------------------------ |
Full Saiyan
|
Advantages-
- When you loose you get 1/2 the exp you give out
- When you loose you get plus 200 to your power
level
- IF you have your tail, if someone uses the
artificial moon tech., you will turn into an Oozeru
Disadvantages-
- You cannot turn down a fight unless i say
otherwise
|
Namek
|
Advantages-
- After Bruises/Breaks/Fracturs, your STR
increases
- Can train by meditating
- Nameks know the abilitie TriFrom from birth
Disadvantages-
- Nameks are more mental then physical
- Nameks get 3/4 the amout of EXP a person
would get for beating someone, and 1/4 the amount of EXP for helping beat some one
|
Mixed Saiyan
|
Advantages-
- When you loose you get 1/2 the exp you
give out
- When you loose you get plus 200 to your
power level
- IF you have your tail, if someone uses
the artificial moon tech., you will turn into an Oozeru
- If someone on your team gets beaten,
you get a plus to your power level
Disadvantages-
- You cannot turn down a fight unless i say otherwise
- You cannot controll your Oozeru
|
Human
|
Advantages-
- Starts with a weapon
- Doesn't pass out due to lack of MP,
only slows down
- Weapons wont slow down or speed up the
fighter
Disadvantages-
- Not as strong as other races
- Takes longer to reach "SSJ"
|
TriClops
|
Advantages-
- Extended MP for levels
- Sees more details (for quests)
- Can keep up with people much faster then them
- Automatically knows splitfrom
Disadvantages-
- Has too much honor (cannot lie/fib/bluff)
- Takes longer to reach "SSJ"
|
Buu
|
Advantages-
- Cannot get bruised or get any broken bones
of any kind
- Cannot be hurt by bladed weapons
- Heals some HP after rounds
Disadvantages-
- Cannot turn down a fight unless I say
otherwise
- Slow air attacker
|
Android
|
Advantages-
- Has Ki absorbers/or/Starts with fly
- Starts with fly/or/Might have a built
in scouter
- Starts with eye beam
Disadvantages-
- Can overload absorbers/or/Can't turn
down a fight
- Healing items are only 3/4 as effective
|
Icer
|
Advantages-
-
- Heals extra mp after rounds
- Considered 'Royalty'
Disadvantages-
- Cannot turn down a fight unless i say otherwise
|
Demon
|
Advantages-
- Cannot get bruised or get any broken bones
of any kind
- Cannot be hurt by bladed weapons
- Heals some HP after rounds
Disadvantages-
- Cannot turn down a fight unless I say
otherwise
- Slow air attacker
|
Konackan
|
Advantages-
- They have the ability to hold entities
inside of themselves (You can inherit spirits that make you stronger)
Disadvantages-
- May not be able to controll entity
|
Kaio
|
Advantages-
- Automatically go to Kaio planet
when they die
|
Zargonian
|
Advantages-
- Can transform into horible monsters
Disadvantages-
- When transformed, slow, but strong
|
Makyosei-Jin
|
Advantages-
- Every sunday(only sundays) Makyosei-Jins
get stat bonuses
Disadvantages-
- They cannot turn down a fight unless
i say otherwise
|
Chou-Jin
|
Disadvantages-
- Not that strong
|
Dodorian
|
Advantages-
- They get bonuses in the air
- Overtime gains defense
Disadvantages-
- Slow at times
|
Reptilian
|
|
Jeice-Jin
|
Advantages-
- There are 4 types, 1 for each element
|
Gladitotian
|
Advantages-
- Strong. What more do you need?
Disadvantages-
- Cannot turn down a fight unless i say otherwise
|
Janba-Jin
|
|