
each physical costs 4 mp to do
(Note: This is the base for the bonuses, there may be differences for your race/class.)
Charge- Charging is collecting energy(Healing MP) so that you can fight. Note that without MP you can pass out, even if you have full HP. Every other Charge is "free" which means the first time you charge you have to take a turn to do it(or do it in a combo or what not) then your 2nd charge doesn't count for anything(so you could charge then attack and the charge wouldn't cost you anything). Note that you cannot charge more then 3x in 1 turn(may varie). (Heals around 10% Hp each time you charge)
| Levels | 1-2, +10 MP, +1 Speed, +100 Power Level | |||||||
| 3-4, +15 MP, +1 Speed, +150 Power Level | ||||||||
| 5-6, +20 MP, +2 Speed, +200 Power Level | ||||||||
| 7-8, +25 MP, +2 Speed, +250 Power Level | ||||||||
| 9-10, +30 MP, +3 Speed, +300 Power Level |
Power Up- Powering Up is gathering power and strength. My increasing your strength and power you'll do more dmg and possibly increase your defense making it so attacks don't do quite as much dmg to you. BUT unlike charging, this costs MP to do (Also there is no free Power Ups like there are charges).(Heals around 5% Hp each time you power up)
| Levels | 1-2, -20 MP, +2 Strength, +200 Power Level | |||||||
| 3-4, -20 MP, +2 Strength, +300 Power Level | ||||||||
| 5-6, -25 MP, +3 Strength, +400 Power Level | ||||||||
| 7-8, -25 MP, +3 Strength, +500 Power Level | ||||||||
| 9-10, -30 MP, +4 Strength, +600 Power Level |
Combo- In a combo all effects and costs and such are partial. For example, a physical that normally costs 4 Mp and does 20 dmg may only cost 2 mp and do 10 dmg. A combo is more one action being preformed in a single turn; for every action after the first you must spend a "Combo Point"(CP). (Note: No more then 3 CPs; 4 actions can be preformed in a combo.)
EX 1- You attack with a Punch, Kick and a Knee. That is equivalent to 2 CPs.
EX 2- You attack with a Distraction, Punch, Kick and a Knee. That is still equivalent to 2 CPs. (Some actions don't count as actual actions, like a distraction or a free charge)
Latent Health- When you knock some one out, you have 1 of 2 choices. 1) Leave their negative Hp as bonus EXP for after the fight; or 2) Use their negative Hp to heal yourself a bit. (Note: Not all characters will be able to do this, check your character's abilities to see if you can.)
EX- You knock someone out and they have -10 HP. If you leave it for bonus EXP it can be anywhere from +10 to +50(+) bonus exp; if you use Latent Health it can heal from 10 to 20(+) Hp. You usually won't gain as much Health as Exp, but which is more important to you at the time, that's the question.

Distraction- This can range from firing a Ki attack to disappearing/reappearing. For a distraction you spend 10(+) Mp and get to attempt to distract your opponent for a better chance to do your next action whether it be attacking or just using an item. (Note: You can choose to fire a Ki attack as a distraction, and if that Ki attack hits it can possibly do better dmg but cost more Mp)
EX 1- You fire a distraction followed by a ram. No combo points are used. If the distraction works you increase your chance to hit even though they can still dodge or what not.
EX 2- You fire an Energy Beamx2 for a distraction followed by a ram. No combo points are used. If the distraction works you increase your chance to hit even though they can still dodge or what not. You have to spend 15 Mp instead of 10 Mp; if your opponent gets hit by the distraction (Not fall for it, get hit by it) you do 8-40(+) dmg instead of 6-30(+) dmg. (Note: This is just an example)
Like a lot of RPGs, this is turn based. At the beginning of a fight I will first ask everyone their color (Meaning the color of the dice that I will use to represent them), which is out of blue, black, brown, teal, white, dark blue, speckle(A kind of grayish rock color, kind of like a boulder) OR(These are NEW!) red, purple, or orange. Then I will tell you the order in which you attack in. (Note: If I was you I'd have my character's page and/or this page open to better help you fight.)

Alright, it's your turn to attack. Now the question is.... What to do? A single attack does a good deal of dmg and has a high chance for a special.... A combo has a higher chance for success but may or may not do as much dmg as a single attack -but it might do more... Charge? The question is if you need it or just want it... Power Up?? Well you could always need and want it but it does cost Mp...
Basically you're going to have to figure out what you're going to do within your character's limits and do what you best see fit. For instance, it's your turn and you want to Knee, Double Axe Handle, and Energy Beam (Which is a combo that will take away 2 CPs)... Well you could just say that... But to make the playing experience better for everyone you could... 'Runs up to _____ kneeing them in the gut, then disappears and reappears behind them double axe handling them in the back of the head followed by an Energy Beam to the back.(Kn, DAH, EnB)' That's your basic Role Play, but it pays off...
After that I roll to see what happens; note that if you role play and get into a fight, as will I. So, instead of me saying something like 'Hit, hit, dodge-24 dmg'; I'm more likely to role-play out what happens... Hit, hit, as you fire the Energy Beam ______ turns around and knocks your hand away as the energy beam collides with the ground next to them creating a cloud of smoke and debris... You know... Something of that manner.
Also, before you go off saying what you want to do for your turn, wait for me to say what happens and the dmg.

When you're being attacked there isn't much you can do. Your choices are dodging (Which I will automatically roll for), Blocking, or countering (Which usually you don't decide unless it's a Ki attack), No you don’t get to choose whether it hits you or not when you decide to dodge, I roll to see what happens. If/when you're attacked, I'll automatically roll for your dodge -that's unless you want to get hit, and when I say dodge that includes parrying and other sorts, it's just an auto thing to get things running smoothly.(Note-While dodging specials may occur that force you to block receiving little to no dmg, or it may force you to counter the attack, multiple things may happen depending on the situation/rolls.)

Blocking, every once in a while we must make a decision, try to move and possibly get hit for full dmg or partial dmg, or let yourself get hit in hopes of lessening the consequences. When you block you're letting yourself get hit but that may result in a variety of things; No dmg, a little dmg, 1/2 dmg, a good amount of dmg, full dmg... it all just depends. Lets not also forget that blocking is the same as defending which means you have less dmg coming towards you aside from the block itself -also, if you have certain items/equipment it may also make blocking even more worth your while. (Note:You can also add Mp into your Blocking to help defend, Adding Mp is better on Ki attacks then physical attacks.)
EX- Someone fires an Energy Beam at you, you block and add 10 Mp. The dmg after the block is 10, with your added Mp the attack does 5 dmg.(This is just an example, actual dmgs may vary; Note that you don't have to add any Mp at all.)

Countering -ah, what everyone wants to do 24/7... Well this isn't what you'd think of it as. No, this is not a whenever you want to type of thing, this is when ever you are able to and if you want to. This is for Ki attacks only, if someone fires a Ki attack at you-you have a possibility for an extra option to counter; No this is not slapping an attack back even though that is countering, this is firing your Ki attack at theirs resulting in a variety of things. For example- your blast may carry both blasts to your opponent, both blast might hit you, the blasts may explode on contact... Everything varies depending on the attacks, as well as your ability to use those attacks, and many other conditions as well.
Incase I have lost you, here is a fight for you to see to better understand things... (This is going to be in aim format so it's realistic, note: CracMonkey21 is my SN, but SaiyanA and SaiyanB aren't anyones SNs, atleast as far as I know.)
Yeah this fight is a bit bland, but when people don't role play, that is what it looks like, now lets see the same fight as before, but with role playing.

The best thing to do is to get people along with who ever they are going to be up against if you can guess it. For instance, If there are 3 people comming to earth and you know thier power levels, try getting together with who ever is closest to your power level, if i think that you are too strong for your opponent I will make them fight better and/or make them become stronger.

When traveling with someone make sure to look out for them and keep them as well as yourself from being knocked out because being knocked out could actually be getting killed. If you can distribute what ever you find equally so you can look after each other as well as your selves. If you notice your partner is getting weak or is about to be KOed/Killed, have them sit out wile you fight. If you so choose take turns fighting and looking after each other, you can either have one person choose where the group goes or you can take turns choosing where you guys go.
There are certain things you can do to attack together instead of apart like; If both people know the same Ki attack depending on what it is you can both fire it at the same time combining the blast(Or what ever) as one blast. (Talk to your teammate before just doing this, also ask me if you can do it outside of the chat, note that in doing this you are 'slowing down' your characters in a turn based sense that the next time u r attacked or you attack, your chance to hit or dodge might be reduced.)

Another thing, if your teammate needs your help be sure you help them. Act like this is real life, what would you do. You can make sacrifices for your teammate as well if you’d like. If someone fires a blast at a teammate and you feel it’s necessary, you may get in the way of a blast and let it hit you instead of it possibly hitting a teammate. Just be smart and have fun. Always think of this as real life, I’ll tell you what the world is like and what is going on and you tell me what you’d like to do, I’ll tell you what happens.
Spar- a usual spar is 1 on 1 (Can be higher numbers.) fight where if you loose, you’re just knocked out. If you are knocked out, you stay knocked out for 1-2 hours unless some one has a Item that will reive you. If you loose, and you wake up from being knocked out, you have 1/2 of your Hp. (and 1/2 your Ki (Mp) if you passed out because of Lack of Ki (Mp)) (Note: When you are knocked out, you’re open to have stuff taken from you, so you might want to get people to watch the fight. (If you pre arrange the fight and you fight in a ring, people are there watching, if not, no one is, unless you get members to watch that are on your planet.))
Staked Spar- a usual staked spar is 1 on 1 (Can be higher numbers.) fight where a weapon, item, armor, accessory, money, and/or more is given to the winner (there can’t be an object placed that you don’t have, so if you don’t have anything, you cant place anything down.) For instance; if you’re fighting someone and you say, “If you win you get my…” (if you have one:) “…Scouter” After that, several things can happen: 1) you just fight/don’t fight, 2) the other person says they will put down ______, 3) you ask for something from them. After that, winner of the fight takes all. (Note: there are infinity things that you can stake (put down) like a position on a team, friend ship, respect, a weapon, an item, a piece armor, an accessory, some money, and/or more.)

2v1, 2v2, 2v3, 3v1, 3v3, 2v2v2, 1v2v2, 1v3v2…- for these, it’s usually just a spar, but it’s just so many people vs. so many people.
FFA (Free for all)- a FFA is usually where 3-6 people fight every man for themselves. (Note: This may be staked. And there can be alliances, Rules, and more)
Tourney- Tourney, or better worded, a tournament, for this, mainly you cant start one, unless you can get enough people to join your tourney. You get the people, and I will handle everything else. BUT must tourney’s are pre set at random times, There will be NPCs in pre set tourneys too.

Bid Open fight- for a bid open fight, it can be ANY type of fight; an open fight is letting people bet on the winner of the fight. People come and bet money, and if some one is bet on and they win, they get ½ of the money bet. And if some one is bet on and the other person wins, ¼ the money bet on the other person goes to them. And with the people betting, if they bet on the winner, they get 50% of the money they bet. (So if you bet 10$ and you are right, you get 15$ and the person you bet on gets 5$) and if you bet on the person who looses you loose all the money you bet. (So if you bet 10$ and you are wrong, you get –10$ and the person you bet on gets nothing, and the person who beat the person you bet on gets 2.5$ (or 3$ because we don’t use decimals, so we round up for money))
Death match- for this… well… it is kind of self explanatory, if you loose, you don’t wake up… If you don’t wake up, it basically means... well… you’re dead… If you die… well you’re back some levels, (unless you want to wait for someone to wish you back) and if you die again, you’re dead until you get wished back.
Your Fight- for this, everything is up to you, you just tell me the rules and what’s going on, and I got the rest. (When making a fight, remember things like: no items, no weapons, no Super forms, no charging, no powering up, no combos, no double teaming, no ganging, no alliances, last man standing (tourney thing), Elimination, No Kis, No flying, No bulking up, no latent health, no steeling, no cheating, and much more, take things from other types of fights and create your own fight, I might just stick it up here.)