Boss Strategies Part 2



Location: Skies Inside the Gates of Valua
Boss: Fortress Gate
My Average level: 33
Recommended HP: 36,000 with the Delphinus
HP: N/A
Special Attacks: Normal Cannons>br> EXP: 1,408
MagicEXP:0
Items: Gear Grease

Strategy:
You do not have to attack the gate normally to finish this battle. You can not actually win this battle. The goal of this battle is to blast a hole in the wall of the Grand Fortress so you can escape. With the Delphinus, you have 36,000 HP, and a higher attack power and defense, but a lower evade rate. You need to power up your Moon Stone Cannon and fire it to win. Just focus with all of your characters on the fist round, as you can fire the Cannon every round. But be warned, that the Fortress can do 8,000 damage with a single attack, so dont wait too long. You can obliterate this batle on the second turn without much of a fight.

Location: Cape Victory
Boss: Gregorio Cruiser
My Average Level: 40
Recommended HP: 40,000+ With the Delphinus
HP: 25,000
Special Attacks: Normal Cannons, Fragment
EXP: 848
MagicEXP: 0
Items: Speed Wax

Strategy:
This is the first in a series of three continuous battles(think Chameleon and Grendal), so dont overuse magic, or forget to heal yourself. Luckily, this battle is like some of the random encounter ship battles you have faced. He has 2 main attacks, a Main Cannon, and the Secondary Cannon called Fragment. Normally, the Main Cannons will do 1,500 or so against you, if you are Incremed. But it will be a LOT higher on a yellow or red turn. The Fragments can do from 500 to 2,000 damage depending on the color of the turn, so be wary of them first and foremost. On the very first turn, cast Increm, as it will reduce damage, as well as finish the battle faster. If you use a Torpedo on a C! turn it should do around 5,000+ damage. I suggest going a slower route with more focusing, as you will be able to use the MoonStone Cannon on the third round, so make sure you have enough spirit. If you want to kill him the long way, just do what you normally do in ship battles(for me it is Secondary Cannons and Torpedoes(with Tikataka) on C! turns).

Location: Cape Victory
Boss: Gregorio Gunboat
My Average level: 40
Recommended HP: 40,000+ With the Delphinus
HP: 30,000
Special Attacks: Normal Cannons
EXP: 848
MagicEXP: 0
Items: Crystal ball, Shredder Bomb

Strategy:
This is a harder version of the last battle. If you were wounded at the end of the Cruiser battle then heal at the beginning of this one with Sacrulen or Sacres. It is very important to completely heal yourself before you finish this boss off, as the big boy is coming up next. he does about twice as much damage as the last boss did, so keep up your guard. On the third round you are given a choice to either close in and look for an opening, or to play it safe and stay on course. Choose to close in, and you will be able to use the MoonStone Cannon. Use whatever means you usually use other then that to win the battle. You should know the routine by now. But try and heal yourself before the end.

Location: Cape Victory
Boss: Gregorio and The Augria
My Average Level: 40
Recommended HP: 40,000+ With the Delphinus
HP: 50,000
Special Attacks: Normal Cannons, Hull Ram
EXP: 2,573
MagicEXP: 0
Items: Captains Stripe, Armor Deck, 12" Cannon

Strategy:
The Augria is one big ship. Gregorio is strong, and you have a disadvantage at the start of this battle. You may not be completely healed. I personally started with 25,000 HP and I had to heal, so I missed my first MoonStone Cannon shot, but I did warn you so you should be OK. On the first round, cast Increm, and focus, as you need all the Spirit you can get. You can do that for the entire turn. On the second round you should start your attack, but make sure you heal at the end, as the damage will be piling up soon. On the third round you are introduced to what can make this battle hell if you do not know how to fight it right. On the third(or fourth) turn of the third round, there will be a red square. On the square before that you MUST cast Quika, or you will be hit by a very strong attack, and he will have the advantage the next turn. If you cast Quika, he will always miss you with that attack, and you have the advantage the next round. If you have Quika cast, then on the fourth round, use the MoonStone Cannon, Incremed, and he should be really close to death, if not dead. The turn after you dodge is always the best turn to attack, as all of the turns you will have an advantage with. MoonStone Cannon should do around 25,000 damage, so I hope you attacked him both before, and after, as his HP are way up there.

Location: The Dark Rift
Boss: Angulia
My Average Level: 43
Recommended HP: 44,000+ With the Delphinus
HP: 55,000
Special Attacks:Poison Spray, Deadly Bite
EXP: 2,780
MagicEXP: 0
Items: Concussion Bomb, Heavy Torpedo, Timing Valve

Strategy:
On the first few rounds of this battle(or until you do a certain amount of damage), Angulia will be inside a Vortex, making him sometimes immune to damage, and lowering your hit percentage. To start this battle, have Increm, as you need your attacks to do a lot of damage to kill Angulia quickly. His main attack, Bite, does from 3,000-3,500 damage to you, and can be used a few times a round. Posion Spray does about 1,500 damage, and is used less frequently then Bite is. Angulia will usually attack about two times a rouns, going into the Vortex for the other turns. He usually attacks on the first round and the third round, so focus your atacks on those turns. On the beginning of round 2, you are given a choice. Either to pull back, or stay put and keep shooting. Choose to stay put, and you will be able to use the MoonStone Cannon, for about 27,000 damage, knocking him to half health. On the third turn, Angulia will exit the Vortex, and start attacking you normally. During this whole turn you have a huge advantage, so use secondary cannons throughout the entire round. Also attack with a full force from here on, as his evasion is back to normal. Torpedoes(with Tikataka) do about 8,000 damage. Use whatever means necissary to kill him after this. On the end of the next round or so, he will go back into the Vortex, so try and damage him as much as possible.

Location: Skies above Yafutoma
Boss: Tenkou Ship
My Average Level: 44
Recommended HP: 46,000+ With the Delphinus
HP: 25,000
Special Attacks: Normal Cannons
EXP: 478
MagicEXP: 0
Items: Crystal Bomb, Pyro Bomb

Strategy:
The Tenkou ships have very high evade rates, since they are able to fly so high. Your normal cannons and your secondary cannons will have a rather hard time hitting them, so in this you must rely on magic and torpedoes. Not necissarily a bad thing. To prepare for this battle, have Tikataka on your active crew, so you can have a higher torpdeo hit percentage. Start by casting Increm, as this boss is rather fast, and is actualkly capable of doing a lot of damage. They will use secondary cannons, as well as main cannons. I have seen the damage go up past 7,000 in one turn(one set of hits). And past 15,000 if you are very unlucky. But lucky for you, if you have a torpedo equipped, then you will be able to kill him rather fast. If you hit them well on the first round, you will be able to use the MoonStone Cannon on the second round. And if you are not able to use it, I suggest Wevlen, or Crystalen to damage him. And if you dont have torpedoes, expect this battle to take a while. A good hit from Wevlen and a torpedo does about 11,000 damage.

Location: The Delphinus, above Yafutoma
Boss: Joa and Moa
My Average Level: 44
Recommended HP: 2,600
HP: 2,700 Each
Special Attcaks: Joa: Irnagun, Moa:Tatimorutto
Color: Both: Blue
EXP: 1,490
MagicEXP: 3
Item: Moonberry

Strategy:
This battle can either be really easy, or realy hard, depending on your actions. Both Joa and Moas attacks do about 1,200 damage unguarded against, so if they choose to do it against one person, they will most likely die. That is where Enrique comes in. Have Enrique cast Justice Sheild on EVERY turn, to make the number of damage go down to 600, which is a more tolerable range at this point. On the first turn have everyone focus, except Enrique, as he will be doing his job. On the second round, use Cutlass Fury with Vyse, and Incremus if you have it, to lower the damage they twins can do, have the other character focus. On the third round you should start your assult in whatever way you want to. I prefer Vyse with Culass Fury/Pirates Wrath, and Fina using higher level spells like mevlen and Crystalen to deal out serious damage. Aika should heal with Sacrum Crystals or Sacrum, or she should attack in whatever way you see fit. Try to kill one of them at a time, as that will make the batle easier. If you dont use Justice sheild, be prepared to cast Rislem a lot.

Location: Mount. Kazai
Boss: Tortigar
My Average level: 44
Recommended HP: 2,500
HP: 10,000
Special Attacks: Ice Storm, Steelskin
Color: Blue
EXP: 3,875
MagicEXP: 6
Items: Moonlight Robe

Strategy:
You will need a lot of Spirit in this battle. A LOT. There are a few ways to go about killing Totigar. You can either do the normal attack way, which will be harder, but more fun, or the Prophecy way. To do Prophecy there are 2 things you can do. Either use an Aura of Valor, or just focus with all of your characters until your Spirit is full. The cast it. But to do it the long way, prepare for repetition. Tortigar will cast Steelskin on himself every other turn(or every turn), which makes him completely immmune to attacks. Tortigars big attack, Ice Storm does around 800 damage or so to all party members, so keep the HP up. His normal attacks do about 500 damage to one character. On the first round of the normal battle, have everyone focus, so you will have Spirit to go with. On the second turn, have one person cast Incremus, and all the other characters focus. On the third round, you want to have 3 characters focus, and have Vyse use Pirates Wrath, which should do about 6,500 damage. Keep up this pattern each turn, and you will eventually harm him. Also, on a side note, Tortigar will sometimes cast Sacrulen on himself, meaning you will have to start all over damaging him. But if you follow the focus w/all and Pirates Wrath each turn(I got exactly 21 Spirit back each round, so i was lucky) you should be able to beat him. It just takes a while.

Location: On the Delphinus
Boss: Muraji, 3 Soldiers
My Average level: 44
Recommended HP: 2,000
HP: Muraji: 3,300, Soldiers: 800
Special Attacks: Muraji: Spells, Soldiers: Wind Slash
Color: Blue for all
EXP:1,377
MagicEXP: 6
Items: 4 Magic Dews

Strategy:
Muraji is the support for the Soldiers. He casts Incremus and will use attack spells against you. Luckily, no one in this battle has a whole lot of HP, but there are 2 ship battles coming up right after this that may require MP, so dont be too wasteful with it. The Soldiers do about 400 damage with Wind Slash, and it can hit a range. They also tend to use the Counter Stance a lot, making physical attacks a bad choice if you are saving up your HP. The best way to go aout winning this battle is with spells and skills that hit all enemies, such as Lambda Burst/Omega Phsyclone and and Red Spells. Also Wevlen may work well if they are bunched together (they most likely will be.) On the first turn, do what you want, but save some Spirit. I suggest you Increm Vyse, as he will just be a physical attacker here, not a huge asset to winning this battle. On the second round, have Aika use lambda Burst, and Fina use the strongest Red spell you have, depending on the remaining Spirit, hopefully Pyrulen, but if it it weaker you will still be able to survive. Other then that, justy finish them off with your main strategy. Vyse Cutlass Fury/Pirates Wrath, and whatever you want your other chatacers doing.

Location: Skies Above Yafutoma
Boss: Vigoro and The Draco
My Average Level: 44
Recommended HP: 42,000+ With the Delphinus
HP: 45,000
Special Attacks: Draco Cannon, Main Cannons
EXP: 3,246
MagicEXP: 0
Items: Captains Stripe

Strategy:
The fight with Draco is an all out warfest. Do no worry about dodging or strategy here, as your goal is to obliterate him before he obliterates you. On every turn, you are able to use the MoonStone Cannon. But on every turn, The Draco can use Draco Cannon, which does around 10,000 damage with Increm cast. The Draco's normal attacs do about 5,000 to 7,000 as well, so this can be rather tight. On the first round cast Increm, and focus, as you will want to use the MoonStone Cannon ASAP. On the second round cast MoonStone Cannon, and whatever main attacks you prefer to use. But before you kill The Draco, make sure you are completely healed with Sacrulen, as another bigger, and longer, battle is coming up right after. Just attack as much as you can, and heal if you get under 20,000 HP, as he can do a LOT of damage each round. Kill or be killed, attack with all your might, and keep Increm on. This battle should be over in less then four rounds.

Location: Skies Around Mount. Kazai
Boss: Blueheim
My Average level: 45
Recommended HP: 42,000+ With the Delphinus
HP: 100,000
Special Attacks: Phoenix Ray, Blue Lightening, Blue Winds
EXP: 4,286
MagicEXP: 6
Items: Captains Stripe

Strategy:
Ouch...one look at that HP and I am pretty sure you freaked. I know I did. Blueheim is increadibly fast, and will dodge a LOT of yuor normal attacks, making this battle longer then it has to be. Phoenix Ray does about 4,000 damage, and Blue Lightening, Blues main attack, does about 7,000. While that damage may not be too high, he can attack up to four timesa round, doing upwards 27,000 damage a round. He also has an attack called Blue Winds, which will knock you off balance, and give him a big advantage over you, like one you had over the Augria on Cape Victory if you dodged the Hull Ram attack. Meaning if you are hit by it then he has a HUGE advantageover you. On the first round, have someone cast Increm, and focus, as you need a lot of Spirit for this battle. Torpedoes work better at damaging Blue then normal and seondary cannons as Tikataka will make them hit well against Blue. Torpedoes also do a good 9,000 damage to him, as do main cannons. On the second round, gurad, and heal if needed, continuing your attack if you want. On the third round, you will be able to use MoonStone Cannon, so try and have enough Spirit on this round. Also recast Increm on this round. Blue is smart though, and he may guard against the MoonStone Cannon, or any other of your attacks. At the very end od this round, guard on the last turn so as you are not knoced off balance from Blue Winds. MoonStone Cannon does about 27,000 damage to Blue. On the fourth round, continue your attack, and heal. if you didnt guard on the end of the last round, Blue will have a big advantage over you. I also noticed, it seems that after all MoonStone Cannon shots, that he tends to cast Blue Winds, so prepare to defend. Be prepared for a long battle, as with Blues quick attacks, and high dodge rate, it will take a while to kill him off completely. Well you should just be happy you are able to kill this one.

Location: Glacia
Boss: Velteran
My Average level: 51
Recommended HP: 3,000
HP: 12,000
Special Attacks: Avaluancher, Death Laser
Color: Purple
EXP: 3,375
MagicEXP: 6
Items: Crystalen Box

Strategy:
Veltran can be a major pain in the butt. He has 3 main attacks, Avalauncher, a normal attack, and Death laser. With Death laser, veltran has a very high chance of instantly killing a single character, so make sure you have a lot of people with Rislem, as Risan wont heal enough HP to be helpful, as veltrans attacks may just kill you off again. Avalauncher does around 1,500 damage to a large line of characters, so unless you have a lot of HP, it will just kill you again right off. Rislem is a must in this battle. On every turn, have Enrique use Justice Sheild(you dont have to, it just lowers the damage a bit, it is not required this time around). Vyse's normal atack alone did about 1000 damage for me, but I still prefer Cutlass Fury and Pirates Wrath. Have Aika and Fina foucus when they are not reviving and healing, and have Vyse attack or use whatever skills you want. This battle could take a while, as you will need to revive a lot. Cutlass Fury does around 2,000 damage, while Pirates Wrath does 7,000 damage. Never thing you are safe in this battle, as then you will most likely die. Increm helps, as does and strong Red spell from Fina(Pyrulen does at least 1,500 damage).

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