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Information

  This is my Info page. Read this whole thing and it should get you started.

Contents:

Attack Points
Attacks
Attributes
Dragonballs
Fighting
Level Ups
Planets
Power levels
Power Points
Skill Points
Starting Out
Training
Traveling


Starting Out
When you First join, you probably want to train. To do this, you must go to Mirc.com and download Mirc if you don't have it already. Then log on into the Random USDALnet Server with your nick in the rpg. Then join #dansdbzrpg which is the main room.

Power Levels(PL)
Your Power level is what you need to survive. It goes up every level and can be duplicated with every transformation.

Level Ups
The way to level up is to get the amount of hours you need to reach th next level. At some levels, you will learn certain stuff. When you start out, you do not know any Ki. When you hit level 5, then you know Ki.Once your on Level 5,you do not learn any more moves.You have to buy your own moves,unless someone has the Teaching skill and is willing to teach the move to you.


Some attacks like the Special Beam Cannon can only be learned by certain races. Therefore, giving them the advantage of an attack that no other race has. Here is a chart of Level Ups info that you gain.

Lv.2 - Diving headbutt(4XAttack=HP)
Lv.3 - Double Axe-Handle(4XAttack=HP)
Androids - Rocket punch
Saiya-jins - Ki Punch
Humans - Super Punch
Icer - Three Finger Punch
Dragons - Ball Punch
Cell - Cellular Punch
Buu - Goo Punch
Nameks - Extending Arms Punch
Lv.5 - Ki Blasts(5XAttack=HP)(Uses 5AP)
Lv.5 - You get your Signature Attack and Finisher Attack. You are now probably wondering what a Signature Attack and Finisher Attack is. Well, These you get to create yourself. Signature can't be real powerful like Goku's Signature is Kamehameha. You also have to describe what it is like upon firing on a person. A finisher is something that you use to finish someone off. Like Goku's Finisher is the Spirit Bomb.

Attacks
Your attacks cause the damage and also use Attack Points for the special attacks(See Attack Points). The basic moves do not grow stronger with every level, but your special ones do. The way you determine the Damaga cost of each attack is you take the PL Damage the attack does times your Attirbute Attack total(See Attributes) and you get the total damage. To determine how much life you got left, you take the Attack Damaga and minus it from your Hit Points(HP) and that is how much life you got left. If you counter the attack does double. If you block the attack does half of what it usually does.

Dragonballs
See Dragonballs Section.

Attributes
Your attributes include your Attack, Defense, Speed, Agility, and your Intellegence. Attack is what makes your attacks stronger, defense is what makes you stronger, speed is how many mailes(trail pages) you can travel in one day. Speed is affected in to ways. If you know how to fly, then it doubles your speed. (ex. on the profile it says 10, you can travel 20 miles(trail pages)). Or, if you own Nimbus, then you can travel 4 times your speed. Agility determines who attacks first in a battle, and Intellegence determines how long it takes you to learn new stuff.

Power Points(PP)
Power points are distributed amongst your attributes. You get a certain amount every level you get. The more your attributes are higher, the stonger you become.

Attack Points(AP)
Your attack points are used as ki. Each special attack cost AP. When you use that attack, you subtract the AP cost from your AP and that is how much you have left.

Skill Points
Skill points determine if you can learn a new Attack or Skill. Each attack and skill cost SP to learn and the intellegence it how long it takes to learn that skill or attack.

Planets
See Planets Section.

Fighting
To fight, you must make a date with the one you are fighting with. If its just sparring, then there is no ref. If it is for something to win for, then there is a ref. Tournaments will always have refs on stand by.

Training
To train, you have to log on to Mirc and join the room that represents the planet you are on. Uses actions to indicate how and what you are training with.

Times
RPG Time Real Time
1 Min. 20 secs.
1 hour 20 mins.
1 Day 8 hours
1 Week 2 days, 8 hours
1 Month 10 Days
1 Year 4 Months