Assamite
Factions
Factions
Prior to Ur-Shulgi's awakening, the primary political divisions
among the Assamites broke down by their member's views on clan's relations with
other Cainites. This is true to a certain extent: As might be expected, few
Assamites who favour peaceful
relations with Camarilla "Kindred" still reside at Alamut. However,
the divisions are now more pronounced, and the two new halves of what was once
a somewhat unified clan are engaged in a shadow war whose consequences may
stretch far beyond a few Final Deaths.
Loyalists
The loyalist faction is that which is most similar to the
general Kindred world's view of the Assamite clan as a whole. The loyalists
hold themselves to be superior to all other vampires -- they believe they are
the next step on the food chain, as far above Cainites as Cainites are above
mortals. Not all loyalists follow the Path of Blood, but most of them are
familiar with its teachings and honour them to one
degree or another, as a code of behaviour if not
morality.
Loyalist doctrine holds that ur-Shulgi, the Assamite
Methuselah who awoke at the end of the 20th century, is Haqim's herald.
According to ur-Shulgi, Haqim is the only true authority that any Child of
Haqim should recognize. The Ancestor's peers once charged him with bringing
order to the Second City, but their petty bickering (and that of their
descendants) proved them incapable of maintaining the honour necessary to uphold their part of that bargain. Thus, the
destruction that the Children of Haqim visit upon the Cainites is nothing more
than the justice that they themselves once requested. They are a blight upon
the world, as the unrest and suffering they cause across the globe proves
nightly.
Among the loyalists, diablerie serves a dual purpose. First,
it allows the diablerist to absorb the power of the Blood from those who are
unworthy to bear it. This both removes a potential threat to the Children of
Seth and strengthens the diablerist for future struggles against the Cainites.
Second, it grants a final rest to the soul of the unworthy one, which no doubt
rebels against its accursed condition even if its owner's mind refuses to
consciously acknowledge this truth. Although most Cainites view diablerie as a
violent, murderous act, loyalists believe that it is one of the foremost
services they can perform to honour their
Ancestor.
Most loyalists fall along traditional lines of clan
organization. The center of their hierarchy is Alamut, the mountain stronghold
that has been the clan's physical heart since the fall of the Second City. They
acknowledge Haqim as their actual leader, though ur-Shulgi serves as Eldest and
regent of Alamut until the return of the Ancestor (which loyalists believe is
imminent). The loyalists have no current Caliph, though several candidates are
jockeying for position. A series of challenges for the position seems
inevitable. The Amr is Amaravati, al-Ashrad's childe and chosen successor. The
faction acknowledges no loyalist Vizier and probably never will, as vizier
backing of the schismatic movement was too widespread for ur-Shulgi to trust
the few members of the caste who remained aligned with him.
Playing
Loyalist Characters
Loyalist Assamites are created as per the usual rules found
in Vampire: The Masquerade. However, they are true independents. No
loyalist may hold office or Status in the Camarilla or the Sabbat without
benefit of an extensive cover identity (which is usually beyond the capacity of
a starting character).
While all loyalists believe that the Children of Haqim are
superior to other Cainites, most of them don't act that way every night. One
cannot tell a loyalist from a schismatic with a simple glance -- members of the
factions do not wear sashes or sigils to proclaim their sympathies. Wise
loyalists exploit this in order to sow discord among other Kindred, the better
to undermine the schismatics' attempts at credibility and acceptance. Even if
it doesn't necessarily harm the schismatics, a loyalist may pretend to be
something other than what he is in order to further his own goals. Of course, a
loyalist's player should be prepared for his character to experience a
potentially fatal backlash if the disguised Assamite is ever unmasked by the
Cainites who have come to trust him.
Schismatics
The first public appearance of the schismatics in early 2000
threatened to shatter the Kindred world's long held assumptions about the
Children of Haqim. Although few would be so foolish as to call the schismatics
"the good Assamites," they are the members of the clan who are
generally the most capable of coexisting non-violently with those Cainites who
follow the Traditions. Many schismatics retain their mortal values and
moralities, though a significant minority of Path of Blood adherents exist
within their ranks. These latter individuals generally follow the Path's tenets
of honour and justice over those that promote systematic destruction of all
other vampires.
The core doctrinal argument that led to the schismatic
leaders split from the main body of the clan has to do with Haqim's Law of
Judgement. Widespread destruction of all non- Assamite Cainites is tantamount
to genocide, and judging all other vampires on the basis of the actions of a
visible minority -- or even a majority -- of them is anything but just. Most
schismatics have a strong sense of irony, recognizing that the very prejudice
they condemn in their own clan is levied against them by most of the rest of
the Kindred world.
A large portion of schismatics have no particular leaning
toward one or another interpretation of the Law of Judgement. Rather, their
quarrel with Alamut is a matter of faith. When ur-Shulgi ascended to the Black
Throne, one of his first dictates was the immediate cessation of all
worshipping save that of Haqim. While the Muslim majority of the clan may have
tolerated a simple order of silence for years or even decades, ur-Shulgi
followed up hi initial proclamation by summarily destroying several widely
respected elders who refused to renounce Allah. The Leopards of Zion were the
first Children of Haqim to challenge ur-Shulgi in defense of their faith; they
were far from the last. Practitioners of every major whorl religion an no few
minor ones followed al-Ashrad into exile, turning their backs on their clan
rather than on their respective gods.
As tentative allies (and according to some reports,
prospective members) of the Camarilla, all schismatics publicly refrain from
diablerie. This is particularly difficult for warrior caste schismatics, as
their hunger for vitae did not die with their shift of allegiance. Whenever
possible, schismatic warriors exist under the direct supervision of a sorcerer
or vizier who monitors them for signs of slipping self control. Most Camarilla
princes are aware of the warrior's addiction, thanks to al-Ashrad's revelations
during his bid for Camarilla hospitality, and grant their warrior citizens
whatever they consider appropriate concessions. Most such concessions are
"privileges" like "warrior Assamites are excluded from mandatory
attendance at any Elysium where attendance is otherwise required for the
Kindred." No sensible vampire wants a potential cannibal too close, and so
the once proud warriors have been largely reduced to little more then the
lackeys and dependants of the other castes. For the most part, schismatic
warriors tolerate the restrictions on their behaviour with remarkable good will
-- they knew what they were stepping into, and they left Alamut because they
believed in something (even if that "something" was self
preservation) strongly enough to accept the social stigma of being
"refugees" or Second Class Cainites.
The schismatics currently maintain a loose organizational
structure that mimics, but does not fully conform to, the clan's pre Schism
order. Al-Ashrad serves a dual role as Amr and Eldest. Tegyrius, the pre Schism
Vizier, still holds that position. The schismatic faction has no Caliph, as the
Camarilla would see the establishment of a formal organizational structure for
the schismatic warriors as too much of a threat. In most Camarilla cities, the
eldest sorcerer or vizier is the de facto leader of all local schismatics and
must typically report his "subjects" activities to the prince on a
regular basis.
Playing
Schismatic Characters
As with loyalists, schismatics are created as per Vampire:
The Masquerade's normal rules. Unlike the "default" Assamites
presented in that book, however, schismatics may be at least nominally members
in the Camarilla, depending on the preferences of the players and the
Storyteller. However, they're nowhere near as widely accepted as members of the
seven founding clans are, and it’s rather difficult for them to accrue large
amounts of Status or hold office. No Kindred has heard any reports of Assamite
princes, though the Seneschal of Phoenix is a Vizier and Paris and Athens have
a sorcerer and a vizier, respectively, among their Primogen. These are
exceptions rather than rules. Most schismatics fortunate enough to have claimed
Camarilla titles this quickly are Sheriffs or Scourges.
Many schismatics still privately believe that they're
superior to all other vampires. Old lessons die hard, after all. But those who
are unwise enough to be vocal about their beliefs are usually on the receiving
end of a very pointed lesson from their "Kindred." Most members of
the faction know what a good thing they have going with the Camarilla don't
want their less diplomatic peers to jeopardize that. If they want to be
accepted as full sect members some night, their best option for the present is
to keep their mouths shut.
The Dispossessed
More a catchall category than a rigidly defined faction, the
dispossessed are traditionally Assamites who choose their own paths over the
clans’ internal hierarchy. The first recorded use of the term dates to the
eight century B.C., when the warrior caste's historian, Thucimia, wrote of her
rebellious childe as "a wanton and wild thing, heeding no authority save
that of the spear, dispossessed by his own hands and lips of the safety of
Alamut's hearth and comradeship of Haqim's Children." In the early Middle
Ages, dispossessed warriors seeking mercenary employment in the Cainite courts
of Europe gave birth to the first tales that cast the Assamites as hired
killers. Several centuries later, a group of honour conscious individuals
briefly earned the label of "dispossessed" before establishing
themselves as Assamite antitribu. Assamites who claimed Inconnu
membership were always considered dispossessed, as were those rare few who gave
the Camarilla their loyalty or fled east to attempt alliance and coexistence
with the Cathayans.
The greatest numbers of dispossessed existed during the Long
Night. In this era, perhaps as many as one in three Assamites was dispossessed,
though the clan has never kept exact records of the number of newly Embraced
members who turned their backs on Haqim's legacy. This population boom could
not last, however, and the nascent Camarilla's crusade against the Assamites
fell heavily on the dispossessed. Many non-aligned Assamites met Final Death
prior to the Treaty of Tyre for no reason other than their heritage.
Dispossessed elders were favoured targets of Assamite hunting
coteries by virtue of their unnaturally dark skin. By the time the treaty was
signed in 1496, less the a few score dispossessed remained in existence across Europe
and North Africa. The rest had either perished, renounced their iconoclasm and
rejoined Alamut, entered torpor or sought sanctuary with the Inconnu.
Owing to recent events, the dispossessed may now make up a
portion of the clan close to that of a millennium ago. Although, many members
of all three castes fled Alamut for the relative security and stability of the
Camarilla, roughly as many chose to follow no leader rather than submitting to
a power structure that they had known as the enemy since receiving the Blood.
Alamut and the Camarilla are two polar extremes, with the Sabbat lying
somewhere off the scale, and many Assamites feel that none of these options are
acceptable. Both faction heads are scrambling to bring these diverse
individuals back to the fold -- as are the various leaders of the Assamite antitribu.
Playing Dispossessed Characters
In general, a dispossessed character is the best option for
a player wanting to portray an Assamite who does not conform to any of the
clan's various hierarchies or claim any factional loyalty. Dispossessed come
from all three castes and may have rejected clan authority for any number of
reasons, the threat of a personal enemy, lack of sufficient instruction from
their sires in the "clan culture," disgust with Assamite politics or
just a stubborn streak of independence. Likewise, dispossessed tend to ally
themselves with whatever pack, coterie, or individual seems to provide the best
opportunity for personal gain -- or simply for personal safety.
For purposes of the views of the organized Assamite
factions, Assamites who become Anarchs or who join the Inconnu or other elder
exclusive organizations and conspiracies are dispossessed. As stated earlier,
"dispossessed" is more of an "everything else" category
than a given set of clan members.