Character Creation
Base Character Stats
All characters (with the exception of few) are made the same way. All start off with the below stated Base Stat Values and can be customized anyway the creator wishes, allocating the desired point values to the Stats with the condition they have enough points in the "Point Pool" to do so.
Point Pool: 300 Pts
Funds: 100 Gil
HP: 20 / 20
MP: 5 / 5
Str: 2
Agi: 2
Res: 2
Mag: 2
MRes: 2
Lck: 2
Increasing Stat Values
These numbers represent how many points must be taken from the "Point Pool" to have that certain Stat raised by 1 point. For example, character ABC has 30 points available in his "Point Pool". He can raise Str by 1 point(10), Mag by 1 point(10), HP by 4 points(4), and MP by 3 points(6).
HP: 1 Pt
MP: 2 Pts
Str: 10 Pts
Agi: 10 Pts
Res: 10 Pts
Mag: 10 Pts
MRes: 10 Pts
Lck: 10 Pts
Class and Racial Bonuses
In addition to the Base Stat Values, the character gains bonuses for being a certain Class or Race. These increase the base values or adds points to the "Point Pool" or perhaps it gives the character extra Gil. Characters can freely choose between all Races except for Zankodenkai. A request to become a Zan can be made through e-mail, with a detailed background of the character and an explanation for why the character would make the story better if he/she was a Zan.
Fighter
HP +50
Str +4
Agi +2
Res +4
Lck +2
Gil +50
Starting Items: Potion x5, Antidote x2
Ranger
HP +35
MP +15
Str +2
Agi +4
Mag +2
Lck +4
Gil +30
Starting Items: Potion x3, Ether x1, Antidote x2
Mage
HP +20
MP +30
Mag +6
MRes +6
Gil +10
Starting Items: Potion x1, Ether x2 Antidote x2
Human
Point Pool +40
Gil +50
Elf
MP +10
Agi +2
Mag +2
Dwarf
HP +20
Res +2
MRes +2
Halfling
Agi +2
Gil +50
Zankodenkai
HP +10
Str +4
Agi +4
Res +2
Mag +4
MRes +2
Lck +4
Values and Bonuses
This table shows the bonuses the character receives for having a certain Stat rating.
Str is the added physical dmg
Agi is Initiative, the lower the number, the faster the character
Res is the dmg subtracted from the enemy's attack
Mag is the added magic dmg
Mres is the magic dmg subtracted from the enemy's magic
Lck is the % of a Critical Hit
| Stat Value
| Str |
Agi |
Res |
Mag |
MRes |
Lck |
| 5
| +1 |
29 |
-2 |
+3 |
-1 |
1% |
| 10
| +3 |
27 |
-4 |
+5 |
-4 |
2% |
| 15
| +7
| 26
| -6
| +9
| -6
| 4%
|
| 20
| +10
| 24
| -10
| +14
| -10
| 5%
|
| 25
| +14
| 23
| -12
| +18
| -12
| 8%
|
| 30
| +18
| 21
| -16
| +24
| -16
| 10%
|
| 35
| +25
| 20
| -18
| +30
| -18
| 12%
|
| 40
| +35
| 18
| -20
| +45
| -20
| 15%
|
| 45
| +50
| 17
| -25
| +60
| -25
| 18%
|
| 50
| +70
| 15
| -30
| +80
| -30
| 20%
|
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