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Spells of the Bard

Level 1 Level 2 Level 3 Level 4

 

 

Spell: Bamf Self

Lvl of spell 4 Casting Time two rounds
Spell Description

teleports the caster and up to 2x the weight of the caster to a location the caster has been before. 

Spell Range 

up to one mile

Target Area (area of effect)

self + 2x weight of the caster

Duration

instant

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Alter Mind

Lvl of spell 4 Casting Time one round
Spell Description

Caster is able to change the memory of the target 

Spell Range 

15ft

Target Area (area of effect)

one target

Duration

instant/permanent

Dmg of Spell (if any)

-

Other effects besides damage

can alter up to 10 minutes of a subjects memories to those of the casters choice.

 

Spell: Remove Poison

Lvl of spell 4 Casting Time One Round
Spell Description

nullifies toxins in the body of the target 

Spell Range 

10ft

Target Area (area of effect)

one target

Duration

instant

Dmg of Spell (if any)

-

Other effects besides damage

all poisons, either magical or non-magical are nullified.  If the poison is magical, the caster of this spell must be at least equal to the caster of the poison to nullify it.

 

Spell: Dream Poke

Lvl of spell 4 Casting Time two rounds
Spell Description

Send a message to a sleeping individual

Spell Range 

unlimited

Target Area (area of effect)

one target

Duration

concentration

Dmg of Spell (if any)

-

Other effects besides damage

You can manifest in the dreams of any individual you have conversed with in the past.  You may speak at any length until the target awakens.  They cannot retort or hold conversation with you, however the target will remember you and the message clearly upon awakening.  The caster may end the spell at any time

 

Spell: healing circle

Lvl of spell 4 Casting Time two round
Spell Description

Healing burst flies out from the caster, enveloping all those caught in the blast

Spell Range 

up to one mile

Target Area (area of effect)

20ft radius burst

Duration

instant

Dmg of Spell (if any)

Caster loses 1hp for each individual caught in the burst

Other effects besides damage

Any individual, creature, etc caught in the burst is healed for 1d10 hit points.

 

 

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