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Monk

    Monks are versatile warriors skilled at fighting without weapons or armor.  Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins.  Although they don't cast spells, monks channel a subtle energy called ki.  This energy allows a monk to perform amazing feats, such as healing himself, catching arrows in flight, and dodging blows with lightning speed.  A monk's mundane and ki-based abilities grow with experience, granting him more power over himself and his environment.  Monks suffer unique penalties if they wear armor, as doing so violates their rigid oath.  A monk wearing armor loses his Wisdom and level-based Armor Class bonuses, movement speed, and additional unarmed attacks per round.

Alignment: Any lawful

Hit Die: d8

Proficiencies: Club, dagger, handaxe, light crossbow, heavy crossbow, kama, quarterstaff, shuriken, sling.

Skill Points: (4 + Intelligence Modifier) x4 at 1st level; 4 + Intelligence Modifier at each additional level

Monk Special Abilities

Bonus Feats: The monk receives several bonus feats from the standard feat list, including Cleave, Improved Unarmed Strike, and Stunning Fist at 1st level, Deflect Arrows at 2nd level, and Knockdown and Improved Knockdown at 6th level.

Specialty Weapon: The monk retains his unarmed attack bonus when fighting with a kama.

Monk Armor Class Bonus: Monks add their Wisdom modifier and their Dexterity modifier to their Armor Class.

Flurry of Blows: The monk receives an extra attack per round when fighting unarmed or with a kama.

Evasion: Monks are able to escape potentially deadly situations.

Monk Speed: Monks gain the ability to move quickly.

Still Mind: Monks gain a +2 competence bonus on saving throws vs. mind-affecting spells.

Purity of Body: Monks are immune to common diseases.

Wholeness of Body: The monk is capable of healing his wounds.

Improved Evasion: The monk gains a superhuman ability to avoid danger.

Ki Strike: Then attacking creatures with the damage reduction ability, the character's unarmed attack is treated as a weapon with an enhancement bonus.

Diamond Body: Through meditation and control over his body, the disciplines monk becomes immune to all natural and most magical poisons.

Diamond Soul: Ki, the spiritual energy that powers the monk, develops into a force that is capable of repelling all but the most determined magic attacks

Quivering Palm: Harnessing his ki, the monk is able to deliver quick death with an unarmed strike,

Empty Body: Mastering his ki can allow the monk to fade from sight.

Perfect Self: So complete is the monk's mastery over his body and spirit that he becomes a supernatural being, able to shrug off ordinary weapons and many spells.

 

Epic Monk

    An epic monk's speed, power, grace, and force of will are unmatched by mortal beings.  Her powers continue to multiply as she steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.

Hit Die: d8

Skill Points at Each Additional Level: 4 + Intelligence Modifier

Epic Monk Bonus Feats: Armor Skin, Damage Reduction, Energy Resistance, Epic Toughness, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Self-Concealment

Bonus Feats: The epic monk gains a bonus feat from the list above every five levels after  20th

Special: Every 3 levels after 20th, the monk's movement speed will increase by an additional 10%