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Forum Laws



1. Never under any circumstances unless given direct permission, hand out forum documents, i.e. rosters, newsletters, etc etc etc. Anyone caught doing so will be immediately thrown out and subject to any persecution deemed suitable. No exceptions.

2. Always obey rules given by officers, unless the order puts you in the way of death INTENTIONALLY. Most of you signed that you would die for Archison Inc. If the ranking officer does indeed place you in harms way, so be it. If he purposely puts you in deaths eyes because you may be better then him or beat him in a spar or MS and is acting like a sore loser, if you find someone gone corrupt with power, report it right away.

3. No Altering logs in any way. I know it seems stupid we should even have to say anything, but it happens.  Any proof of altered logs will result in harsh punishment.

4. No moding, plain and simple. Straight to the point. If someone has evidence of you moding in any way, shape or form you will be punished. Nobody likes a moder. Especially one who acts like a god and doesn't take hits, has fake dice or has unlimited GP's.

5. No starting things with other guilds or forums. Believe me. We will find out sooner or later. When we do, you will be severely punished by any means necessary.

6. Please recruit and spar at least once a week. We all need to raise our exp incase something does come up. Plus, in the long run, you will be thanking yourself when your dice and exp raise tremendously and your ranks steadily raise.

7. Rosters are due on the first of each month. Exceptions are only given with a reasonable explanations. If rosters are not turned in you will only be given half your original amount of experience points and gold pieces.

8. Any evidence of tampering with guild information (i.e. handing xp and gp that isn't in your pools, therefore, invalid.) Any evidence of this will result in immediate expulsion.

9. Encourage people to be active. We don't want a bunch of lazy guilds. (Some ideas may be holding Scavenger hunts, Weekly MS's, and recruiting contests. Here at Archison Inc., we encourage group participation and will gladly hand out a little more exp and gp to help suit the needs of a contest. If the exp is squandered all for the GC, we will either expunge the guild or hand it over to someone deemed fit).

10. No guild scams. No trying to attack or go to wars with other guilds without a contract. Doing so will earn you certain amounts of exp, but not as much as it would if you had gone to war. If you go to war, 1000exp will be handed to any privates, or second class warriors. 500exp will be handed to the DC's, LC's and the HC members of the guild.

11. All acts of treason against any guild are to be dealt with by that particular guild's GC. Any and all GC's may request help from the high council if the threat is to great for them to deal with alone.

12. Archison Inc., Guild, and dice should be in your profile or home/web page.