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Under the government of Archison Inc, it was once decided that a man or woman should have the right to, with a sound reason, take it upon himself to take the life of another living being. This is an extremely thin area of ice that these men and women now walk on. Now that Archison Inc. has a Judical System in place, some of these "assassinations" could very easily end up in court if previously mentioned killer failed to make the kill. Being as the ice in this area is very thin we find it appropriate that we provide you with some basic, and advanced guidelines on the terms and procedures of exacting death under Archison Inc. In Archison Inc we have enhancers that go from the highly advanced to simple. When shopping for enhancers or making enhancers keep all rules for theses in mind. All enhancers must have final board approval before being issued.With the boards approval you will get an register number this must be put into your life scroll and you may use them when entering fights or battles. We do have a rezz enhancers available these are to enhance the 5 rezzes you are given. These enhancements are available at the enhancer shop (site under construction) along with spells and weapons. Only 3 enhancers can be used in any fight. Standard Rules: • You must have an AA Registration # and valid contract to perform a legal assassination. An attempt at such without BOTH of those may result in your Reg being revoked [if obtained] or execution. • Regardless of mortality, only 2d of your dice are legal in an AA. Should the AA commence to DM, full dice are then to be used with ONLY enhancers announced during the AA by both sides. • Archison Inc. does not accept free style, free forum, or out of forum AAs. • Once you are AAed successfully you have 24 hours to obtain a Rezz. If and when you do, you lose 1 forum Rezz out of a total of 5. • You cannot be AAed unless you give someone a reason to kill you and you cannot be AAed twice for the same reason. • All members that reside in Archison Inc. MUST accept forum AAs. Failure to accept may result in an execution, or being brought to trail under the Judical System. The only exception to this rule is stated below. • Members of Clans who choose not to be run as guilds are not bound to Archison Inc. dice. For this reason, they do not have to accept AA's. • You have 24 hours to receive a valid Rezz. Your 24 hours begins when the Assassin states the ToD (Time of Death) after the AA. • To obtain an AA Reg or AA Contract, fill out the corresponding applications on the website. • Once the AA has been performed, send the log to Valador Gemstar for validation. Tips & Advice: • Assassinations are mainly to rid yourself of an enemy without being caught. Those last 3 words are critical mainly because if you are caught, chances are the next AA you see will be on your own character. • It is usually best to only AA when you NEED someone dead; not just because you have contract lines on someone and feel like doing it. • The perception roll is EVERYTHING. If you are seen you might as well have just challenged your target to a DM. It is always best to have a Stealth Enhancer before you attempt an AA to make you less likely to be seen by the target. • Never attempt an AA on someone unless you know for sure you will succeed. • Attempting to assassinate any powerful person in the land of Rhydin means you are screwed to hell and back if you are seen. If you are not and the AA is successful then your character is free to sit back and watch the sunset. • ALWAYS examine your target's dice, bodyguards, & enhancers thoroughly before you even fill out the contract application. Contracts: • Before sending in a contract application you must have at least 5 IC lines of the target committing contractible actions against your character. • That log must be send to Valador Gemstar along with the AA contract application. Once you have received an AA Reg and contract, you are set to go with the Assassination. You must place the Contract Number, your Reg Number, Dice, and any Enhancers you plan to use somewhere in your profile before the AA is announced and must remain there for at least 48hrs after the AA takes place. • An assassin may hold a maximum of 3 contracts at any given time. All contracts remain valid for a full 14 days or until the time when the aforementioned Assassination takes place. After the attempt, the contract expires, regardless of the outcome. Assassin Pay and Xp Calculation: When assassins are hired, they are paid by the person who hired them (if any) the amount of GP agreed upon in the contract. Guild Commanders may award an assassin for performing a successful AA. Normal XP earnings are listed below.
To Avoid AA Invalidation: • Make sure you state and use the correct dice, enhancers, HTK, contract #, reg#, time of day, date of the month, and time of death. • Never attempt an AA while your target is in an MS or any type of spar. • Do no tamper with the log in any way. • Make sure your target is IC in the room before you announce. The Five Minute Rule: The Assassin must give the target 5 minutes to state his dice, bodyguards, and enhancers. After the Target states his information, the Assassin must then give the Target an additional five minutes to roll for perception. Should the target be booted offline the assassin must give him 5 minutes to return (From the time he was booted). The assassin also gets 5 minutes to return should it happen to him. If the Target should fail to State, Roll Perception, or return if booted, it results in Auto Death.
][ 5 minutes to roll perception. 2:15pm ][
Performing the Assassination: • You only need to wait for ONE IC action by the Target before you announce the AA. The Assassin must enter the room before given the announcement of the AA. This means you must enter the room IC, and do so "unseen" before scrolling your announcement. • The following AA is a completely standard example of an AA, with no bodyguard or enhancers for the Target and failed perception. This is done as a successful AA. 1. [Forum Name] AA on [Target's Sn] 2. Assassin: [Assassin's Sn] 3. [Time of Day] [Time Zone] [Date of Month] 4. [Assassin's Dice],[Assassin's Reg],[Contract Reg] If enhancers are being used by the assassin.. 5. [Enhancer Name] [Enhancer Function] [Enhancer Reg] After all enhancers stated: 6. [Target State Dice,BG, & Enhancers [if any] 7. [ You have 5 minutes to State until Auto-Death ] 8. [Do NOT roll perception until told ] At this point the target states his information: 9. [ Assassin states the required HTK needed ] -Hits to Kill depends on the target's dice. 10. [ Target Roll 2d20 Perception, a roll of 2 needed to spot Assassin ] 11. Assassin then states whether perception is passed or failed ] 12. [ Since this is a successful, perception was failed and Assassin makes his strike by first stating the HTK needed, and then making his IC action ] 13. [ Assassin states whether HTK was reached, AA successful or unsuccessful, and ToD (Time of Death)- if successful ] 14. [ Assassin states that the Target has 24hrs to get a valid forum Rezz ]-if successful. 15. [ After the AA the assassin must leave the room ] • If the Assassin fails to reach the HTK (Hits to Kill), the Target now automatically SEES the assassin. The target would get a chance to stay and fight or flee for his life. If he chose to fight, any damage done would be carried over into said DM. Passed Perception: If the Target passes perception he has two choices: • Flee - The Target must state OOC [ Flee ]. The Assassin will then acknowledge the target's decision with [ Target chooses to Flee]. After this, the target character and the mun of the character must leave the room. If target fails to comply to BOTH of these within 60 seconds after the Assassin acknowledges his decision, the AA once again continues. If the Target should try to leave AFTER the 60 seconds has elapsed it is auto-death. • DM - Should the Target choose to DM, the AA immediately commences into a Death Match. Note: The only enhancers that may be used during this DM are those that were prior stated during the AA. These DM's are done with mortality HP (Immortals - 80 | Halfies - 60 | Mortals - 40). Any damage done within the AA strike is carried to the DM. E.G. The Assassin is a Halfie (3d) and the Target is a Mortal (2d). The Assassin makes their strike for 3 hits when they needed 20 to kill. Since the Mortal has a DM HP of 40, it would look like this: [ Target - 3/40|Assassin - 0/60 ] • The Target ALWAYS gets first strike in the DM. Rezz is ALWAYS available during this kind of Death Match. Bodyguards: Bodyguards are those that attempt to protect the Target from the Assassin. Beware of whom is in the room when you attempt the AA. The bodyguard must aprt of Archison Inc. to guard the Target. Bodyguards must state who they are protecting in their profiles. Those who are being protected must state in their profile who they are being protected by. Bodyguards always have a choice whether they do want to fight when they can or if they just want to warn the target and let them know who the Assassin is, and flee. • If the Target states BG, the Assassin must tell the BG to state his dice/enhancers. BG rolls perception before the Target. • If the BG(s) fail perception, the Assassin proceeds with the AA on the target. If the Target passes perception after the BGs fail, the BGs can take part in the DM should the Target choose to fight. Examples: Here we see the Targets lines of IC, making sure they are actively in the room and Rping, not away from the keys or just hanging in the room Out of Character. diminishedMS: :Quietly, he stepped into the tavern. Looking around quietly: Crimson Dominion: ::Watching from the shadows, he waited for a few before stepping from them and looking around quietly. His voice was low and calm as he spoke:: Crimson Dominion: Whom is Orin? It is at this time that the Assassin makes his announcement of the assassination, and takes liberty of entering the room. Our assassin has entered the room, and given his announcement of the assassination Attempt to the Target. He has stated his dice, the time and the date, his audit number for his d90+ dice, and his Assassin Registration Number. He has labeled the contract as a mock, which you will need to do for you own Mock Assassinations, given the list of enhancers he plans to use, and the account they are registered to him under. He has told the target of there 5 minute time frame, and asked that they state their Dice - Body Guards and Enhancers if they have BG's or own Enhancers. Crimson Dominion: ::Stepping back into the shadows, he remain unseen:: Crimson Dominion: ·× Archison Inc. Mock AA on diminishedMS Crimson Dominion: ·× Assassin: Crimson Dominion [ 4d/2d100 ] Crimson Dominion: ·× Time: 9:29pm EST Date: 10 - 14 - 2001 Crimson Dominion: ·× Audit #- 001 ARN-A¤002 Crimson Dominion: ·× Con# Mock for Charter\ Crimson Dominion: ·× Enhancers | Registerd Under E002 Crimson Dominion: ° State enhancer Here Crimson Dominion: ° State enhancer Here Crimson Dominion: ·× Assassin is finished Crimson Dominion: ·× Please refrain from rolling perception until told Crimson Dominion: ·×You now have 5 mins then you are Crimson Dominion: ·× declared dead by means of Auto Death Crimson Dominion: ·× State Dice / BodyGuards[ if any ] / enhancers. Our target has stated his dice, his legal BG, and that he has no enhancers. ReptiIian Mayhem: ::Sitting nearby, he looked around quietly:: diminishedMS: [4d91/BG: ReptiIian Mayhem/Enhancers: None] Our Assassin has asked that the BG state his Dice and Enhancers for the Archison Inc. Crimson Dominion: ·× BG Please state Dice & Enhancers We see that the Body Guard has successful done the needed stating, and he has a +1 Perception Enhancer to cancel out the effect of the Assassins +1 Stealth, when he The BG rolls perception, this does not affect the targets needed perception roll. diminishedMS: ::He sat there, watching all that was taken place around him:: ReptiIian Mayhem: (4d97) ReptiIian Mayhem: ~Enhancer Listing~ ReptiIian Mayhem: (State Enhancers here) The BG has failed to make perception and our Assassin has state the perception roll reached by the Body Guard. Crimson Dominion: ·× BG Please roll 2d20 for perception.. 2 Needed OnlineHost: ReptiIian Mayhem rolled 2 20-sided dice: 15 12 Crimson Dominion: ·× Perception Failed 1/2 Notice that the Target still needs 3 for perception, since our Assassin has +1 Stealth and our target has nothing. Crimson Dominion: ·× Target Please roll 2d20 for perception 3 is needed Like before the assassin states that the Target has failed perception and given the total. ReptiIian Mayhem: ::Sitting there, he had no idea of what was actually going on. People were basically, making fools out of themselves:: OnlineHost: diminishedMS rolled 2 20-sided dice: 17 2 diminishedMS: ::Glaning at ReptiIian, he smirked softly:: Enjoying yourself? Crimson Dominion: ·× Perception Failed 1/3 Our assassin has now stated that the AA will commence and given the targets HtK. He will now make his strike. Our assassin has made his strike, notice that inside of his strike he stated the use of his enhancers in IC action, in the form of " Weapon of choice ( +3 dmg ), and "Blessing of the Cifirc one ( 2d10 dmg )", this is a must or the AA will be invalid. Once again our assassin has gotten creative, it is prefered that you do the same, to some extent with your Strikes, give details on how you make the kill. Crimson Dominion: ·× AA Will Commence at 28 HtK for target Crimson Dominion: ::and he waited in the shadows till his target was Crimson Dominion: vunerable, silent movements made adjustments to Crimson Dominion: the sword , seeing his oppurtunity with Crimson Dominion: unheard movement, he swiftly made his way Crimson Dominion: from the darkness, his weapon of choice Crimson Dominion: aimed true, a malevolent grin hidden behind a Crimson Dominion: cloak of shadows as he pulled the blade across the Crimson Dominion: throat of the chosen victim:: Our assassin has rolled for his normal dice. OnlineHost: Crimson Dominion rolled 2 100-sided dice: 3 59 Now for his stated 2d10 Elemental. OnlineHost: Crimson Dominion rolled 2 10-sided dice: 10 8 The assassin gives a tally of his rolls stating that on the 2d100 he rolled a total of 9, on his Elemental he totaled 18 ( for information on the use of elementals, please see insert link to the elemental page HERE ), and stated the addition of his +3 damage enhancer. Crimson Dominion: ( 9+18+3 = 30 ) Our Assassin states the final HtK score, and that he was successful in his Attempt. diminishedMS: ::Within a spilt second of speaking to ReptiIian, his throat was cut and he fell to the ground. His life flashing before him:: ReptiIian Mayhem: ::His eyes drifted, till he heard a *Thud* on the ground. Looking at Orin, he jumped rather quickly ReptiIian Mayhem: and drawing his weapon. Looking around for a moment, before kneeling next to Orin, not knowing whom did this:: Crimson Dominion: ·× Assassin Successful [ 30/28 HtK ] Our Assassin now states the Time of Death and the Date once more. Crimson Dominion: ·× Time of Death: 9:33pm EST | Date: 11-07-2000 Our Assassin has given the notice of 24 hours for an Archison Inc. Resurrection, and some other misc. information, simply stating that the target has 24hrs to receive a resurrection will be enough. Crimson Dominion: ·× If this were real you would have 24 hrs Crimson Dominion: ·× To get a Archison Rezz. This death was Crimson Dominion: ·× Brought to you by the BlackHearts. Have Crimson Dominion: ·× A great day, and a peaceful afterlife Our Assassin has shown us the proper way to assassinate someone under the Archison Inc. He has followed all of the needed articles for Assassinations, and given us decent RP to examine. This Assassination is done cleanly and very organized, and also includes detailed Role Playing, these qualities are highly thought of, and will earn a registered assassin a better shot of getting a forum sponsored job through the Forums Hire an Assassin Program. MAA-Mass Assassination Attempt: • MAA is an easier, less risky, way of bringing down a powerful target. No more than 3 Assassins are allowed to take part in an MAA. The Target now gets a perception roll for ALL assassins taking part. Any Assassin that is spotted MUST flee immediately leaving the other(s) to continue the AA. Should the Assassins fail to reach the required HTK, the AA then commences into an MDM, pitting all assassins against the Target. Any damage done within the AA strike is carried to the DM. • Archison Inc. aggression DM's are done with Mortality HP.( Immortals receive 80 | Halfies receive 60 | Mortals receive 40 ) • Remaining Assassins state their information before the Target does anything. Assassin1 is in charge of instructing the target and other assassin[s]. Assassin1 attacks first, Assassin2 attacks second, and so on, common sense really. If Assassin 1 does NOT make the HTK, he must then state "Assassin 2 go," at which point Assassin2 will attempt to finish the job. The HTK is NOT started over. If the target has 30 HTK, and Assassin1 takes 20, Assassin2 only needs to get 10 more. If one of the Assassins is spotted, ONLY he is seen, not ALL the Assassins. Hit To Kill Chart: Finally, the HTK. This is the amount of points to kill a character.
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