TECHNIQUES


each of the techniques you learn you can use 3 times in a fight and the number that is in the () is how many days it takes to learn.pick one you want to learn and e-mail rufus at pooman552@aol.com or me (Neo) at linkman3ooo@aol.com.
when an attackname has a * next to it that means that
you can charge this attack adding 5 point of power to the attack
1st set moves
- enter the matrix - this lets you tranzform and do matrix techniques(10)
- power punch - a punch so power full it sends youe opponent flying back(12)
- round house kick - ???(14)
- spin kick - a 360' kick hiting every thing around you(15)
- *kamehameha-a great blast of energy destroying every thing it hits.(16)
- *sprit bomb-a giant blue ball of energy (15)
- destructo disc-(12)
- *beam cannon-a yelow laser that shoots out of your index and middle fingers(13)
- finger laser-short weak enegy beam from finger(4)
- Spirit gun-this is a laser that shoots from your index finger(10)
- Rose whip-a whip that is made out of the stem of a rose(12)
2nd set moves
- Ice spell-Freeze opponent for 2turns(10)
- Fire spell-inflicts fire damage(7)
- RapidFire-(only for gun weliders) fires shots rapidly lasts for 4 turns in a row but at half damage(12)
- Focus shot-aims at derect body part inflicting more damage(9)
- Ki blast-a shot of energy(5)
- protect-keeps1 power attack from hurting you(10)
- Fianl Flash-a very powerfull enegy attack(15)
- Solar flaire-stop opponent for 2 turns(10)
- swift slash-a almost invisible slash at super speed (cannot be dodged).(16)
- lightning spell-a hurling ball of pure lightning(7)
- speed Demon-the aftermath of a super fast creature sends opponents flying back(13)
- Crasher ball-a energy ball of pure power(12)
Basic moves
- punch-known when join
- kick-known when join
- slash-must own dagger/sword
- shoot-must own any type of gun
- mutiple punch-(10)
- mutiple kick-(10)