
Welcome to the Antarian World of the Vampires.The Antarian Vampires is the eldest playable Vampire in Exsistence.The First Antarian Vampire is Regent Kyrenn BloodFury.He was the first Vampire ever to exsist long ,long before the earth every came into being.They Antarian Vampires,as all vampires are children of Kyrenn.Kyrenn a once proud warrior,Defied his god Draline,and was forever curse,even to this day Regent Kyrenn looks for Redemption.
They vampire's are walking undead.They are usually highly charismatic,and seductive.They can be of any race,but and elven vampire,must take an elven vampire.No crossing of the racial bloodlines,if this happens the vampire who drinks another races blood ,becomes insane.Still turning his/her victim into a vampire.Vampirism is a curse,not a race.
The Vampires get a pluse 3 to strenth to start.They get a plus 2 to speed and dex to start.they get a minus one to end and con,they get a plus one to int and wis.
The Vampire can drain 1 hitpoint per every 4 rounds ,per every 3 levels of the vampire.It takes 4 hitpoints to turn any being into a vampire.
The Vampires can regenerate 1 hitpoint,per round ,per every 4 levels of the vampire,up to 25 hitpoints per round.This is during combat.they regenerate at half the hitpoints ,per round ,during non combat situations.
The vampire gets the following as vampire magic.They get 5 vampire magic points to start out with,then they get 1 vampire magic points ,per level of advancement.Now here are the following vampire magic spells if you will:
1.flight:this allows the vampire to fly,for 1 round ,per every 3 levels of the vampire.cost 2 vampire magic points.
2.myst:this allows the vampire to turn into,a cloud of myst.This last 1 round ,per every 3 levels of the vampire.This cost 3 vampire magic points.
3.morph:this allows the vampire,to take one form,per every 4 levels of the vampire.this last for 1 rounds,every 3 levels of the vampire.this cost:5 vampire magic points.
4.hellfire:this will allow the vampire,to cast a ball of pure hellfire.This does 5 points damage to start.then 1 point damage,per every 4 levels of advancement.this cost 7 vampire magic points.
5.purify blood:this will allow the vampire to purify 1 pint of blood,per every 4 levels of advancement.this cost 8 vampire magic points.
6.level drain:this will allow the vampire to drain 100 experience points,for the victim,per every 4 levels of advancement.this cost 10 vampire magic points.
7.Bloodbolt:This will allow the vampire to cast a hot bolt of blood.this will do 6 points to start in damage,then this will do 1 point,per every 4 levels of the vampire.this cost 12 vampire magic points.
The vampires come in various types,but the two most coming are the nightwalking vampires,in which the sun will kill them,and then there are the Daywalking vampires,where the moons rays for some strange reason with seal their demise.They take twice the damage from all holy relics,they can be killed with a wooden stake through there heart,or removing their head from their body.garlic does 20 points damage to the vampire.
This is the Antarian Vampire as it stands with in the Antarian world.they do have their own kingdoms,and clans and the like,most will be mentioned in the up coming Vampire's Handbook.Thank you,
Sean Williams ,The Creator of the Antarian Roleplay Gaming System