Welcome to the Spell Casters Spells section of the Antarian Roleplay Gaming System.Here with in this section you will find all you need.The Spellcaster uses magic base points to caster their magic.They are the enemies of The Arcane Mages,for they feel ,That the Arcane mage has corrupted the use of magic.The Spellcaster Spells Are as follows,By level,and by Spell:
1st level
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1.name:know spells
time to cast:instant
damage/effect:allows spell caster to know his/her magical spells:written ,spoken,etc.
magic base points/dark magic points:0
darpas cost:0
components:none
discription:this gives the spellcaster the ability to study magic.This is gained through his/her continous study of the magical arts.The spellcaster can only know the level of spells in which they are at.eammple: a first level spellcaster only knows first level spells.
2.name:minor orb of fire
time to cast:2 rounds(two posts if played online)
damage/effect:this starts out doing 3 points damage,then it does 1 point damage ,per every 3 level of the spellcaster.exammple: a 15th level spellcaster would do 3 points for the first level,plus 4 points more damage,this is for the 14 levels gained.So the Spellcaster would do 7 points damage with this spell,at the 15th level.This is a single target spell.
magic base points/dark magic points:5 magic base points.
darpas cost:4 darpas cost.
components:you need a clear glass or crystal orb,sulfur,and black powder to use this spell.needs 3 ounces of sulfur,and 4 ounces black powder.
discription:This is a small flaming orb,that the spellcaster sends at victim.the range of this orb,before it is extinguished is 1 foot ,per ever 4 levels of the user.this is a single target spell.must be directed twords a single foe.does half damage to all creatures who have resistence to fire ,as that of a natural ability.does no damage to creatures who are immuned to fire.the orb for this spell must be of at least 10 darpas in value.
3.name:spell of 12 arrows
time to cast:3 rounds(2 posts if played online).
damage/effect:This adds 1 point to the damage ,per every 5 levels of the spell caster.this must be done to a normal quiver of arrows.can not add twice to the same quiver.
magic base points/dark magic points:6 magic base points .
darpas cost:10
components:This requires a normal quiver of 12 arrows.
discription::This allows the spell caster to enchant,A quiver of 12 normal arrows,giving them the power to do more damage ,per strike.Lets say Bythar the Enchanter find a normal quiver of 12 arrows.Now Bythar is that of the 6th level in spellcaster.So he can add 2 points damage to each arrow with in the quiver.Let's say the arrows do 5 points damage,then he enchants them with said spell.The arrows will now do 5,plus 2 points for the enhancement.So the arrows would do 7 points damage,per strike.This can only be done once ,per quiver of arrows.
4.name:magic blast
time to cast:2 rounds(2 posts if played online)
damage/effect:this starts out doing 4 points damage,then 1 point damage,per every 4 levels of the spellcaster.
magic base points/dark magic points:7 magic base points
darpas cost:7
components:This spell requires an emerald of at least 200 darpas in value,a small mirror,and 3 ounces of dragons blood(dragons blood is 8 darpas ,per ounce.)
discription:This cast a blast of highly intense magic,this is a single foe spell.as said about this spell does 4 points damage ,as a first level spell caster,then it does 1 point,every 4 levels of advancement.This spell draws upon the cosmic stream,in which all magic come from.thus the spell always has a chance of backfiring.
5.name:mystical hammer
time to cast:2 rounds(2 post if played online)
damage/effect:this does 2 points damage the first level,then it does one point damage,per level of advancement.this is maxed out at 18 points damage.this can not do anymore damage then 18 points in total.
magic base points/dark magic points:4 magic base points.
darpas cost:10
components:the requirements for this spell are:you must have a wooden malet made of oak wood.you must have 8 ounce of silver powder.this powder costs:1 darpa,per ever 2 ounces of silver powder.
discription:This spell unleashes a mystical hammer,this is a hammer of pure energy.this has a range of 12 feet.this is a single target spell.This spell is one of the best of the first level spells,because its low cost in magic base points.so at the 17th level this spell is maxed out of the damage ,in which it can do.
6.name:minor armor spell
time to cast:2 rounds(2 posts if played online)
damage/effect:this spell will add 2 points to the defense power of the spellcaster,or anyone that he/she wishes to use it on.this can be used one time per character.the effects of this spell are permenant.
magic base points/dark magic points:10
darpas cost:20
components:This spell requires a a piece of leather,studded leather is more useful.this requires a ounce of silver nitrate.this also requires:12 ounces of metal dust.antarite is most effective.
discription:This spell increases the defense power of the spellcaster,or character ,in which he wishes to place this spell upon.the effects are permenant.this is why it only adds 2 points to the defense power of any character.This adds it to the natural defense power of the person ,in which it is used upon.So this means that the character need not be wearing armor to have this enhancement.
7.name:sneak
time to cast:2 rounds(2 posts if play online)
damage/effect:this allows the spellcaster to walk without sound.this last 1 round ,per ever 3 levels of the spellcaster.
magic base points/dark magic points:4 magic base points.
darpas cost:5 darpas
components:This requires a set of soft leather boots.
discription:This allows the spellcaster to move about unheard,this lasts 1 round,per every 3 levels of the spellcaster.This is most useful when you are trying to sneak by a sleeping dragon,or some such thing.This also is useful when the spellcaster is trying to spy.
8.name:deflect missle
time to cast:2 rounds (2 posts if played online)
damage/effect:this will allow the spellcaster to deflect any 1 missle,such as an arrow,crossbow bolt,per every 4 levels of the spellcaster.
magic base points/dark magic points:5 magic base points
darpas cost:4 darpas
components:metal gauntlet,dust for the enhanced forest of nyrun.
discription:This will allow the spellcaster to deflect 1 missle weapon ,per every 4 levels of the spellcaster,this spell is very useful when pinned down by an archer ,or crossbowman.this will magically send the arrow ,or bolt away from the spellcaster ,and his/her party.provided that they other party members are with in 10 feet of the spellcaster.This is an invisible magical force that deflects the arrow.no contact with arrow is needed.the arrow ,or bolt just needs to be with in 10 feet of the caster,or party.
9.name:detect darpas
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the spellcaster to detect any ,and all darpas,with in 5 feet of spellcaster,per every 3 levels.this spell has a max range of 300 feet.
magic base points/dark magic points:3 magic base points
darpas cost:2 darpas.
components:this requires a silk glove worth 12 darpas or more.this also requires 4 ounces of gold dust,more less grind 1 darpa into a fine dust,and sprinkle it on glove.
discription:This spell is very useful when darpas are hidden from view.This spell will lead the spellcaster right to the source of the darpas in which it detects.Note this spell can be used to detect other percious metals,such as platinum,silver and so on.Just for example: you are looking for platinum.you sprinkle platinum dust on the glove instead of gold.
10.name:orb of seeing
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the user to cast a crystal orb of seeing,this has a range of 10 feet ,per every 5 levels of the spellcaster.this orb lasts for 2 rounds ,per every 5 levels of the spellcaster.
magic base points/dark magic points:7 magic base points
darpas cost:66 darpas
components:crystal orb,silver dust,and a 3 inch piece of smooth glass.
discription:This will allow the spellcaster to send off an orb to scout an unkown area.This is very useful when in hostile territory.this will allow the spellcaster to see everything that is will in the orbs range.This can also be used to see around corners in a dungeon,or castle when exploring,so you dont run into any thing unexpected.
2nd level
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1.name:moderate orb of fire
time to cast:2 rounds(2 posts if played online:
damage/effect:this will do 4 points damage for the first level,then this will do 2 points damager,per every 4 levels of the spellcaster.
magic base points/dark magic points:7
darpas cost:10
components:same components as a minor orb of fire,but this is a more powerful version.
discription:This is as the minor orb of fire,but this is a more effective version of said spell.this does more damage.this is a single target spell.This has a range of 2 feet ,per every 4 levels of the spell caster,before this spells is extinguished.
2.name:ice blast
time to cast:2 rounds(2 post if played online)
damage/effect:this will cast a blast of ice.this does 4 points damage for the first level,then this does 2 points damage ,per every 4 levels of advancement.this has a range of 2 feet ,per every 4 levels of the user.
magic base points/dark magic points:7
darpas cost:9
components:ice ,wooden match,2 ounces of ice dragon sweat.
discription:This forms a blast of intense cold.this spell does frost bite damage to the victim.those creatures ,whom have some resistence to cold,take only half damage ,if the spell is successfully cast.those who are immune to cold,take no efftect.This spell can not be used in extremely hot area's such as the deserts and so on,or if it is noon ,in the middle of the Antarian summer.
3.name:Wall of water
time to cast:2 rounds(2 posts if played online)
damage/effect:this is a defensive spell ,versus fire damage.this forms a wall of water,between the caster ,and the creature ,or being using fire based attacks.this last 1 round,per ever 3 levels of the caster.
magic base points/dark magic points:7
darpas cost:8
components:flask of water
discription::This is a very useful spell when faccing a fire breathe,or in the case of a creature of fire,if said creature is with in contact of the wall,the creature takes one point in damage,per every round ,he/she is in contact with the wall.this can also be used to douse fires,those fires that come in contact with the wall,such as a forest fire,torch and so on.
4.name:mystical dagger
time to cast:2 rounds(2 posts if played online)
damage/effect:this does 5 points damage for the first level,then this does 2 points damage,per level of advancement.this is limited to a maximum damage of 18 points damage.
magic base points/dark magic points:7
darpas cost:8
components:a dagger that does at least 5 points damage,in normal damage.
discription:this spell allows the caster to form a dagger from pure mystical energies.you must have a dagger .if the dagger does 3 points damage,then the spell begins doing 3 points damage,if you have one that does 4 points damage it starts at 4 points damage,and so on.the max points damage this spell can start with is 6 points damage(i.e. a antarite dagger).the dagger is used as a tigger of said spell,it sends off a mystical form of itself .this has a range of 4 feet ,per every 4 levels of the user,up to 20 feet.this is not effective outside the 20 feet range,it dissapates.as said above this is limited to doing 18 points damage,in maximum effect.
5.name:transport
time to cast:2 rounds(2 posts if played online)
damage/effect:this allows the user to move from place to place magically.the caster must know the area he is transporting too(hence if he does not he might appear in solid rock,above a cassim and so on).the caster can transport 1 mile ,per every 3 levels of advancement,up to 100 miles at a time.
magic base points/dark magic points:10
darpas cost:12
components:12 ounce vial of gythinn extract,2 roots of a tygurean flower.
discription:This allows the user to croos vast distances with in matter of minutes,as if he is standing still.This spell is effect if you are trapped in hostile territory,and wish to be somewhere else.You must know the area completely that you wish to transport to.if you do not know the area in which you are trying to transport to,(chances are the game master will put you into solid rock,at the base of a mountain,or is a lake of acid or some nasty thing like that.becareful on how this spell is used)
6.name:wings of the eagle
time to cast:2 rounds(2 posts if played online)
damage/effect:this allows the user to fly for 2 rounds ,per every 5 levels of advancement.
magic base points/dark magic points:10
darpas cost:13
components:feather of a antarian giant eagle,1 root from a gyuris tree.
discription:This allows the caster to make him/herself airborne,this allows the caster to fly,for 2 rounds per every 5 levels of the caster.This is useful when trying to race unreachable places by foot,but you must also beaware that ,it is along way down,if the spell suddenly cut out.so be careful ,and make sure you can stay airborne long enough to reach solid ground.
7.name:flame strike
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the user to do 10 points damage to all things,that is with in the area of effect.this has a range of 5 feet ,per every 3 levels of the user,up to 20 feet.this does 10 points damage,then it does 2 points damage per every 8 levels of advancement.
magic base points/dark magic points:14
darpas cost:25
components:10 ounces sulfur,a wooden match,and a glass beaker.
discription:This is a spell that can do damage to multiple targets,even party members who are with in range of the effects.now lets say you are a 24th level spell caster you would do,16 points damage to all things,that are with in a 20 foot radius of said spell,even party member,in which they might not be too happy with you.so it is a good idea to give the other in the party,heads up when casting this spell.so that they can make sure they are out of its range.
8.name:enhance sword
time to cast:2 rounds (2 posts if played online)
damage/effect:allows caster to enchant a normal sword.this will add 1 points to the damage of the sword,per every 5 levels of the spellcaster.this can work once on any given sword.
magic base points/dark magic points:12
darpas cost:12
components:normal sword(of any type),vial of tengurius extract,and diamond dust(500 darpas value at least).
discription:this allows the cast the ability to magically enhance any normal sword.this will add 1 points to the damage of any sword ,this is 1 points per every 5 levels of the spellcaster.lets say a 21 first level spellcaster takes a long sword that does 12 points damage,he can magically enhance it to do 4 points more damage.this the sword would do 16 points damage.
9.name:orb of lightning
time to cast:2 rounds(2 posts if played online)
damage/effect:this does 5 points damage for the first level,then 2 points damage ,per every 4 levels of the caster.
magic base points/dark magic points:9
darpas cost:10
components:phosperous powder,a piece of charcoal,and a emerald of 300 darpas value or higher.a crystal orb is needed as well.
discription:This allows the caster to cast a orb of lightning.this is a single target weapon.the range of this spell is 12 feet.to use this spell effectly the victim must be with in twelve feet of the caster.This does damage in electrical energy.This will do damage to any single target that is with in the path of the orb.it will explode in intense electrical energy .it will damage the first thing it comes in contact with.
10.name:nystra's song
time to cast:2 rounds(2 posts if played online)
damage/effect:this will enchant victim for 2 rounds,per every 3 levels of the caster.this will allow the caster to control for two rounds ,per every 3 levels of the caster ,any ccreature,or being.
magic base points/dark magic points:15
darpas cost:40
components:This requires the user to concentrate of singing a magic rune,this requires that the user have studied this rune.This is a written rune,so you need a magic scroll ,and a magic quil to write out said rune.
discription:This spell is from the legendary Nystra_FireWind.She was one of the greatest spellcasters on Antaria.She used her voice to enchant beings into doing what she wished,She was the first ,and only Song Sorceress.This spell will allow the user to sing an ancient rune,that will enchant ,and allow the caster to control said being,provided that the spellcaster has a higher intelligence then the victim.This spell has the range of any being with in hearing distance.The spell is ended the moment the caster stops singing,then the caster must begin again ,if they wish to still control the being.note there is a save versus enchantment every time this spell is attempted.Will not work on being of higher intelligence then the caster.
3rd level
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1.name:lyrusia's fire ball
time to cast:2 rounds(2 posts if played online)
damage/effect:this does 6 points damage for the first level,then this does 2 points every 4 levels of the spellcaster.
magic base points/dark magic points:13
darpas cost:18
components:this requires a piece of charcoal,3 ounces of sulfur,a small piece of a meteroric rock ,or volcanic rock.
discription:This spell was developed by the First Grand Master of all spellcasters.He is long since dead,but his teaching in the art of magic are still with those whom study magic.This Spell has the range of 22 feet ,before it extinguishes.this is a single target spell.this can only be cast at one victim at a time.Lysuria The Wise was one of the great heroes of the 2nd Elven war with the orcs,even though Lysuria's is a human,he did a great part in making the Humans ,and the Elven form a good relationship with one another.Lysuria went on to be the First human ,to dwell with in the royal court of the Shadowwind.He was Grand Spellcaster to Jurai Shadowwind (The first).
2.name:Gelf's gaurdian
time to cast:3 rounds(2 posts if played online)
damage/effect:this allows the user to summon an humaniod gaurdian/the gaurdian will have half the stats of the caster.The gaurdian will protect the caster,until its death.The gaurdian grows in stats,as the caster does.The gaurdian does damage by weapon type,or it will punch for 3 points damage ,per level of the gaurdian.
magic base points/dark magic points:18
darpas cost:50 per month ,as payment to the gaurdian,plus 5 percent of all treaure found.
components:This requires that the caster know the name of any specific gaurdian,such as Gyter The ogre,Gulfur The Elven Ranger,and so on.(notes game master will create a gaurdian when this spell is used,for the caster to summon).
discription:This spell was created by Gelf The Grey,Gelf was one of the greatest of all Platinum Elven Spellcasters.He was the only Platinum Elven to achieve above 18th level in the class of spellcaster,you can only have one gaurdian at a time.The gaurdian is with the caster ,until its demise.The gaurdian as stated above has half the stats of the spellcaster.now lets say the caster creates the gaurdian,it will have the half the stats of the spellcaster upon creation of said guardian.Then the guardian gets 1 points to all stats,as the spellcaster does,The gaurdian gets 3 hitpoints ,per level until the spellcaster no longer gets 6 hitpoints per level,then it get 1 hitpoint per level ,as the spellcaster would upon reaching the 13th level.The gaurdian will never turn against spellcaster,unless the spellcaster tries to do harm to the guardian him/herself.
3.name:Hail Storm
time to cast:2 rounds(2 posts if played online)
damage/effect:this does 7 points damage for the first level achieved,then it gets 2 points damage ,per every 4 levels of the spellcaster.This has an area effect of 20 feet.this will damage all beings,or creatures with in the 20 feet radius.Friend and foe alike.
magic base points/dark magic points:11
darpas cost:20
components:sheet of ice
discription::This will form an intense rain of hail,this will damage all thing with in a 20 feet radius,except the caster of course,unless the spell backfires.
4.name:vylenthros
time to cast:3 rounds(2 posts if played online)
damage/effect:this will protect the spellcaster ,and all party members with in 12 feet of the user.from all natural fire,lightning,this spell lasts 2 rounds ,per ever 5 levels of the spellcaster.
magic base points/dark magic points:8 magic base points
darpas cost:12 darpas.
components:diamond dust of 3,000 darpas value.
discription:This allows the user to coat form a cloud of mist ,that protects him herself ,all party member with in 12 feet of the caster,this is protection from all natural elemental damage ,under 12 points damage.such as a natural lightning bolt strike the ground,in the mists of a thunderstorm.since a natural lightning bolt does 4 points damage.the party would be protected from up to 3 bolts ,provided they struck the same area.This spell is very useful in harsh weather.
5.name:mock
time to cast:2 rounds(2 posts if played online)
damage/effect:This allows the spellcaster to confuse any being of lesser intelligence ,then that of the spellcaster.this spell lasts 2 rounds per ,every 3 levels of the spellcaster.
magic base points/dark magic points:8 magic base points
darpas cost:10 darpas
components:tear of an antarian silver stallion.
discription:This allows the spellcaster to beguile any being of lesser intelligence.to confuse him into in action.this comes in very handy when faced with a ogre ,or giant.this allows the spellcaster the ability to manipulate those,whom are not so bright.
6.name:minor orb of magic defense power.
time to cast:3 rounds(2 posts if played online)
damage/effect:this allows the spell caster to add 1 points to his/her own magic defense power,or that of another individual.this is 1 point,per every 5 levels of the spellcaster,but this can only be used on self,or any given character once.This spell is limited to no more then 10 points.
magic base points/dark magic points:9 magic base points
darpas cost:20
components:blank magic slate (perferably ivory),magic chisel (turn infuse magic rune,into slate,as required)black pearl from the shore of dythanir island.
discription:This spell is a rune spell,this must be made with the precise symbols,and have all required elements to said spell.Once the rune is written ,upon the slate.the spell caster must invoke the spell by speech.This rune magical infuses the black pearl,into a glowing orb.Thus converting the pearl into pure magical energy.This is absorbed into the spell caster,or the one whom .he/she is performing it on,and adds the magic of said rune to the defense power .1 point ,per every 5 levels of advancement,up to 10 points mmaximum effect of this spell.
4th level
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1.name:Vanish
time to cast:2 rounds(2 posts if played online)
damage/effect:this allows the caster to vanish ,to turn invisible if you will,this last for 2 rounds ,per every 4 levels of the caster.infravision will penatrate this spell.
magic base points/dark magic points:15
darpas cost:35
components:good quality mirror
discription:This involves the spell caster having the magic ability to bend the light forces around him,to make him/her seem as if he or she has vanished,this allows them to move about unseen for the duration of the spell.this can be penatrated by infravsion,night vision,or ultra violet rays.
2.name:copy
time to cast:2 rounds(2 posts if played online)
damage/effect:this allows the user to create a duplicate of him/herself.this copy will last 2 rounds ,per every 5 levels of the spellcaster.
magic base points/dark magic points:13
darpas cost:35
components:small latern and a piece of fine silk.
discription:This will allow the spellcaster to form a solid looking illusionary copy of him/herself.This will allow the user to create one copy of him or herself ,per every 4 levels of advancement.up to 7 copies.These will move about as if they were the real caster,but they do not speak for they are only an ghost like image of the caster him/herself.The copies can not do anything but move about.They are not of real substance ,so they can not do combat or so on.
3.name:myra's magical mace
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the caster to do 3 points ,per level of advancement,up to 36 points damage.this can not do any more then 366 points damage.
magic base points/dark magic points:12
darpas cost:25
components:mace,tears of a unicorn
discription::this will allow the Caster to cast a mystical force in the form of a mace.this will has a range of 15 feet before it dissapates.this will explode on contract with victim,doing intense magical damage.This spell is one of my fondest ,it was inspired by someone close very close to me.
4.name:Lady Aisling's alteration
time to cast:2 rounds(2 posts if played online)
damage/effect:This will allow the caster to alter his or her form for 2 rounds ,per every 3 levels of the caster.this is 1 form per every 4 levels of the user.
magic base points/dark magic points:14
darpas cost:38
components:requires something of the form you are trying to take.
discription:This spell is dedicated to one of my closest friends.May she find the peace in her passing ,that she did not find in life.This allows the caster to change form.this is to take on one form ,per every 4 levels of the spell caster.you must have some item from the form you are trying to take.lets say you wish to take on the form of an Orc.you must then have a tusk of an orc,finger nail etc.you can only learn to transform into 12 forms in a lifet time of the character.
5.name:Nana's night spell
time to cast:2 rounds(2 posts if played online)
damage/effect:This will allow the cast to form a cloud of darkness.this cloud will last 2 rounds,per every 3 levels of the caster.
magic base points/dark magic points:12
darpas cost:23
components:dark water from the swamp of nystira,in the province of the Kydarr.
discription:This spell was brought about by the Regentess of the Kydarr.Nana 3 doc.She has left Antaria ,but to us Antarian's she will always be one of us,this cast a cloud of complete darkness,this cloud is 12 feet by 12 feet,and it will move with the caster.this cloud is good for when you wish to hide from a foe.this spell lasts 2 rounds,per every 3 levels of the caster.
5th level
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1.name:Ryndell's Fury
time to cast:2 rounds(2 posts if played online)
damage/effect:this does 8 points ,per every 5 levels of the caster,up to 48 points damage.
magic base points/dark magic points:17
darpas cost:45
components:Darkened leather glove,magic dust from a sprite.
discription:This will allow the user to grasp victim doing electrical damage.This spell was developed by Regent Ryndell Shadowwind,Regent of the Antarian Realm ,and The Silver Elven kingdoms.This spell has the range of contract.This will is an intensely powerful spell in close quarters.Creatures or being who are immmune to elctrical damage ,are not effected by this spell.
2.name:Orb of absorbtion
time to cast:2 rounds(2 posts if played online)
damage/effect:this will asborb one attack per combat.this will only absorb 1 points damage per level of the user.
magic base points/dark magic points:13
darpas cost:23
components:This requires a crytal orb,and blood of a vampire,or werekind creature.
discription:This will absorb one attack ,per combat.this is a one shot spell with in any combat.This is 1 point per level of the spellcaster.This begins upon attaining the use of this spell.So if it takes 15th level to gain this spell,it is 1 point upon gaining spell,if you are a 20th level spellcaster.the orb will absorb 5 points damage,as the caster will not take that damage.
3.name:loridian's acidic mist
time to cast:2 rounds(2 posts if played online)
damage/effect:this will do 8 points when first obtained,then it will do 1 points for every 3 levels of the spellcaster.
magic base points/dark magic points:15
darpas cost:22
components:this requires a vial of acid.
discription::This allows the caster to use acid,in which he/she will turn it into a vapory mist.this will for a cloud that is 10 feet by 10 feet,any creature ,or being that is with in the clouds radius will take the damage.those creatures that have a resistence to acid will take half the damage,and those who are immune to acid will not be affected
4.name:mymistra's keep
time to cast:3 rounds(2 posts if played online)
damage/effect:this will allow the user to form a shelter,this shelter will fit 4 to 5 persons inside it.this will last until it takes 100 points damage in structural damage.
magic base points/dark magic points:16
darpas cost:40
components:This spell requires 1,200 5 feet by 5 feet stone blocks,this requires 2,400 wooden beams as supports.this also requires a iron or wooden door that is 8 feet in length ,and at least 3 and a half feet wide.
discription:This allows the caster to take building material,enough material to build a small keep,this will be build magically not with manual labor.this takes 12 days real time to complete said keep.once the spell is set in motion ,the spell will continue until the keep is completed.the spellcaster does not need to be around to keep the spell in motion.
5.name:magic stones
time to cast:3 rounds(2 posts if played online)
damage/effect:this allows the caster to enchant 12 magic stones,each stone will add one point to a given stat.this is a one shot spell ,per character the stones are given too.
magic base points/dark magic points:17 magic base points
darpas cost:24
components:this requires 15 small stones of various colors,the colors ,and properties of each stone will be in the discription.
discription:This will allow the caster to enchant 15 magic stones ,this will add 1 points to each stat,this can be used on any character one time.The Stones:blue:strength,red:con,yellow:speed,green:dexterity,brown:wisdom,violet intelligence,black:endurance,grey:resistence,white:stamina,clear:evade,light blue:blocking,orange:defense power,ivory:attack power,firey orange:magic attack power,tan:magic defense power.These are the colors ,and which stat they add the one point too.This is very useful,and it can gain the Spellcaster a good sum of money,since all character wish to strengthen themselves.
6th level
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1.name:darpa production
time to cast:3 rounds(2 posts if played online)
damage/effect:this will allow the spellcaster the ability to multiple his darpas.this begins at producing 100 darpas.then you can produce 25 more ,per level of the spellcaster.
magic base points/dark magic points:20
darpas cost:25
components:a single darpa ,as a base for producing said darpas.
discription:This will allow the caster to produce above amount of darpas.This can be useful when you are trying to mass a fortune.this can be used once ,per level of the spellcaster.
2.name:fangs of the serpent
time to cast:2 rounds(2 posts if played online)
damage/effect:This spell does 2 points per every 4 rounds to victim in poison damage,until cured.this spell starts out with a 2 strength poison,then it gains 1 to strength,per every 4 levels of advancement of the spellcaster.
magic base points/dark magic points:15 magic base points
darpas cost:24
components:petrified head of an Antarian Purple Puff adder
discription:This allow the user to cast a very poisonous spell,this is only effect,if the strength of the poison is higher then the victims resistence.This is a single victim spell.This spell has the range of contact,The head of the petrified puff adder ,must come in contact with the victim for this spell to work.this spell does have a chance of backfiring,just like any spell,if the spell backfires the spellcaster suffers double the effects of the spell.
3.name:Trip
time to cast:2rounds(2 posts if played online)
damage/effect:This will allow the user to make the opponent miss once ,per combat.This will also allow the caster to make the opponent do damage to him/herself with their own attack once per combat.
magic base points/dark magic points:17
darpas cost:36
components:This spell requires a strong 2 feet cord.
discription::This will allow the user to bind the feet of the opponent so that he,or she trips,causing themselves damage,this damage is by their own attack.This works once per combat.This spell has a range of 8 feet.
4.name:know truth
time to cast:2ounds(2 posts if played online)
damage/effect:This spell allows the caster to know when someone is lying to them.This spell lasts for 2 rounds ,per every 4 levels of the spellcaster.
magic base points/dark magic points:18
darpas cost:25
components:truth crystal
discription:This spell allows the user to detect any and all falsehoods,with in the effects of the spell.This will work on all who have a lower intelligence then the spellcaster,if the opponent ,or object of the spell is of higher intelligence,the spell has no effect.This works on all of lower intelligence then the spellcaster with in 20 feet of the caster.
5.name:feet of the cheetah
time to cast:2 rounds(2 posts if played online)
damage/effect:this allows the spellcaster to double his speed,this will last for 2 rounds ,every 5 levels of the spellcaster.
magic base points/dark magic points:20
darpas cost:50
components:2 petrified paws of an Antarian Silver Cheetah
discription:This will allow the user to increase his/her speed to double of his normal speed.This is very useful when trying to out run an opponent who has a higher speed,if this spell backfires it might cause the spellcaster to suffer a heart attack,due to the stress on the body.Make a stamina check ,every half mile,the spellcaster can travel 1 mile for every 4 aditional points added to his speed,by this spell.
7th level
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1.name:negate poison
time to cast:2 rounds(2 posts if played online)
damage/effect:this allows the user to negate poisons.this negate a 2 strength poison,when first obtaining this spell,then it will negate 1 more point strength ,per every 3 levels of the spellcaster.
magic base points/dark magic points:21
darpas cost:40
components:this requires 3 juralla roots.
discription:This Spell is very useful when the spellcaster,or a member of the party has been poisoned.This is the only healing type spell ,in which the spellcaster recieves.This has the range of contact with the person,in which the spellcaster is trying to cure.
2.name:jinx
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the user to cast upon the victim a bad luck spell.This will lasts for 2 rounds,per every 4 levels of the spellcaster.
magic base points/dark magic points:19
darpas cost:28
components:This requires a Antarian Luck Stone
discription:This will allow the user to place a minor curse if you will upon the victim.This will make the victim miss most of his saving throws,damage him/herself ,if trying to place an attack.anything bad that can happen,most likely will happen when victim ,is under the influence of this spell.this has the range of touch.
3.name:tornado
time to cast:2 rounds(2 posts if played online)
damage/effect:this will do 7 points damage when first obtained,then this will do 2 points damage ,every 3 levels of advancement of the spellcaster.
magic base points/dark magic points:24 magic base points
darpas cost:50
components:vial of rain water,funnel,air sac of flying squirrel
discription:This will form a tornado this will do damage to all things with in its path.this will stay on the ground for 5 rounds,then this will dissapate.this usually will travel along the ground for about 500 yards.this is a highly distructive spell.This will damage any thing in which it comes in contact with,even the one who casts this spell,so make sure you character stays out of the path of the tornado.
4.name:sun burst
time to cast:2 rounds(2 posts if played online)
damage/effect:this will do 9 points damage when first obtained,then it will do 1 point damage ,per every 3 levels of the spellcaster.this will damage all things,creatures,or being within the area of impact.This has a 12 feet impact area.
magic base points/dark magic points:24 magic base points
darpas cost:40
components: sun stone,sulfur,and a small piece of a meteor
discription:This will cast an orb of intense heat.this is as if the victim suffers burns from the suns radiation.This will do damage to all things with in the 12 feet impact area.so make sure that you ,and your party are out of range,when this spell explodes into its intense heath wave.
5.name:Genna's Globe of Power
time to cast:2 rounds (2 posts if played online)
damage/effect:this will do 9 points damage when first obtained,then will do 2 points damage every 5 levels of the spellcaster.
magic base points/dark magic points:25
darpas cost:100
components:solid glass orb
discription:This is a Power infused orb,as the spellcaster infuses this orb with the magic of the cosmic stream.This has the Range of 23 feet then 1 foot ,per every 3 levels of the user.This is a impact spell.this is also a single weapon spell.
8th level
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1.name:hand of fate
time to cast:2 rounds(2 posts if played online)
damage/effect:this spell will reverse one negative effect to caster,or to party member.This will not reverse the effects of lets say death,but most things short of death.
magic base points/dark magic points:27
darpas cost:200
components:This requires a silver silken glove,with the dust of a dimension djinn.
discription:This spell can only be used once ,every 8 days,and it can only be used once on any given persons.This will reverse any event,except death,that has occured that ,the caster wishes to change.This spell has the limits of what each game master will,and will not allow it to be used for.
2.name:Quest
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the spellcaster to send any creature,or being ,whom is of lower intelligence off on an meaningless quest.(usually 30 days real time)
magic base points/dark magic points:27
darpas cost:100
components:map of region,and dust of gullibility.
discription:This will enhance an compell any creature of lesser intelligence,then that of the user .To take on a meaningless quest.This quest really has no purpose,except to send the victim off away from the party.This usually works well on trolls,orcs,etc.
3.name:StormWinds
time to cast:3rounds(2 posts if played online)
damage/effect:This will form a 9 miles an hour wind the first level that is is gained,then you add 1 mile per hour ,per every 2 levels of advancement of the spellcaster.This will do 1 points damage every 7 miles of wind force
magic base points/dark magic points:25
darpas cost:90
components:air sac of an antarian wind wyrn
discription::This will summon strong force winds .this is even out of the calmest of all weather.This is good when you are upon the see ,and you need wind for sails.This is a very useful spell when it comes to sea vessels.
4.name:myst of forgetting
time to cast:2 rounds(2 posts if played online)
damage/effect:this will make the victim forget one event that has taken place.this can only work once on any given target.
magic base points/dark magic points:26
darpas cost:77
components:myst from the swamp of lost souls,magic beaker to contain the myst
discription:This will allow the spellcaster to focus ,and release a magic myst ,that will make any one victim for get any singel event.This works once on any given victim,(this has restrictions on what they game master will,and will not allow this to be used for)
5.name:calling of the wyrn
time to cast:2 rounds(2 posts if played online)
damage/effect:this will allow the spellcaster to call,and control any dragon ,that is of a lower level then the caster,this will allow the spellcaster to control the dragon,for 1 round,per every 4 levels of the spellcaster.
magic base points/dark magic points:30
darpas cost:200
components:scale from the dragon type you wish to summon.
discription:This will allow the user to call any given dragon to his aid,and will allow the caster to control siad dragon for the above stated time.The dragon must be of at least 2 levels lower then the spellcaster.The dragon will fight for the spellcaster,but it will not go into a situation he/she knows is hopeless,as you know dragons are highly intelligence creatures,and they are not suicidalThis will not work on special dragons ,like a dragon Regent,A player character dragon,or Diamondra mother of all dragons,and Their Queen.
9th level
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1.name:Ryea's Vengence
time to cast:3 rounds(2 posts if played online)
damage/effect:this will do 12 points when first gained,the 3 points ,per every 4 levels of advancemment.
magic base points/dark magic points:28
darpas cost:400
components:opal orb,vial of acid.
discription:Ryea's vengence is a spell that casts an orb of pure acid.this has a range of 20 feet,this will damage all ,but the cast with in the 20 feet radius.This is a gift passed down to the mortals from the goddess Ryea,for she once was a mortal when antaria first was created.she is the daughter of Blackland ,and Erica.She lived as a mortal so that ,she would know the harsh reality of the mortal world.
2.name:Rygores Rapier
time to cast:3 rounds(2 posts if played online)
damage/effect:this will add 3 points to any normal sword,per every 4 levels of the caster.this is up to no more then 45 points to any normal Sword.
magic base points/dark magic points:28
darpas cost:400
components:any sword
discription:This allows the spellcaster to magically enchance any sword,this is the highest of all forms of adding points to magical weapons permenantly ,this spell is normally used on swords,but the game master might allow it to be used on any normal weapon.This can be done once ,per normal weapon.if you are at the minimum level to obtain this spell,then you take a normal weapon and add 3 points to it,but the sword can not be enhanced with this spell again.but lets say you are 12 levels over the minimum level to obtain said spell.so it is 3 times 3 ,equals 9 points that you can add to the normal weapon.
3.name:Kari's Death spell
time to cast:3 rounds(2 posts if played online)
damage/effect:this spell will do 15 points damage when first obtained.this this will do 2 points damage every 5 levels of the caster.
magic base points/dark magic points:28
darpas cost:450
components:nightshade root,vial of gurilia poison,fang of an antaria death adder.
discription::This will allow the user to cast a shadowy cloud of death twords his/her victim.this spell is an area effect spell as well.this will do damage to all things with in the cloud radius.the cloud is about 10 feet by ten feet.this will even harm the user,so make sure you cast said spell,and get out of the area ,as the cloud forms.This is a gift from the Goddess kari,She did not wish to be left out in given her own gift ,to the mortal spell casters.
4.name:fist of destruction
time to cast:3 rounds(2 posts if this is played online)
damage/effect:this will do 10 points damage when first achieved,then it will do 2 points damage,per every 4 levels of advancement.
magic base points/dark magic points:26
darpas cost:300
components:steel gaulet diamond incrusted.
discription:This will allow the user to send a mystical force in the form of a large crushing fist.This is a single target spell,but this will also inflict other damage,such as a broken leg,internal bleeding possibly with in its victim.This is a rather nasty spell for those,who are on the recieving end.
5.name:Hell Storm
time to cast:3 rounds(2 posts if played online)
damage/effect:this will do 6 points damage ,per level of advancement ,up to 120 points damage.
magic base points/dark magic points:26
darpas cost:350
components:pound of sulfur,claw of an etryak,rune of the Hell Storm
discription:This spell is one of the most intense of all of the fire spells.This spell is also a magic rune.You must have the rune to cast the spell.The rune can be created,but the rune takes 2 days real time in preperation.This involves invoking the magical energies of the cosmic stream,you must know the exact wording of said rune.then you must infuse rune on a magic scroll.this is why it takes so long to prepare said rune.Once this spell is used,then you have to wait 2 days real time to use it again.for the time allowed to set rune up once more.
10th level
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1.name:Blackland's word
time to cast:3 rounds(2 posts if played online)
damage/effect:this will do 14 points damage when first gained,then this will do 3 points damage ,per every 4 levels of advancement.
magic base points/dark magic points:30
darpas cost:500
components:Scroll of the rune of blackland's word,this can be used once,per scroll ,must have the rune to cast the spell.
discription:This spell is used by the utterence of a Rune ,this is invoked by speaking the Ancient words of said rune.This will damage all things with in 30 feet of the speaker of said rune.This will do double damage to all evil things.note:if this is spell backfires the caster will take double the damage of said rune.
2.name:Draline's Sword Spell
time to cast:3 rounds(2 posts if played online)
damage/effect:this will do 14 points when first gained as a spell.then this will do 3 points damage,per every 4 levels of the caster.
magic base points/dark magic points:30
darpas cost:500
components:This requires 8 normal long swords
discription:This spell has a range of 4 feet around the user.This will form a spining barrier of swords around the caster,anything that comes with in range of the blades,will suffer said damage.This spell last for 3 rounds ,per every 4 levels of the caster.The caster can walk with in the barrier of swords,then barrier will move as the caster does,still protecting him,or doing damage to his foe.
3.name:Yanira's Magic Quiver of Arrows
time to cast:5 rounds(2 posts if played online)
damage/effect:This will enchant any normal quiver of arrows,this will allow each of the arrows to do 24 points in damage when first acheived,then each arrow will do 2 more points damage ,per every 4 levels of the user of said arrows.Such as a Elven ranger using these magical arrows.
magic base points/dark magic points:30
darpas cost:500
components:normal Quiver of arrows
discription::This spell was sent down by the Goddess of Nature ,love,and weather.This will give as a gift by here to all those who study the use of the magical art.She is one the greatest archers among the Gods,and Goddesses of Antaria.
4.name:DragonLords Fire Ball
time to cast:3 rounds(2 posts if played online)
damage/effect:This will do 14 points damage when first achieved,then it will do 2 points every 4 levels of the caster.
magic base points/dark magic points:30 magic base points
darpas cost:500
components:same components as lyrusia's fire ball spell.
discription:This was taught to the great spellcaster council by dragonlord ,as a gift to them for saving his half mortal son.This is the most intense ,and most power of all fire spells ,upon the face of the Antarian mortal world.
5.name:Erica's Cosmic Walk
time to cast:3 rounds(2 posts if played online)
damage/effect:This spell allows the spell caster to dimension hop,this is one dimension ,per every 5 levels of the spellcaster.So if the spell caster is that of like 25th level ,he knows 3 dimensions in which he can visit.he can only stay in each dimension for 1 week real time in game play,before returning to his home dimension,or least he be trapped with in that dimension,until it comes with in phase once more,which takes 3 months real time.
magic base points/dark magic points:30
darpas cost:500
components:dimensional rune,meaning a runes with the location of said dimension ,as that of a cosmic map.
discription:This was past down by the Goddess Erica Goddess of the Cosmic stream,The universe ,and Wife to Blackland Creator of all things.This was given to the mortal spellcasters of the Antarian World,for she once was a mortal Spellcaster,she captured the heart of Blackland ,and has dwelled amongst the Deities of Antaria ever since.
You get 1 level of spells per every 3 levels of the spell caster.hence you get 1st level spells at the first level,2nd level spells at the 4th level,3rd level spells at the seventh level,etc.All spells are treated as first level spells upon gaming then.if a 7th level spell caster uses a 3rd level spell,and the spell does 7 points damage when first achieved,then the spellcaster would do 7 points damage with said spell,until he advances the required levels to add more damage to said spell.
The reason for so few a number of spells per level of spells,is the fact that the caster will get all spells listed,and the fact is that there will be a book coming that is dedicated just to spells.It also makes it easier to for the Players who play Spellcaster to keep track of their spells.