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The Arcane Shaman Do use much,of the same spells ,as a healer does,but they use it only to heal dark ,and evil beings.They will use the reverse of the spells ,to inflict damage on all good beings.They are Doctor types as well,but they are very much evil ,and corrupt.

1st level

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1.name:Talk Deity

time to cast:instant(1 post if played online)

damage/effect:this is a instant spell ,this allows the Healer to recieve their spells,from their god or goddess.

magic base points/dark magic points:4 magic base points.

darpas cost:0

components:0

discription:This is a prayer if you will,this is to ask the god or goddess in question,to give them the spell ,in which they seek.This has the range of the god or goddesses hearing,which is anywhere the god or goddess is worsipped for even thought of by an individual.

2.name:minor heal spell.

time to cast:2 rounds (2 posts if played online)

damage/effect:This will allow the healer to restore 3 hitpoints to start,then will allow the healer,to heal 1 additional point ,every 4 levels of advancement.

magic base points/dark magic points:4

darpas cost:4

components:guru Root

discription:this will allow the healer to heal said amount of damage,to anyone or thing ,that has suffered any damage.this has the range of touch.This spell can allow be used in reverse to inflict damage ,in case the healer is in great need of it.

3.name:mystical hammer

time to cast:2 rounds(2 posts if played online)

damage/effect:this will do 3 points damage to start,then this will do 1 point damge,every 4 levels of the cast.

magic base points/dark magic points:5

darpas cost:5

components:Steel WarHammer

discription::This will allow the Healer to send forth a mystical force in the form of a warhammer.This will do the above stated damage,this has the range of 3 feet ,per every 4 levels of the caster.This is one of the few offensive spell in which the healer gets.

4.name:UNholy Symbol

time to cast:2 rounds(2 posts if played online)

damage/effect:This will protect the caster,and his party from all Good being,this last 2 rounds ,per every 4 levels of the caster.Any Good being who enters this field will take.3 points damage to start,then will take 1 point ,per every 4 levels of the caster.

magic base points/dark magic points:5

darpas cost:6

components:Silver Cross

discription:This spell will allow the Caster to summon a barrier,this barrier will protect all with in a 4 feet radius of the caster,this is a 4 feet radius per every 5 levels of the caster,for all things that are evil.Provided that the healer is high enough level to protect against the Good being.For example: a first level healer would not let have the faith ,to protect against a Good Being a 15th level would.

5.name:Seal minor wound

time to cast:2 rounds (2 posts if played online)

damage/effect:This will allow the Healer to seal all minor wounds.this is a wound under 10 hitpoints damage.this stops the wound from causing anymore damage,but the hitpoints still need to be healed.

magic base points/dark magic points:6

darpas cost:7

components:healing salve

discription:This will allow the healer to close ,any and all wounds that are under 10 hitpoints in damage.This has the range of touch.The healer then must use an heal spell to restore all hitpoints that were lost,Sealing a wound is only to stop it from causing anymore damage,by infection and the like.

2nd level

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1.name:moderate heal spell

time to cast:2 rounds(2 posts if played online)

damage/effect:this will allow the healer to heal 5 points to start,then 1 points ,per every 4 levels of the healer.

magic base points/dark magic points:7

darpas cost:9

components:guru root

discription:this will allow the healer to heal said damage above.this is a more powerful version of the minor heal spell.this has the range of touch.this can also be used in the reverse ,to inflict the damage ,if it is a must.

2.name:moderate seal wounds

time to cast:2 rounds (2 posts if played online)

damage/effect:This will allow the caster to seal any wound under 20 points damage.this will protect it from all disease ,or any further damage.

magic base points/dark magic points:7

darpas cost:10

components:healing salve

discription:This will allow the healer to close a wound that is of 20 points ,or under.This spell will not heal the damage,a healing spell must be used to seal said damage.this only stop the wound from causing any more harm.This has the range of touch.

3.name:light

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow healer to summon a light.this will eluminate an area of 6 feet,per every 4 levels of the user.This will last 2 rounds,per every 4 levels of the caster

magic base points/dark magic points:6

darpas cost:11

components:phospherous

discription::This will allow the user to summon a light,this light will last four 2 rounds,per every 4 levels of the caster.this will allow the user to light up an are of six feet,per every four levels of the caster.This spell is very good when in total darkness.

4.name:Enhance defense

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the caster to add 1 point ,per every 4 levels ,to any normal armors defense power.This can only work once per suit of normal armor.

magic base points/dark magic points:10 magic base points

darpas cost:12(plus cost of armor)

components:Suit of normal armor of any type

discription:This will allow the healer to magically enhance the defense power,of any suit of normal armor.this bring up its defense capabilities.This can only be used on any given suit of armor once.This can not be used on any magical armor what soever.

5.name:Purify Water

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the healer to purify 1 gallon of water,per every 4 levels of advancement.

magic base points/dark magic points:10

darpas cost:12

components:gallon of water

discription:This will allow the caster to remove all poisons,disease,or any contaminates from said amount of water listed above.This is a good spell,when the party is in a plague infested swamp,or surrounded by salt water.

3rd level

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1.name:negate poisons

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the Healer to negate a 2 strength poison to start,the 1 more strength,per every 4 levels of the healer.

magic base points/dark magic points:13

darpas cost:14

components:poisoned victim,juralla root

discription:This will allow the healer to stop and disperse any said strength poison,mentioned above.This will allow the healer to negate said poison.This has the range of touch.

2.name:negate disease

time to cast:2 rounds (2 posts if played online)

damage/effect:this will allow the healer to negate a 2 strain disease to start,then 1 more strain strength,per every 4 levels of the healer.

magic base points/dark magic points:14

darpas cost:16

components:diseased victim,hurithan berries

discription:This will allow the user to negate said strain strength of a disease.This will cure the victim .this has the range of touch.

3.name:enhance resistence

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the healer to add 1 point ,to the resistence of him/herself,or that of a friend.this is 1 point,per every 4 levels of advancement.

magic base points/dark magic points:14

darpas cost:20

components:target of said spell

discription::This will allow the caster to increase the resistence of any one persons.This can only be used once on any given individual.this can not be used time ,and time again on a single individual.this spell has the range of touch.

4.name:minor restoration

time to cast:2 rounds(2 posts if played online)

damage/effect:This will restore 4 points to all stats.this spell is limited to four points only.

magic base points/dark magic points:18

darpas cost:25

components:target of restoration

discription:this is a limited form of restoration.This will only restore up to 4 points of the lost stats of any given person.this has the range of touch.this will only restore up to the points that the said person had,before taking damage to stats.this will not add any to stats.this has the range of touch.

5.name:UnHoly Wounding

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the caster to inflict 6 points to start,then to do 1 more point damage,per every 4 levels of the caster.

magic base points/dark magic points:15

darpas cost:16

components:Silver talisman

discription:This will allow the user to do said damage,to all good things,this has the range of 5 feet ,per every 4 levels of advancement.

4th level

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1.name:major seal wound

time to cast:2 rounds(2 posts if played online)

damage/effect:this will allow the caster to seal a wound of 30 points ,or less.this will only stop the wound from doing any more damage.

magic base points/dark magic points:18

darpas cost:23

components:target persons

discription:This spell has the range of touch.this will seal any wound taken,that is 30 points or less.this will only stop the wound from causing any further damage.to restore the hitpoints that were done ,you need to cast a heal spell.

2.name:major heal spell

time to cast:2 rounds(2 post if played online)

damage/effect:This will heal 7 points to start,then one additional point,per every 4 levels of the caster.

magic base points/dark magic points:18

darpas cost:25

components:target persons

discription:This is a more powerful form of the heal moderate heal spell.this has the range of touch.this is a more potent form of the other two heal spells.

3.name:myst

time to cast:2 rounds(2 posts if played online)

damage/effect:this will form a cloud of mist,hidding all with in 12 feet of the user,from everyones view.this will last 2 rounds,per every 4 levels of the caster.

magic base points/dark magic points:16

darpas cost:20

components:gallon of dark liquid

discription::This will allow the cast to summon a cloud of mist.this will hide the party with in 12 feet of the caster.This can be penetrated by infravison,or nightvision.

4.name:rite of binding

time to cast:2 rounds(2 posts if played online)

damage/effect:this will hold any person of the same level of the healer ,or lower,for 2 rounds ,every 4 levels of advancement.

magic base points/dark magic points:19

darpas cost:20

components:piece of sturdy rope

discription:This spell will hold the victim in there tracks,without movement.This will last for indicated rounds ,or time with in the effects slot.this has the range of 6 feet ,per every 4 levels of the user.this will hold only 1 persons ,at a time.

5.name:stop bleeding

time to cast:2 rounds (2 posts if played online)

damage/effect:This will stop the wounding damage,at the rate of 1 point ,per every 4 levels of the caster.

magic base points/dark magic points:20

darpas cost:25

components:compress

discription:This will allow the caster to heal all magical wounding damage,that causes bleeding.this has the range of touch.

5th level

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1.name:negate disruption

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the caster to negate 1 point of damage,per every 4 levels of advancement.

magic base points/dark magic points:20

darpas cost:26

components:target person,vial of kyris liquified root.

discription:this will negate the effects of the disruption damage that is done,bye weapons ,spells,and creatures.this spell has the range of touch,this spell will stop the cellular decay that disruption causes.

2.name:Etragan's Fire Storm

time to cast:2 rounds(2 posts if played online

damage/effect: does 7 points to start, Then this does 1 point ,per Every 4 levels of Advancement.

magic base points/dark magic points:

darpas cost:44

components:obsedian,hot embers.

discription:This will allow the caster to send for a fires storm.This fire storm will damage ,all thing with in a 7 feet radius,per every 4 levels of the caster.this will harm all but the caster.so please make sure that the party is out of range .

3.name:Ultimate Heal Spell

time to cast:2 rounds(2 posts inf played online)

damage/effect:This will heal 12 points to start,then 1 additional point,per every 4 levels of the caster.

magic base points/dark magic points:20

darpas cost:50

components:healing salve,target persons

discription::This is most likely one of the most powerful of all healing spells ,on the face of the antarian world.This has the range of touch.

4.name:Ultimate Seal wounds

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the caster to seal ,any wound that is 50 points or under.this seals the wound from any further damage,does not heal the damage.

magic base points/dark magic points:28

darpas cost:100

components:healing slave,compress

discription:This allows the caster to to seal any wounds ,that are under 50 points in damage.this will not restore ,any taken hitpoints.This spell has the range of touch.

6th level

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1.name:Jace's Mystical Mace

time to cast:2 rounds(2 posts if played online)

damage/effect:This will do 13 points to start,then this will do 2 points every 4 levels of the caster.

magic base points/dark magic points:30

darpas cost:150

components:Antarite Mace,mystical dust of the Antarian Silver Unicorn

discription:This is one of the most Power spells that the caster possessions ,in this class.This has the range of 8 feet ,per every 4 levels of the caster.This is named ,and given to the caster by Jace the goddess of the Moon,The Night,and Darkness.This spell is a very powerful one ,as well as Expensive,Since the Dust of an Silver Unicorn costs 2,500 darpas.

2.name:Nana's Seal Wounds

time to cast:2 rounds(2 posts if played online)

damage/effect:This will seal any wounds under 75 points damage.

magic base points/dark magic points:33

darpas cost:140

components:Healing, Salve Compress,Tears of a Kydarrian kuifan

discription:This is the highest of all Seal Wounds spells,that the caster,can possess.This has the range of touch.This spell was developed by Nana Queen of the Kydarr.This can be highly Expensive as well,since the tears go for about 1,800 darpas.

3.name:Etragan's Blessing

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the caster to bless any normal weapon,letting it do 10 points damage to start,then 1 additional point damage,per ever 4 levels of the wielder,up to 125 points damage.

magic base points/dark magic points:35

darpas cost:200

components:This requires a Normal weapon of any type.

discription::This will allow the Caster the ability to infuse the weapon with the blessing of the God.This can only be done to one weapon ,one time,but that is all that needs to be.The damage does increase,with every 4 levels of the wielder,up to 125 points damage,as stated above.The caster must physically lay his/her hands upon the weapon to infuse it.

4.name:Etragan Injustice

time to cast:2 rounds(2 posts if played online)

damage/effect:this will do 13 points to all Good things to start, this will do 2 points ,per every 4 levels of the caster.

magic base points/dark magic points:40

darpas cost:300 darpas

components:Holy Rune of the Etryaks.

discription:This will allow the caster to summon the power of an unholy rune,one of the best weapons,against combating the good with in the Antarian World.This has a range of 13 feet,per every 4 levels of the caster.This was given to the Mortals by the God Morgan himself,to fight the good that plague Antaria.

7th level

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1.name:Ressurection

time to cast:2 rounds(2 posts if played online)

damage/effect:This will bring back any dead persons,giving them 1 hitpoint,and 0 points to stats.

magic base points/dark magic points:100

darpas cost:500

components:The Dead body intacted.

discription:This will allow the caster to infuse any dead body,bring it back to the living.this only bring life back.This will allow the cast,to ressurect any falling friend,provided most of the vital parts of the body are intacted.such as the head,or heart.

2.name:Restoration

time to cast:2 rounds(2 posts if played online)

damage/effect:This will allow the cast to restore all stats,this is accompanied ,by the ressurection spell.

magic base points/dark magic points:100

darpas cost:500

components:this requires a body that has been,brought back to life,through ressurection.

discription:This spell has the range of touch.This will restore all stats,for a victim who has just ,been brought back to life,through the spell of ressurection.This spell can not add anymore ,only restore all damage to stats ,and hitpoints that they vitcim has suffered,this can also be used on any living being,that has suffered any damage to stats.

3.name:Demoses Heal spell

time to cast:2 rounds(2 posts if played online)

damage/effect:This will heal 16 points to start,then an addtional point ,per every 4 levels of the caster.

magic base points/dark magic points:50

darpas cost:475

components:healing Salve.target person.

discription::This has the range of touch.This was Given by the Etryak Lord Demos Himself ,General of Etragans Armies.

4.name:Etragan Fire

time to cast:2 rounds(2 posts if played online)

damage/effect:this will start out with 16 points damage,then this will do one more point,per every 4 levels of the caster.

magic base points/dark magic points:50

darpas cost:475

components:Hell fire rock

discription:This will allow the user to do damage to all things with in a 13 feet radius of the caster,this is 13 feet ,per every 4 levels of the caster.

Notes Arcane Shaman use there magic to help the evil,and harm the good.You get 1 level of spells,per every 3 levels of the caster.Treat each level spell as a first level,when they are achieved.

Email: draline@yahoo.com