Site hosted by Angelfire.com: Build your free website today!

Batteling system

http://www.angelfire.comrpg2/animerealm0/
jeri40@netzero.net

All battles or role play sessions of this RPG must be held in an AOL chatroom or an AOL Instant Messanger Chatroom. *Remember that this RPG is based around anime, and the physical battles are based highly upon Dragonball Z. For other modes of battle, Check out the Guardian Forces and Gears section for Summon and Mech combat. They are just a little different* -Before anything you must either specify you are in the room or go into the room and with a reason for your character to be or go in. -You must describe how your character looks even if he or she is depicted in your profile. -Every single command has a minimum of six words. Battles are thrown into three rows. Initiation, attack, confirm. Each row must be six words or more. If someone types in a six word dodge command before you confirm, then they dodge. This style is most releaistic and works out the best I've seen in the online rp world. -Before a battle, you must power up to get to the other person's level or close to it. If you use one command of powering up it powers you up 1/10, 2 commands, 2/10, 3 commands, 3/10 and so on. There are items and exceptions to this rule of course. -Battles must be at least 30 commands between the two fighters unless one fighter is exceptionally stronger than the other. To end a fight, you can knock them out, kill them, or force them to give up. All of which take fifteen word command confirmation to do. -Doing permanent damage takes fifteen word confirmation as well, breaking legs or arms or fingers, or nose and so on. Breaking something like a neck or back would kill an opponent and the attack would count as a death if you do that. -You must confirm just about everything, even using an item, you must confirm that you used it. -Fading out is quick movement, not teleportation, remember. You cannot fade away from an attack that is all around you or fade out of someone's hold. Fading takes 100 pl form your pl you have. Ki blasts take 150 pl from you, and secondary specials take one third of your pl. Primary specials take one half of your energy, and Finishing psecials take two thirds of your energy. You can keep dividing your energy, but you attacks will be weaker. For instance, if your pl is 1,000 and you use a secondary special, then your pl will be 666. You can chose to use a primary special, but the power of the primary special will only be 333. If you use a special and the number is higher than the number of your opponent's blast, then yours will conquer theirs. *These are the basic battling rules. If you are still having trouble with the basic battling concept, go to the Battle Tutorial Section. Read on to the transformations section for Fusions and Majin Transformations. Read on the Guardian Force and Gears page to learn combat with those two components* ________________________________________ Death Restrictions: You can only kill a person if your current power is over a tenth of their maximum power. Your opponent must also be at only or under half of his maximum. Example: You are at 10,000, and their max is 100,000, you cannot kill them until their power is brought down to 50,000, but you must still stay at or above 10,000. I made this so that not just anyone could kill anyone else. The fifteen word command still applies to knocking them out and killing them. These restrictions DO NOT apply to knocking someone out. When you kill someone, if you have the ability, you can either absorb or assimilate them for their maximum power level. ________________________________________ Breaking Someone's Bones, or Doing Permanent Damage To break someone's single arm or leg, you must type in a fifteen word confirmation to officially do it. This is also if you are sick and pry peoples' eye balls out and such. Permenent Damage lasts for three weeks, unless you are specially healed in some way. There must be 20 commands before permanent damage is dealt. ________________________________________ Ki Restrictions I need to set some rules for this. These restrictions will make it fair now to people with high/low power levels. First off, to fade or teleport, you can only do it once every hundred power level unless you are under a hundred, then you can ten times. If you break this rule, you will be paralyzed for twenty seconds in battle. Second, you can throw a ki blast every one-hundred fifty power level. Specials take up one fifth of your power, and finishing specials(your main special) takes up one half. When a person is much stronger than you in power level, and you do not sell the damage, you will not get as much pl for beating or killing him. Please be realistic to the power levels. I do not put too high of restrictions on this because I want the fights here to be fast-paced and fun. ________________________________________ Other Rules If your fight, or training session isn't detailed, don't expect as much power level from it. Basically, the more detailed, the more power level. If you type 3 errors in a command, it fails automatically. Also, when beating someone, the ten word command to win must be the confirmation and not the attack. In other words: ::throws final flash at him:: ::Hits him hard, knocking him out and slamming him against the ground:: Spirit Room Rules - Before you go in the spirit room to train, you must email me and tell me the day you wanna go in. If I don't reply to you, that means no. If I say yes, then you are able to train in the room. Once you're there, two people can be there at once, plus there must be five seperate training sessions, and they must be long. These five sessions or more will be counted as double. Also, while in here, you cannot go out and do anything else until the next day. When you send these five or more sessions, make sure you label the email: Spirit Room- (Person) Okay, well train hard and abide by these rules.