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OH, HAPPY GLADIUS!
-or- Swing it like you mean it!  
Preparing for experience hunting
    As a gladius wielding warrior, your first and only concern is becoming the best warrior you can be. That means learning all the ropes in combat and in the use of your weapon. There are several steps you can follow to improve your skills with the gladius as quickly as possible.
    First, stick to the training dummies. They're fairly tedious, but it safer to begin hunting with Rank 10 in your basic weapon skill, and even a few manuveurs and defenses (see the Combat section for tips on dummy training). Your next step in improving your skills will be some actual hunting. And to do that you need armor, unless you like the idea of bleeding to death. Do whatever you have to do to earn enough denarii to buy armor set #1 and head on over to signaltower island. If you didn't begin the game with a tin gladius in your sack, then you'll need one of them, too.
    Next, start hunting. How-to is discussed in the hunting and the combat sections so go there if you haven't hunted yet and aren't familiar with combat. At lower levels of skill it doesn't matter what combat posture you hunt in. Wary, defensive, berserk, doesn't much matter. You won't be all that much easier or harder to hit when you are skill level one in the gladius. So use whatever posture gives you the most productive success rate. That will be your focus for now.   
The target success rate - 40%
    Now, the number of SP's (skill points) you earn with each hit will depend on your success rate. The number will still vary but tends to be higher if your target is harder to hit. But, don't set your posture to a really high success rate. Even though you may get more SP's at success rate 80% or 90% you will almost never hit to get those SP's, and your SP gain rate is highest the closer you roll to your success rate. Don't set your success rate too low either. At success rates like 10% or 20% you will hit often but earn little or no SP's because your roll will tend to be much higher than your success rate. Your target success rate then is, and will always be no matter how good you are at the gladius, about 30-50% (with 40% being the best, roughly). The closer you can get to this success rate the better.
    Of course, as a novice warrior you aren't likely to be able to get a lower success rate than, say, 75-85% (or somewhere in that neighborhood). This sucks, but it will get better as you improve your skills. And you will likely get a lot of experience in bleeding, too. But, again, that will pass as skills improve and income allows better armor.
    Word of warning: remember that it takes a while to get off of signaltower island and back into town. That means it takes a while to get to a healer, unless one happens to be on the island. So, first make sure there's a healer on the island. If not, keep an eye on your health level, allow yourself time to get back to town before passing out from blood loss. Investing in a extra luck! point as soon as you get enough role-points is a good idea, too.

The longer the combat, the greater the SP gain
    Don't try to kill every creature you engage. That is not your goal, not yet. For now your one and only goal is to hit things and hit them as often as possible. This means balancing your success rate with your fatigue level. The ideal hunting target is a creature that you can hit with an acceptable success rate but which is, actually, hard to kill. (At one time the creatures in the Misty Vale were notoriously poor fighters, almost never hitting. And yet they could sustain a great deal of damage. Pod creatures in particular had fabulous shell armor that absorbed every blow. Thus allowing you to whack away at them without worrying about killing them and having to waste time looking for a new target. This made them the perfect training creatures. Now, of course, they have become terribly dangerous, not the best hunting ground for newbies anymore.) If you can find a creature that can take a lot of damage then you can whack away at them until your fatigue bottoms out, go to the baths, rest up and go at it again.
    Right now you will want to focus on the signaltower island creatures. From what little experience I have on the island the crabs seem to be the best. The fluvitar pups are good, too, but are easier to kill than crabs. Angry sea gulls are hardest to hit, though they can take a good deal of damage as well. Choose whichever gives you the best success rate and can last the longest under your blade.
    If you manage to actually render a creature unconscious without getting too many bleeding wounds or wearing yourself out you will be able to make two good attacks in whatever combat posture you are in before the success rate bottoms out. Once it does you have a choice to make. You can probably whack it ten of fifteen more times and actually kill it (gaining a measure of satisfaction and even a chance to skin it for what little it's parts are worth to Caprarius). But if you are fatigued or bleeding don't bother. The SP return will be zero (you don't get sp's for unconscious opponents) so it isn't worth the fatigue and/or blood you'll spend for it.
    Once you are able to hunt the Sewers, look for sewer snakes. They can take more damage than sewer rats and osecar though they are the most dangerous creatures in the sewer. Your second choice will be osecar, the second most dangerous.
    Later, when you have increased your skill rank to the point that you are able to hunt the Dumps comfortably, you'll want to hunt hounds most of all. They can take a lot more damage than most rats and, thus, are worth more SP's. They aren't quite as likely to have gems in their stomachs but they do have them nonetheless (or so I am told, never found one myself), so you may earn a little cash while you are at it. Pale white rats with crimson splotches are your next choice. They can take a good deal more damage than other rats but are very good at retreating. They can get away from you if you aren't very careful once you wear them out.   
Fine-tuning your success rate
    First, remember your combat postures. This is the simplest and most effective method of fiddling your success rate. Find one that works best with your target, getting you closest to the target 40% success rate.
    Second, if you really want to knock that success rate outta the ball park try manipulating the lighting. This won't work for novice warriors but once you get mid- of high- level you can hunt at night (or in the sewers) without a light source and get much higher success rates against creatures you would normal hit rather easily.
    Third, aiming is a great way to tack on +50% to your success rate. By aiming for a particular body part you raise your success rate. Again, not an option for lower lever fighters, sorry. (Aiming is accomplished by simply adding the target body part to the end of your combat command string. Ex: Attack rat tail.)

Tips on maximizing SP gain
    Once you have some money to spend, invest in a poor, or very poor, quality tin gladius. That's right, you want a really, really bad sword. One that wouldn't put a bruise on yer grandmother. The reason for this should be clear. This will be your new hunting weapon. It is used exclusively for gaining experience. By minimizing the amount of damage you do to your target you maximize the number of times you can hit them. That means more SP's. I learned this lesson the hard way the first time I tried to go hunting with an alanti gladius. It took a while for me to figure out why I was killing every dump rat with one or two blows. Once I figured it out I found myself a very poor quality tin gladius and still use it today for hunting and training. I keep a good quality bronze gladius in another scabbard for things I want to kill more quickly.
    Another trick is to learn and utilize the swat sub-skill in hunting. This skill allows you to strike with the flat side of your gladius rather than the edge. That means that your blows inflict bruises, normally, rather than cuts. And most creatures can sustain bruises better than cuts. Even those that don't take bruises any better than cuts are spared the extra damage of bleeding wounds from slicing or puncturing attacks. Use swat in all your hunting and maximize the length of combat with choice targets. Then, if you encounter a creature you want to kill quickly, just switch over to the basic attack or a manuveur.
    Aiming is a great way to earn SP's, too. If you can find a creature that you can hit with an aimed attack (in whatever combat posture, doesn't matter) then you can get some serious SP's coming in. Aimed hits earn much more SP's than a regular hit at the same success rate. So this is your preferred method of attack if you can find a creature and a combat posture that you get your success under 50% with. To really tweak the aimed attack to it's highest SP gain, aim at area of the body that is non-lethal, like tails of rats or legs of hounds (ex: att hound leg). This will cause less damage to the creature, increase length of combat and maximize SP gain. Swatting decreases damage even more (ex: swat rat tail).
    Finally, remember the practice mode from your first days of sparring with fellow novices. This works on creatures and NPC's, too. By reducing, all by itself, the damage you inflict to practically zero it is the absolute best way to keep your target alive long enough to teach you a thing or two.
    The Perfect Form of Attack: wielding a very poor quality tin gladius against a target, swatting a non-lethal portion of their anatomy, while in practice mode. I have used this method of attack against a hound and worn myself completely out before killing the hound. One hound can earn Vino as much as 5.0 Sp's. A full day's hunting can mean, in theory, as much as 10.0 or even, conceivably, 15.0 SP's, though I haven't yet had the patience to hunt this way all day.   
The Gladius Skills
One-handed swords    10 / 5                    Description
One-handed swords       10 / 5          Overall One-handed Sword Skill
Easy-to-learn attacks
Chop                            10 / 5          Attack from overhead, mainly to head, shoulders and torso
Jab                               10 / 5          Attacks to the middle mainly, a piercing attack
Slash                            10 / 5          Cutting attack, target area varies but damage can be extensive
Swat                             10 / 5          Causes bruising attacks rather than cuts by using flat side of blade
Difficult-to-learn attacks
Feint                            15 / 7           A distracting "attack" that lends a bonus to the follow-up attack
Lunge                          15 / 7           Allows you to skip the "approach" with a step-in attack
Pushback                    15 / 7           Close with your opponent and attempt to disarm them; difficult to
                                                      do, however. Also sometimes causes opponents to retreat.
Sidestrike                    15 / 7           A two-handed maneuver similar to slash but causing greater damage;
                                                      requires both hands free, however
Stab                            15 / 7           A slightly downward angled attack that causes piercing wounds
Impossible-to-learn attacks
Sap                             17 / 9           A bludgeon attack with the pommel of the gladius, damage is poor but
                                                      can stun or k.o. opponents at higher ranks with good success rolls
Easy-to-learn defenses
Simple Block               10 / 5            Your basic block, effects all attacks but mainly the simple "attack"       
Difficult-to-learn defenses
Cross Block                 15 / 7           Blocks attacks from the side
Overhead Block            15 / 7           Blocks attack from overhead
Round Block                15 / 7           Blocks certain stealthy attacks and special maneuvers
Impossible-to-learn defenses
Low Block                    17 / 9           Blocks attacks to the lower part of the body; a very important block
                                                      to know
Quillon Block               17 / 9            Blocks attacks with the quillon of the gladius (the handguard)

* Thanks to Retalq Blade for update and correction for the Sap maneuver and the Push Back manuveur!
* Thanks to Titanion for information on the Pushback and Sidestrike maneuvers !
* Thanks to Megladon Delphi for information on Sidestrike, Low block, Pushback and corrections to Sap maneuver ! 


Tips on advancement from Drexus Creshiando
"I say first off, learn an easy subskill attack for your weapon, i.e. gladius, learn slash, spear learn jab, whatever.  I say this because if you pick the right subskill then your success may be a good bit lower than your basic attack.  I know for certain about this in the case of the Cestus, and Cestus Simple Slash.
From there I'd say to learn basic to 10, then the subskill to 10
Learn a new easy sub and get it up to 10.
Next learn your basic skill up to 20.
Learn an average subskill to rank 10.
Boost your other easy subskills to 20 and, if possible, learn another easy subskill to 20.
Then learn a new average subskill to 20.
Now you're all set to start on your blocks, preferably Simple Block, to rank 10, another to 5, then another to 5.
With what should be 6 attacks, and 3 blocks now you're a veritable terror for any thug in the allies ;).

Also now you can't gain SP for attacking unconcious creatures so I suggest if you plan on learning ACM's as your second skill anyhow, save up the 13sp to learn ACM basics to rank one just because then, when you KO a creature, type kill <critter>.
If you manage to kill it with Killing Blow you're guaranteed at least 0.13 sp's in ACM and after you're skilled enough to hunt thugs this can add up ;)." - Drexus Crechiando 


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