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DIRECTIONS
- or - Can someone just tell me how to get to the damned bank?!

The Marks You Start With:
You will find that you begin the game with several marks already installed. Each of them will respond to
the walk to <mark> command just as if you had marked them yourself.

*North Side Carcass Buyers (walk to carcass) -  The Carcass Buyer is a mark that you begin the game with. To go there, type walk to carcass from any main street or road. When you get there his shop will be two areas to the north (north-north from the mark). The shopkeeper will buy whatever animal parts you pick up from hunting. While it changes every great once in while, he usually can be relied upon to purchase pelts and head from rats and osecar. I wouldn't suggest wasting your time with any other animal part unless you know for certain that he is buying other parts.
To skin these parts from an animal you have killed, type skin <pelt or head> from <animal>. You must be holding a knife or dagger to skin. Then simply put them in your sack and continue hunting. When you get worn out from the hunt (or gathered so many pelts and heads that they are weighing you down) go to the Carcass Buyer and sell them before you take your rest at the Baths.
To sell skins, head, etc. offer <animal part> to Caprarius and respond "cap change when you are done. He will offer you your pay, simply accept cap and your character will accept the coins.
*The Bronze Lane (walk to bronze) - The bronze square is the main shopping area for weapons and armor. While you probably can't afford anything from here at first, this will be the first place you spend your money when you finally do get it. To go there, type walk to bronze from any main street or road. When you arrive at the bronze mark, go east twice, then go northeast twice. You will be standing in the square. To your left will be Waike's Legionnaire Supply selling cheap armor and weapons (but limited stock), to your right is The Gladius Shop, selling all manner of gladius.
*Junk Dealer (walk to junk) - The Junk Dealer will purchase all manner of "junk" such as clothing from the thug alleys, the dropped weapons of bandits (bows, arrows, wooden spears), sacks, and just about anything you can conceive of being even remotely worthy of something. You won't get much for the junk you collect but you will get something. A great way to supplement your salvaging income while saving up for your armor and weapon.
*Blackvine (walk to blackvine) - Blackvine is a small, practically abandoned village north of Vetallun (north-northwest of Iridine). Frm what I can see this mark doesn't operate from within Iridine, nor Vetallun. I assume that you must begin walking to this mark from either Monlan or some other spot I am unaware of. If you know how to operate this mark, please let me know. There is, however, really nothing of interest in Blackvine and only one operating tavern (with a limited stock at that). Being such a long trip I wouldn't suggest trying to go there, you'll likely be disappointed. Blackvine is mainly of use as a landmark for travel to the Grey Sands (a tough, high-level hunting ground) and for the Blackvine Militia Fort nearby.
*Forum Gaeldine (walk to forum) -
 *The Riverside Baths (walk to bath) - The Riverside Baths are the most popular of the public baths in Iridine. The baths have three main rooms. The entryway, the tepidarium (hot water bath) and the frigidarium (cold water bath). When your character becomes exhausted from hunting, or any other such activity, just go to the Baths and go the Tepidarium. Go down to the tepidarium and lay in the water. You will find that you recover from fatigue at a much, much faster rate than from simply laying around in the street or sitting in the Toga. The frigidarium, on the other hand, is designed to slow or stop bleeding wounds. It doesn't work wonders but when your character receives a bleeding wound and no healers are in town, it can be a life saver.
*Seneda's Bank (walk to bank) - Sededa's bank is the place to store valueables and coin. When you arrive at the mark the bank will be two areas to the north. Go in, offer <item or coins> to [the] clerk.  He will accept it and put in your account. To check your account type "clerk inv. The clerk will inform you of the total coin in your account as well as any item you have deposited. To withdraw some coin or an item type: withdraw <#> <coin> or withdraw <item>. (Beware, the bank charges a fee for withdrawing items, 20 denars!)
*The Coliseum (walk to coliseum) - The Coliseum in Iridine is basically a giant octagon. Movement within it will tend to be of the 'round and round' variety. When you get really tough you can go into an antechamber there and say "practice". A gladiator will come out and try to kill you. DO NOT do this if you are not at least more than tough enough to handle the bandits in the bandit woods.
*The Constables' Headquarters (walk to constable) - This is the Iridine version of the local police station. Probably you'll never have any reason to go there other than to apply for a job as a constable when they are accepting applications.
*The Hospice of the Morning Light (walk to hospice) - This is where healer characters go to purchase their supplies. Bandages, antiseptic, scissors, etc. are all on sale here but probably not of much use to non-healer characters. Healing can be received from Melilia there, so it makes a good alternative if no healers are available.
*The Library of Iridine (walk to library) - Honestly, the library hasn't been open for as long as I've been playing TEC. I don't know if it was shut by the GM's, locked by some mischievous locksmith or never opened in the first place. Regardless, if they ever open it at least you'll know how to get there.
*The Stone Toga Inn (walk to toga) - The Stone Toga is the center of activity in TEC. It's eastern yard is the starting point for new characters and is the hang-out of Phaedro. Healers tend to hang-out there, waiting for potential patients. Players usually use this mark as a meeting place. The sewers are just a few steps away. As such, it tends to be the focal point for many of the events in TEC.
*Vetallun Crossroads (walk to cross) - This mark is situated square in the middle of the Vetallun, a village to the northeast of Iridine.
*Vetallun Road (walk to vet) - The Vetallun Road mark is situated near the northeast edge of the city on the road leading to Vetallun village. This convenient mark lies relatively close to the Dumps, the road to the Bandit Woods and the Wayfarer Inn.


Points of Interest:

*Sesquillicus' Supply Shop - From the Stone Toga mark walk east three times, north three times and then east to enter the shop. (walk to toga: Ex3 - Nx3 - E) [Thanks to Retalq Blade for direction correction!].
Ses's Supply Shop is where most players buy their gear. As a warrior you will find that there are several items that essential to hunting, and several that you will find quite convenient. Ses sells containers (large sacks, pouches and backpacks), light sources (torches, lanterns and flasks of oil to fuel the lanterns), food rations and rope (useful in binding unconscious or passive creatures/players and useful to outdoorsmen in making a lean-to).
Sesquillicus will buy any burnt torches you find for (the last time I checked) three sterces and two sen. Burnt torches can be found all over Iridine but the best place to search is underground, where torches are always needed, the Sewers. Even if you haven't got your armor yet you can dodge the creatures of the sewers long enough to pick up some torches. Just carry them to Ses, offer torch to ses and respond "ses change when you are done. She will offer you your pay, simply accept ses and your character will accept the coins.
Sesquillicus buys torches from outdoorsmen, too, and this is how you outdoorsmen players will make your money at first.
*Mondon's Gem and Jewelry Shop - From the Bank mark walk three times west, once southwest, three times west and once north. (walk to bank: Wx3 - SW - Wx3 - N)
Mondan sells very expensive jewelry and relies on players for most of his gems. Mondan buys the gems from the stomachs of Dump rats (or from bandit chests for that matter) for very reasonable prices. Once you reach the level that you can hunt the dumps, this will be your primary source of income.
*Venina's Leather Shop - From the Library mark walk east twice, south twice, east once, south twice, east once. (Ex2 - Sx2 - E - Sx2 - E) (Thanks to Jetal for the more efficient and easier-to-remember directions!)
Venina buys the leather armor and helmets of thugs and brutes in the alleys as well as the leather boots and armor of bandits in the bandits woods. She also sells leather articles of clothing that make for pretty good reinforcement for your armor (just wear your armor over it). In fact, it is worthy of consideration to make these items your first set of "Armor" as they are so affordable. The protection they offer without accompanying armor is rather poor but certainly better than nothing. Whether you purchase these items before or after your armor is up to you. For the record, I recommend leather tunic, leather breeches, gloves and belt.
Venina also buys armor from thugs, brutes and bandits, helmets from brutes, boots from forest bandits and any pouch from bandits, thugs, bandits or that you might have found in town. (Pouches sell for 1 sen each so I would suggest accumulating a whole lot of them first or the trip won't be worth it.)
[Retalq Blade seys: "Some different directions to Venina's shop is from the bank, go 3w, sw, 2w, 2s, 2w, 2s, go door. That should take you right into Venina's shop. There ya go. :)"]
*The Obstacle Course - From the Carcass Buyer mark walk once west, three times northwest, north once, northeast twice, north once, northeast once, east twice, north once and then east. (walk to carcass: W - NWx3 - N - NEx2 - N - NE - Ex2 - N - E)
The Obstacle Course is for improving your character's physical attributes (speed, strength, agility, etc.). While it is a difficult and time consuming method, it is also the ONLY method. But time and effort is well worth it as higher physical attributes will aid you significantly in battle.
At the first obstacle (the climbing wall) type climb rope. The second obstacle (the plank) type go plank. The third obstacle (the path) go path. If you fail at any of these obstacles, and you will, when the trainers bring you back to the start simply stand up, go one east and start all over.
Beware, though. Your abilities will only be improved by successfully completing the entire course, and then only by a slim chance. Many have completed the course as many as fifteen to twenty times without any improvment at all. If you are not an extremely patient person, don't bother.
(* Thanks to Trace Tren for corrections to Obstacle Course instructions!)
*The Wayfarer Inn - From the Vetallun Road mark walk once west, then once south. (walk to vet: W - S)
An inn second in popularity only to the Stone Toga. Just as the Toga, it is often the scene of TEC events and a meeting place for players.
*The Divortium Auxilii - From the Stone Toga mark walk east three times, north once and east once (walk to toga: Ex3 - N - E)
The Divortium Auxilli is, apparently, a private HQ for the Auxilli. However, you can usually find one hanging out with Phaedro just outside the Toga's east door. If you have donations of items you want to give to newbies arriving in town, just drop yer stuff off with one of them. They will appreciate it.
*The Herbalist (Master Herbalist, purchaser of plants, Marcellinus) - From the Bronze mark walk north six times, twice west then once south. (walk to bronze: Nx6 - Wx2 - S).
The Herbalist buys rare plants and herbs from the forests. A good way to earn cash but you'll have to spend a lot of time finding the plants, leaves, herbs, etc. that you can actually gather as well as discovering which ones Marc is willing to pay for. A long and tedious occupation but an option worth considering for desperate newbies saving for their first set of armor. (Addendum: I have heard that Iridine has been cleaned of all it's sellable herbs, leaves, etc. and that the GM's won't replace them. I am leaving this note anyway just in case they ever change their minds.)


Shops in the Bronze Spuare:

*Waike's Legionairies Depot (Discount Weapons/Armor, Waike) - From the Bronze Mark, go twice east, twice north-east then once west. (walk to bronze; Ex2- NEx2- W.)
*The Gladius House (Gladius Shop, Decimus) - From the Bronze Mark, go twice east, twice north-east then once east. (walk to bronze; Ex2 - NEx2 - E.)
*Harach's Armory (Armor/Weapons Shop, Harach) - From the Bronze mark , go twice east, twice north-east, once northwest and once west. (walk to bronze: Ex2 - NEx2 - NW - W)
*The Knife Shop (Knife Shop, Callia) - From the Bronze Mark, go twice east, twice north-east, once north, twice east and then once south (walk to bronze; Ex2 -, NEx2 - N - Ex2 - S)
*The Chain Shop (A chain and manacle shop, Calba) - From the Bronze Mark, go twice east, twice north-east, once north, three times east and then once south (walk to bronze; Ex2 -, NEx2 - N - Ex3 - S)
*The Spear Shop (Spear and Quarterstave Shop, Rufus) - From the Bronze Mark, go twice east, twice north-east, once north, four times east and then once south (walk to bronze; Ex2 -, NEx2 - N - Ex4 - S)
*The Gladiator Weapons Shop (Gladiator Weapons, Marius) - From the Bronze Mark, go twice east, twice north-east, once north, four times east and then once north (walk to bronze; Ex2 -, NEx2 - N- Ex4 - N)
*Thimaro's Tin Shop (Buys thug daggers, Thimaro) - From the Bronze Mark, go twice east, twice north-east, once north, once east, once north, then once east. (walk to bronze; Ex2 -, NEx2 - N - E - N - E.)
To sell daggers to Thimaro, get the dagger from your sack (if that's where you have it), offer the dagger to Thimaro. He will ask you if you want him to buy it or repair it, respond "thimaro buy.  He will put the dagger away. Then respond "thimaro change, he will offer you your reward. Accept thimaro and your character will accept it from him.
*Ksaia's Axe Shop (Sells axes, Ksaia) - From the Bronze Mark, go twice east, twice north-east, once north, six times east (walk to bronze; Ex2 -, NEx2 - N - Ex6)
*The Axe Maker (Dunno what he does, Salieste) - From the Bronze Mark, go twice east, twice north-east, once north, seven times east (walk to bronze; Ex2 -, NEx2 - N - Ex7). But Ksaia won't let you in.


Training Areas:

*Riverside Locks (Shop and School, Apula) - From the bronze mark go north five times, then west once.  To receive training just study the tumbler lock in the store, this will give you skill points in locksmith skill (if you are a locksmith). To earn money, just hang out until a citizen enters and gives Apula a chest to open. Apula will ask someone in the store if they will open it for a small fee. Answer "yes" to Apula if he asks you, get the chest and open it (open chest with lockpick). When you have opened it, offer it to the citizen (not Apula) and you will get paid for your work. (walk to bronze; Nx5, W.)
*Timmis' / Leda's Training - Leda teaches Staves, Clubs and Armed Combat Maneuvers. From the Stone Toga mark go west once, south-west once, south once and then east once. There is a training dummy available for newbies to train with. (walk to toga: W - SW - S - E)
*Gilven's Training - Gilven teaches Swords, Knives, Shield and Spear. There is also a training dummy available for practice.  From the Bronze Mark, go twice east, twice north-east, once north, five times east, twice north and then once east (walk to bronze: Ex2 - NEx2 - N - Ex5 - Nx2 - GO DOOR) [Thanks to Retalq Blade for the direction correction]
*Rooks' Training - Rook teaches Staves.  From the Bronze Mark, go twice east, twice north-east, once north, five times east, once north and then twice east (walk to bronze: Ex2 - NEx2 - N - Ex4 - N - Ex2)
*The Perry Inn - Fern is a regular customer (in fact, so regular that she can always be found there) at the Perry Inn in Vetallun. Fern teaches both outdoors skills and missle weapons (bows). To get to the Perry Inn just walk to the vetallun crossroads. From there go once south, then into the inn to the west. She is right there. (walk to cross - Sx1 - enter the inn)
*Pratarian's Axe Training - From the Bronze Mark, go twice east, twice north-east, once north, six times east, once south (walk to bronze; Ex2 - NEx2 - N - Ex6 - S)


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