S
E W E R D O G:
Connies
and vigilantes
"Never try
to out-stubborn a connie." - Sewer Dog
Now, once
ye start skinnin' yer gonna run into two problems real quick like. One
is connies, the other is vigilantes.
N.P.C.
Connies are just doin' their job, with a relish. They'll whup ye real good
and even a good thief'll have a bruise or three at the end of a long day
of skinnin'. There's only one way to handle connies and that's to run like
a lil girl. Just keep retreatin' until you get out of reach of 'em and
run. You won't have to travel very far before they lose interest and give
up on chasin' ye, though, but if ye stay only two or three areas away from
'em they'll keep on comin'. Most will try to knock yer feet out from under
ye with them staves of theirs, that's when things are gonna get dicey.
But, don't worry, just keep standin' up and retreatin' until ye get away.
Vigilantes
is a different matter altogether. They are players just like you who like
to whup up on thieves. No real reason, really, just that it's socially
acceptable to whup a thief. When you set off a worker to start yelling
fer the guard and one of 'em is around, they may well come after ye. But
you kin get back at 'em. Whuppin' a thief is illegal if you ain't a connie.
After all, you got yer rights, too, don'tcha? Just pull a connie outta
de crowd yerself and show him that mean ole vigilante.
Look
for constable show <mean ole
vigilante> to constable
Now
would be a good time to start findin' out who the player-connies are in
town. 'Cause if a player-connie comes after you and you think it's a vigilante
player you'll just be pissin' in the wind when you start pullin' connies
out. Bear in mind also that players aren't gonna lose interest in chasin'
too easily. When a player connie gets after ye it's time to go clear across
to the other side of town.
"Only a thief's
professional reputation grows with every failure." - Sewer Dog
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