approach <target> -
moves you to within striking distance of your target. Beware, this is a
dead giveaway that you intend to attack.
attack <target> -
if you are wielding a weapon, this command will cause you to take a swing
at your target.
passive - this toggles
your "passive" mode on or off. Places your character in a state that will
allow others to manipulate you in various physical ways. Other characters
will be able to move you, strip you of equipment, etc. It's main use for
you is surrendering to others (especially the constables, very highly recommended
if the connies are trying to arrest you).
practice - toggles
on and off your "practice" mode. This will allow you to strike a target
without doing any damage. Good for "sparring" with other players in weapons
practice. If you are not in practice mode when you spare, you are
doing damage to your sparring partner. Characters have died that way.
retreat - causes
your character to attempt to back out of a fight. Good if you are losing
or about to collapse from exhaustion, etc. Beware, retreating takes a few
seconds and some creatures are quick enough that they may re-engage before
you can get away. You can also use the command string retreat <direction>
to "jump" into an adjacent area when you retreat. Very useful in escape
exceptionally aggressive opponents.
scan <direction> -
actually a command intended for archers to identify targets that are out
of sight (not in the same area). Everyone can use it, though, to look for
targets that are an area or more away.
wield <weapon> - causes
you to ready your weapon for combat. You must wield a weapon before you
can attack with it.
@event
- give you the current event list with a short description of each
evening's event.
@forum - gives you
access to the forums (aka the "mail", used in the welcome area).
@help - accesses
the help files from the welcome area.
@menu - accesses
the main menu (used in the welcome area).
@newbie - toggles
on and off your "newbie" status. You will probably want to leave this alone
until you get a feel of the place, then toggle it "off".
exit - obviously,
this is your way out of the game.
help - accesses the
help files while in the game.
who - gives you a
list of who is in the game with you.
"
or say to <person> <text> - allows your character to address
a statement (your "text") directly at a specific person.
' or say - causes
your character to make a statement that can be heard by everyone in the
same area.
: or emote <text>
- causes a statement to be made about your character that you can determine.
For example, if a player name Calabus typed: <emote scratches
his head> it will cause everyone in the same area to see the message: <Calabus
scratches his head.> Remember to add the period to the end of the emote,
the game won't do it for you.
mutter <text>
- causes your character to mutter something about (whatever). For example,
if a player name Dionysus typed: <mutter damned connies> it will cause
everyone in the same area to see the message: <Dionysus mutters something
about damned connies>
sing <text> - same
as the ' or say command except you sing rather than speak.
think <text>
- if you have your toggle-think toggled "on" then this command will
broadcast your thoughts to everyone else in the game who has their toggle-think
turned on as well.
yell <text> -
same as the ' or say command except that everyone in your area,
and in as many as one or two areas away, can hear what you yelled.
condition - gives
you an account of all the information covered in the colored lines on the
bar (Health, Fatigue, Portage and Hunger). Also lists all wounds you have
received, whether they are bleeding and how bad they are.
inventory - gives
you a list of all items you are wearing or carrying. Any open containers
will have their contents listed as well.
iw - gives a complete
list of all items you are carrying, as well as relative weight of each
item.
gaze - gives you
a short prose of what you can see in the distance around you. Describes
all landmarks within your line of sight. Good if you get lost in the woods
outside of town or in some twisting alleyway.
history - gives you
a rundown on your character's past history. Basically, it lists all the
choices you made in describing where your character came from, where they
live, etc. from character generation menus when you first created your
character.
inhand gives a listing
of only the items you are carrying in your hands.
inspect <item> - shows
you the quality and current condition of an item.
look or look <direction>
- gives the detailed description of the area you are in or of an adjoining
area if a direction is specified.
scan <direction> -
indicates any targets within bow range in the direction you indicate.
search - causes
your character to spend a moment or two searching an area for hidden doors,
etc.
sizeup - gives a
rough approximation of the size of the area or room you are standing in.
skills - list
all your skills and their current rank, level, rank bonus and skill points
remaining on all the skills your character knows. (note: skills ?
gives you a list of all the command strings that you use to with your skills
and skill <name of skill> shortens the list to only the skill
set you specified.)
stats - gives all
your attribute scores, health points and background information on your
character.
time - gives the
time of day in the game.
watch - toggles a
"watch" mode for your character in which the movements of beasts or other
characters within 3 or 4 areas is indicated. This can be rather distracting
when you are not actually hunting so you can toggle it back off again be
simply typing watch once more.
wealth - counts and
totals all the coin you are carrying as well as any further coins you may
be carrying in an open container.
weather - gives you
a brief weather report for your area.
accept
<person> - causes your character to accept whatever item the indicated
person is offering.
buy <item> - causes
your character to automatically count and hand the proper amount of money
for the indicated item to a shopkeeper. The shopkeeper then presents the
item. (note: this only works with shopkeepers, not with other players.)
close <container>
- closes the indicated container.
cook <meat> over <source
of fire> - causes your character to attempt to cook whatever kind of
meat they are holding over whatever fire source you indicated (any will
do). Ex.: Cook rat over fire (you can eat cooked rat meat, yum !)
disband - "shakes
loose" anyone following you.
discard <item> - followed
by a y/n prompt, this command destroys whatever item you discard. Good
for getting rid of burnt-out torches, rat parts, etc.
drag <person or item>
<direction> - a slow but useful method of moving items too heavy
to carry or a person who is unconscious (or in passive mode).
drink <liquid> -
causes your character to drink the liquid you indicate.
drop <item> - drops
an item out of your hand onto the floor/ground.
eat <food> - you
eat. Good when your character gets hungry. Any edible item will do.
empty <container>
or empty <container> into <another container> - causes you to
empty the contents of a container onto the floor/ground or into another
container.
extinguish <light
source> - puts out your torch or lantern.
follow <person or
nearby moving target> - causes you to automatically follow your target
wherever it goes, until they disband you or you move off in another direction
yourself.
get <item> or get
<item> from <container, table, counter, etc.> - causes you to
pick up an item from the area you're in or from a specific container.
lay - you lay down
and relax. Good for use in the baths..
offer <item> to <person/shopkeeper>
- you offer something to be accepted to whatever target you specify.
open <container> -
you open a container and get a list of it's contents.
play - from the welcome
area, opens up the character menu for you to choose which character to
play, create and delete characters and spend role-points.
pour <liquid> into
<container> - usually only used to pour oil from flasks into lanterns.
It does give you the ability to pour from one container to another.
sit - you sit down.
skin <creature> -
you will need to be holding a knife or dagger to do this. It allows you
to skin an animal (or person, yuck!) of it's pelt, claws, teeth, organs,
etc. You can also skin <item> from <creature> such as pelts and heads,
etc.
stand - you stand
up. Beware, the game won't let you do anything for a few seconds after
you stand up.
stock - gives list,
with prices, of all the wares sold in the shop you are standing in.
stop - when using
the walk command, stop causes you to stop walking immediately, whether
you arrived at your destination or not. Good for changing directions in
the middle of a long walk.
ungroup - separates
a group of items into it's individual components.
unwield - causes
your character to stop wielding whatever weapon he may be.
watch - toggles on
and off your character's awareness of movement in areas adjacent to the
one he is in.
wear <item> -
you put it on, be it clothing, armor, etc.