Enemy Robots


Located here are all the stats for every robot that the team has encountered and some that they have heard of. These robots were made by various people in an attempt to control others. Take extreme caution when dealing with all of these robots.
A.M.P. Suit Stats

AR: 10
SDC:
Head: 500 Arms: 400 Hands: 200 Main Body: 700 Legs: 400 Wings: 400
Physical Strength: 45
Flight: Max Speed is 450 mph.
Weapons Systems:
1. Stun Gun
This gun applies a shock strong enough to stun any mutant. It sends a pulse to the brain telling the brain to shut down all body functions so that the mutant is dormant and able to be caught. Once hit the mutant has a few minutes to move around after that time is up the mutant is left unconscious.
Save vs. Knockout/Stun: 10 or better but has a –5 to save.
Range: 200 ft.
Duration of Stun: 6D6 Minutes
2. Net Launcher Located in the forearms of the suit is a launcher for a net. Once fired this net can subdue any mutant once it is within 1 foot of the mutant. Once within 1 foot, the mutant’s powers are turned off. The launcher is quite fast and the net is somewhat unseen except for a slight glow it has.
Range: 200 ft.
Duration of Power loss: As long as the net is covering the mutant.


Sentinel
This robot was the governments attemp to control mutants. It was definately a failed attempt due to the fact that the Sentinels are unable to deal with the more powerful mutants such as Magneto.
AR:8
SDC:
Head: 200 Arms: 100 Hands: 75 Main Body: 400 Legs: 100
Height:20 ft.
Physical Strength:Robotic Strength of 45
Flight:250 MPH
Weapon Systems:
1. Laser Blast
The Sentinel is able to fire an laser blast from it's eyes.
Range:400 ft.
Damage:6D6
Duration:Instant
2. Tentacles
This is one of the Sentinels retrieving devices.
Range:30 ft.
*Note:Tentacle has a PS of 30
3. Energy Beam
From the Sentinels other hand, it can fire an energy blast.
Range:400 ft.
Damage:8D6
Duration:Instant
4. Gas Grenades
A easy way for the Sentinel to caption it's target is with gas grenades. These are deployed from either it's hand or a place in it's waist.
Save:vs. Non-Lethal Poison
Damage:None
Duration:1D6 hrs.
4. Gas Grenades
A easy way for the Sentinel to caption it's target is with gas grenades. These are deployed from either it's hand or a place in it's waist.
Save:vs. Non-Lethal Poison
Damage:None
Duration:1D6 hrs.
5. Other Abilities
The Sentinel gets the following bonuses:
  • +3 to Strike
  • +30 to Damage


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