The Elementalist
In faraway lands, there is talk of mages who derive their power from the elements themselves. These are the elementalists, men who can control the world's most fundamental powers, the powers of Fire, Air, Water, and Earth.
Overview:
Essentially, Elementalists are sorcerers with very limited spell lists. Their abilities and spells center around one of the four basic elements. We envision them as coming from a Native American type culture with it's spirituality rooted in nature, but this is certainly up for interpretation by individual DMs. The 4 types of elementalists share the same class skills, attack bonuses, skill points/lvl, HP/lvl, and saving throws. The class abilities differ by element.
Class Skills:
Climb, Concentration, Craft, Heal, Hide, Intuit Direction, Knowledge Arcana, Knowledge Nature, Scry, Spellcraft, Spot, Wilderness Lore, Use Magic Device
Skill Points:
4 + INT Mod per level
Class abilities common to all 4:
Simple Weapon Proficiencies, No Access to Item Creation Feats, Summon Familiar (and at 10th level can use spell-like abilities thru familiar), Damage Reduction against their element (see table below)
Damage Reduction
| Wind Mage | Fire Mage | Water Mage | Earth Mage | |
| Resistant To | Wind, Lightning | Fire, Magma | Water, Ice | Progresses by Level, See Below |
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 0 | 0 | 0 |
| 3 | 5 | 5 | 5 | 5, Resistant to Rock |
| 4 | 5 | 5 | 5 | 5 |
| 5 | 5 | 5 | 5 | 5 |
| 6 | 10 | 10 | 10 | 10, Resistant to Earth |
| 7 | 10 | 10 | 10 | 10 |
| 8 | 10 | 10 | 10 | 10 |
| 9 | 15 | 15 | 15 | 15, Resistant to Sand |
| 10 | 15 | 15 | 15 | 15 |
| 11 | 15 | 15 | 15 | 15 |
| 12 | 20 | 20 | 20 | 20, Resistant to Gemstones |
| 13 | 20 | 20 | 20 | 20 |
| 14 | 20 | 20 | 20 | 20 |
| 15 | 25/+1 | 25/+1 | 25/+1 | 25, Resistant to Metal |
| 16 | 25/+1 | 25/+1 | 25/+1 | 25 |
| 17 | 25/+1 | 25/+1 | 25/+1 | 25 |
| 18 | 25/+2 | 25/+2 | 25/+2 | 25, Resistant to Precious Metal |
| 19 | 25/+2 | 25/+2 | 25/+2 | 25 |
| 20 | 25/+3 | 25/+3 | 25/+3 | 25/+1, Resistant to Magic Metal |
Spells, Base Attack Bonus, Saving Throws, Hit Points:
Same as a Sorcerer
Special Abilities and Spell Lists