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The Elementalist

In faraway lands, there is talk of mages who derive their power from the elements themselves.  These are the elementalists, men who can control the world's most fundamental powers, the powers of Fire, Air, Water, and Earth.

 

Overview:

Essentially, Elementalists are sorcerers with very limited spell lists.  Their abilities and spells center around one of the four basic elements.  We envision them as coming from a Native American type culture with it's spirituality rooted in nature, but this is certainly up for interpretation by individual DMs.  The 4 types of elementalists share the same class skills, attack bonuses, skill points/lvl, HP/lvl, and saving throws.  The class abilities differ by element.

 

Class Skills:

Climb, Concentration, Craft, Heal, Hide, Intuit Direction, Knowledge Arcana, Knowledge Nature, Scry, Spellcraft, Spot, Wilderness Lore, Use Magic Device

Skill Points:

4 + INT Mod per level

Class abilities common to all 4:

Simple Weapon Proficiencies, No Access to Item Creation Feats, Summon Familiar (and at 10th level can use spell-like abilities thru familiar), Damage Reduction against their element (see table below)

Damage Reduction

  Wind Mage Fire Mage Water Mage Earth Mage
Resistant To Wind, Lightning Fire, Magma Water, Ice Progresses by Level, See Below
1 0 0 0 0
2 0 0 0 0
3 5 5 5 5, Resistant to Rock
4 5 5 5 5
5 5 5 5 5
6 10 10 10 10, Resistant to Earth
7 10 10 10 10
8 10 10 10 10
9 15 15 15 15, Resistant to Sand
10 15 15 15 15
11 15 15 15 15
12 20 20 20 20, Resistant to Gemstones
13 20 20 20 20
14 20 20 20 20
15 25/+1 25/+1 25/+1 25, Resistant to Metal
16 25/+1 25/+1 25/+1 25
17 25/+1 25/+1 25/+1 25
18 25/+2 25/+2 25/+2 25, Resistant to Precious Metal
19 25/+2 25/+2 25/+2 25
20 25/+3 25/+3 25/+3 25/+1, Resistant to Magic Metal

Spells, Base Attack Bonus, Saving Throws, Hit Points:

Same as a Sorcerer

Special Abilities and Spell Lists

Fire Mage        Wind Mage        Earth Mage        Water Mage